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 Choice for Humanoid Melee

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Winty
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PostSubject: Re: Choice for Humanoid Melee   Mon Mar 09, 2015 5:35 pm

2. yes it is
4. that's a true statement. Has no impact on the fact that it's a useless cart with that amount of tough. Over the years damage has climbed to the point where when you get stunned you've take far more damage than you would have before, so the minimal amount regained with 11tgh sr is nearly nothing when you could have a useful cart instead. Like assault step or fast recovery.
6. no the point is you have -2. If you had -6 or something, it'd be, ok, this was sacrificed. You can easily rework to have functional bits since it's only -2.
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Rexir2
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PostSubject: Re: Choice for Humanoid Melee   Mon Mar 09, 2015 5:50 pm

The original poster doesn't need to use my build if he/she doesn't want to; that's his/her choice to make. I understand that my playstyle and plans are often unorthodox. Let's get back on topic, please.
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bunnychung
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PostSubject: Re: Choice for Humanoid Melee   Mon Mar 09, 2015 6:49 pm

In my opinion, just play them all and see which one you like the most, everyone of them can do ok in arena.
Sword and armor drive give a lot of option for melees.
Kulh is not that good, average moe.
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アゼム
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PostSubject: Re: Choice for Humanoid Melee   Mon Mar 09, 2015 8:31 pm

@bunnychung wrote:
In my opinion, just play them all and see which one you like the most, everyone of them can do ok in arena.
Sword and armor drive give a lot of option for melees.
Kulh is not that good, average moe.

I actually already maximized 1 Captain Sunny's level. She's good and fun. Her character is also fun, but I want to try the others so I can find any one that can fits my playstyle. No, I don't really know my playstyle that well, since I just feel it.
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