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 Kistrill build

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uiso
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PostSubject: Kistrill build   Tue Mar 10, 2015 6:15 pm

What way did people usually build Kistrill STR or TEC? This is my STR and health build.
[Robot Name]
Kisrill STR

[Parts]
BD: Kisrill BD
 : Beam Bit(default)
 LG: Kisrill LG [EX High Power Alpha] [High Power Alpha] [Power]
 HD: Kisrill HD [EX High Boost Alpha] [EX High Boost Alpha] [EX High Power Alpha]
  HDAC: +1 fly +5 capa [High Power Alpha]
  FCAC: +1 fly +5 capa [High Power Alpha]
 BS: Kisrill BS [EX High Boost Alpha] [EX High Boost Alpha] [EX High Boost Alpha]
 AM: Kisrill AM [EX High Boost Alpha] [EX High Boost Alpha] [EX High Boost Alpha]
  WP: Kisrill Scythe [High Power Alpha] [High Beast] [High Beast]
 AM: Kisrill AM2 [High Beast] [High Beast] [High Beast]
  WP: Kisrill AM@ [Power Alpha] [High Beast] [High Beast]

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: 空
SIZE: L
COST: 1370
CAPA: 1375
HP: 780
STR: 40
TEC: 9
WLK: 4
FLY: 38
TGH: 8

LEVEL: 6

[Cartridges]
Capacity +70×6

[Material]
Hidora Cosmos×2
Fudara Cosmos×14
Yoguru Cosmos×7
Blue Chip×62
Yellow Chip×80
Power Amp×291
Turbo Charger×72
Drum Magazine×56
Shock Graphite×42
Screw Bolts×245
Steel Wheel×147
Miracle Ammonite×70
Generic Element×120
Superior Element×30
Power Element×20
Boost Element×80

Not exactly sure what carts are good on her so I didn't use any..
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AnTi90d
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PostSubject: Re: Kistrill build   Tue Mar 10, 2015 6:30 pm


Suguri on Fri Dec 21, 2012 6:20 pm wrote:
Build for tec, her melee's a joke.

Use Dark Shot for single targets, Dark Javelin for crowds. Dark Ball is amazing for shutting down a single target strolling through your team (rip eris/ivis/sylvia) and makes it near impossible for a fly based art/sup to do anything but sit still until they die.

I suggest range tuning both weapons. Dark Shot needs long distances for it to converge fully, and Dark Javelin...well, the benefits should be obvious.

That's was pretty much what I was planning on. Her projectiles are awesome and I want to maximize their awesomeness.

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uiso
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PostSubject: Re: Kistrill build   Tue Mar 10, 2015 6:42 pm

@AnTi90d
How many range tunes can I put on a weapon? Is it one?
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PostSubject: Re: Kistrill build   Tue Mar 10, 2015 6:47 pm

I'm too intoxicated to calc right now, so I'm not sure how many tunes she can fit. I just dug up that thread where everyone was talking about tuning her for tec and range was the way to go. I'll probably throw a Force on both and see how many Shooters I can fit.. and what that looks like against Range tunes and if I can gain any extra effect for upgrading the Force tunes.

-----edit-----

OK, here is what she would look like with Shooter tunes.

text:
 

Click here to see the build in the calc.

That gives her 300 range 360 speed 7 force with her little zappy things.. (It'd take 60 cost to take it to 8 force..) and almost 300 range and a hair over 300 speed with the other thing. It's 5AM.. I'm tired, but I wanted to finish this before I went to sleep and forgot about it.
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PostSubject: Re: Kistrill build   Wed Mar 11, 2015 8:45 pm

[Robot Name]
Kisrill Tec

[Parts]
BD: Kisrill BD
 : Beam Bit(default)
 LG: Kisrill LG [EX High Tech Alpha] [High Tech Alpha] [High Tech Alpha]
 HD: Kisrill HD [EX High Boost Alpha] [EX High Boost Alpha] [EX High Tech Alpha]
  HDAC: +1 fly +5 capa [High Tech Alpha]
  FCAC: +1 fly +5 capa  [High Tech Alpha]
 BS: Kisrill BS [EX High Boost Alpha] [EX High Boost Alpha] [EX High Boost Alpha]
 AM: Kisrill AM [EX High Boost Alpha] [EX High Boost Alpha] [EX High Boost Alpha]
  WP: Kisrill Scythe [Great Range Alpha] [Great Range Alpha] [Great Range Alpha]
 AM: Kisrill AM2 [High Tech Alpha] [High Tech Alpha] [High Tech Alpha]
  WP: Kisrill AM@ [High Tech Alpha] [High Tech Alpha] [High Tech Alpha]

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: 空
SIZE: L
COST: 1330
CAPA: 1375
HP: 570
STR: 0
TEC: 40
WLK: 4
FLY: 38
TGH: 8

LEVEL: 10

[Cartridges]
Capacity +70×6
Stun Regain
Quick Boost
Stealth System
Broad Radar

[Material]
Fudara Cosmos×20
Threede Cosmos×3
Red Chip×120
Yellow Chip×80
Black Chip×60
Stabilizer×108
Turbo Charger×72
Scope Lens×27
Drum Magazine×56
Guide Circuit×84
Acid Gel×45
Generic Element×120
Superior Element×30
Tech Element×20
Boost Element×80

Current TEC build version.

*Edit
The left over capacity is sort of what ever tunes you want to change. I also still don't know what carts are good on her.


Last edited by uiso on Wed Mar 11, 2015 8:55 pm; edited 1 time in total
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PostSubject: Re: Kistrill build   Wed Mar 11, 2015 8:54 pm

>High Boost Alpha
>0 str anyways
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Winty
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PostSubject: Re: Kistrill build   Wed Mar 11, 2015 9:10 pm

probably ideal to take prop bits, since you are at exactly 0 str you can easily fit 1 in there to get working bits.
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PostSubject: Re: Kistrill build   Thu Mar 12, 2015 11:28 am

hmm
kiss trill
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PostSubject: Re: Kistrill build   Sun Mar 15, 2015 2:14 am

What do you guys thing is more important range or force?
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PostSubject: Re: Kistrill build   Sun Mar 15, 2015 2:42 am

Range.

Also having enough speed to actually consistently hit with the weapon is a must, too.
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PostSubject: Re: Kistrill build   Sun Mar 15, 2015 11:04 am

Do you think the base speed on her dark javalin is fast enough?
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PostSubject: Re: Kistrill build   Sun Mar 15, 2015 11:05 am

Yes now tune range already.
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PostSubject: Re: Kistrill build   Sun Mar 15, 2015 11:40 am

[Robot Name]
Kisrill Tec

[Parts]
BD: Kisrill BD
 : Propeller Bit
 LG: Kisrill LG [EX High Tech Alpha] [High Tech Alpha] [High Tech Alpha]
 HD: Kisrill HD [EX High Boost Alpha] [EX High Boost Alpha] [EX High Tech Alpha]
  HDAC: +1 fly +5 capa [High Tech Alpha]
  FCAC: +1 fly +5 capa [High Tech Alpha]
 BS: Kisrill BS [EX High Boost Alpha] [EX High Boost Alpha] [EX High Boost Alpha]
 AM: Kisrill AM [EX High Boost Alpha] [EX High Boost Alpha] [EX High Boost Alpha]
  WP: Kisrill Scythe [Great Range Alpha] [Great Range Alpha] [Great Range Alpha]
 AM: Kisrill AM2 [High Tech Alpha] [High Tech Alpha] [High Tech Alpha]
  WP: Kisrill AM@ [High Tech Alpha] [High Tech Alpha] [High Ranger]

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: 空
SIZE: L
COST: 1365
CAPA: 1375
HP: 600
STR: 1
TEC: 40
WLK: 4
FLY: 38
TGH: 8

LEVEL: 10

[Cartridges]
Capacity +70×6
Stun Regain
Quick Boost
Stealth System
Broad Radar

[Material]
Fudara Cosmos×19
Yoguru Cosmos×1
Threede Cosmos×3
Red Chip×110
Yellow Chip×80
Black Chip×60
Stabilizer×132
Turbo Charger×72
Scope Lens×27
Drum Magazine×56
Guide Circuit×77
Acid Gel×45
Screw Bolts×35
Steel Wheel×21
Miracle Ammonite×10
Generic Element×120
Superior Element×30
Tech Element×20
Boost Element×80

Build with the range tunes. The range on the javalin is 392.
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PostSubject: Re: Kistrill build   Sun Mar 15, 2015 12:25 pm

This is probably optimal:
 

if you're not confident with hitting it with base speed and you feel like having an easier tune job:
 


Quote :
4. Don't underestimate your speed needs, especially if you have never tried playing with a weapon that has been significantly sped up with multiple rapid tunes.
//
Do not assume someone else's speed needs are the same as yours.
Consider the weapon itself, some weapons benefit more from rapids and some weapons benefit more from force.
Most of the time you will want to be doing a mixture of both tunes, but there are players who would actually benefit more from even more rapid tunes.
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