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 hard range limit.

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chengsta
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PostSubject: hard range limit.   Sun Mar 08, 2015 10:15 pm

so i was messing around with an aqua parasol and got almost 600 range on it. (15% 15% 15%, too lazy to log in for an exact number atm). And yet, I seem to be outranged by anything I lock on to. Sure doesn't feel like 600 range. It makes me think there's a hard limit of around 400. And even with sniper sight and broad radar, they seem to see me first before I see them...which is why I think the actual lock on is around 400 ish.
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Winty
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PostSubject: Re: hard range limit.   Sun Mar 08, 2015 11:46 pm

get a friend with a 400 range weapon, see if he and you lock on at the same time.
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chengsta
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PostSubject: Re: hard range limit.   Tue Mar 10, 2015 10:05 pm

yep, its 400. so no point in going over 400 range unless you're istina or that other sniper chick.
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durrp
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PostSubject: Re: hard range limit.   Tue Mar 10, 2015 11:17 pm

Doesn't quite explain how some users of Alcy can shoot you from beyond the draw distance.
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HashiriyaR32
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PostSubject: Re: hard range limit.   Wed Mar 11, 2015 12:03 am

Turn up your "Max Objects" setting. This setting also affects your draw distance.
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AnTi90d
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PostSubject: Re: hard range limit.   Wed Mar 11, 2015 1:12 am

I have a 3 Great Rapid Alpha Psycho Formula psygun head. It still locks on at the stated range, however it does not give you a visual lock.. (red around the target..) hell, it targets way past my draw distance. The only way that I knew it was still locking on at that range was that the head would move from its default position when it was tracking a unit that I could only see on Broad Radar.. and, yes, missiles still homed in to that range, but it took twelve years for them to arrive.. and a Long Range buff allowed it to fire across the Temple Site pit.

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chengsta
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PostSubject: Re: hard range limit.   Wed Mar 11, 2015 4:32 pm

ohh, never knew that. thanks.
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