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 Seraph SIGMA Melee Build - lawl

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Join date : 2010-12-04
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PostSubject: Seraph SIGMA Melee Build - lawl   Tue Mar 10, 2015 2:37 pm

Okay, so I recently got my hands on Seraph's SIGMa variant, and I thought "Oh cool, she has a nifty melee". So i decided to try and make a build for her based around it, and made this.


Noticed I had reached 600hp+ which I thought was nifty )W) and I was thinking of giving the melee gladiator because her attack speed was slow enough to let the enemy attack me in mid combo. Anywho, This is my first build so I'm not too keen on what is really good or not ^^
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PostSubject: Re: Seraph SIGMA Melee Build - lawl   Tue Mar 10, 2015 2:45 pm

I strongly recommend giving this beginner's guide to tuning a read through when you get a chance, given this is your first tune job so getting some strong pointers is very helpful:

It's not some sort of law that must be abided, the above guide, but really having it for the basic build theory is very handy.

But to bring up some immediate points:

- There's a limit of 10 EX tunes per bot. You can't field a bot that has more than 10.
- The last FLY breakpoint is at 38 - tuning to 39 there isn't doing you any favors.
- Gladiator won't change the speed at which you resolve attacks, only the speed at which you travel during the attack (and how far you go, as a result).
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PostSubject: Re: Seraph SIGMA Melee Build - lawl   Tue Mar 10, 2015 2:50 pm

please, why 39 fly? drop to 38
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PostSubject: Re: Seraph SIGMA Melee Build - lawl   Tue Mar 10, 2015 3:31 pm

I really don't think her melee is savable. Meanwhile her charge attack can hit 120s on lands with triple force tunes and 40 tec, and her other main is AG type homing blaster that is tunable. when I played mine I used to have ammo issues but stun supply core tune would help a ton. I would not advise that great grappler, as it will only make her melee even more escapable. I would also recommend boost drive since augmented thrusters can help you gain the altitude back that you lose by meleeing.
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