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 If you could change 3 things about CB, what would they be?

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Rufei
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PostSubject: Re: If you could change 3 things about CB, what would they be?   Tue Feb 24, 2015 9:44 am

1. Lower entry curve for new players.
2. Integration with CB2 to promote customer loyalty.
3. Reduce trap options that are no longer good ideas.
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aosepsa
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PostSubject: Re: If you could change 3 things about CB, what would they be?   Tue Feb 24, 2015 10:22 pm

@Rufei wrote:
3. Reduce trap options that are no longer good ideas.

>implying every trap sucks and can't utilize any
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+RedCobra+
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PostSubject: Re: If you could change 3 things about CB, what would they be?   Tue Feb 24, 2015 10:30 pm

if i conquer cb management :
1. increase succes rate of all type of tuning by 25%.
2. active transformation UW  / team macht event. why not ? because it's fun mess up player with random transformation.
3. increase UC and rank poin in team macht mode.
4. increase mission rank poin by 1000 easy / 2000 normal / 3000 hard / 4000 Extreme / 5000 nighmare instead of 200.........
5. arcantus drop exclusive super powerfull rare parts.
6. buff all mech.
7. allow people to send their costume map to be selected / voted for next UW battle map ( "1 map each week" ).
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LazyStevz
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PostSubject: Re: If you could change 3 things about CB, what would they be?   Wed Feb 25, 2015 5:15 am

Only 3?

1 - Balancing the game and fixing bot issues/exploits. I mean a full sweep of the roster.

2 - Update the engine. It is choking the more that's added to the game.

3 - RT trading/auction. Yes, allow for players to trade RT items that previously could not. Also have a Auction house for players to bid on bots with a small % cut being used to set up said auction.

X - ... Night Highway's return? Very Happy
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Finn
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PostSubject: Re: If you could change 3 things about CB, what would they be?   Wed Feb 25, 2015 5:55 am

1. locked arena rooms that shuffles players every match. (the room will be locked when a match starts)

2. Lowlat on all rooms. (this will hurt me in alot of ways, but i think it will help the game alot)

3. Automatic "silence system" for ppl that spam radio messages. (even "Repairing" doesnt need to be spammed all the time)


Sleep Sleep Sleep
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Feign
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PostSubject: Re: If you could change 3 things about CB, what would they be?   Sat Mar 07, 2015 10:37 am

1. For every bot that is in the Garapons have a set schedule for release in the shop: Allow the bot to be traded in the bazaar two months after their Gara has gone away. Sell them in the shop four months after that. Sell a UC version six months after that.
2. Lots and lots and LOTS of missions. Create a mission editor similar to the Map editor to make custom missions for play with friends, hold player-made mission contests and make the winners public for everyone. Unlockable missions from "Clues" found in Arcantus and Bastagant. Seriously, new missions with every update should be a goal.
3. Use a modern game engine, though that means making it a whole new game from scratch... And I'd be okay with that.
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Zane Hitsurugi
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PostSubject: Re: If you could change 3 things about CB, what would they be?   Sat Mar 07, 2015 3:23 pm

1. Remove the Garapon. The shop is there, put all the new content in there.
2. Actually balance the game and halt this power creep.
3. Remove locked parts.
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Isdelft
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PostSubject: Re: If you could change 3 things about CB, what would they be?   Mon Mar 09, 2015 12:07 am

1 me , myself
2 you
3 c$
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Azarashi
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PostSubject: Nothing really..   Thu Mar 12, 2015 3:41 am

1.) The players (endless rant)
2.) Server
3.) Bazaar Prices



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Tryrant
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PostSubject: Re: If you could change 3 things about CB, what would they be?   Fri Mar 13, 2015 4:31 pm

1. Balancing bots. (remember this is supposed to be a rock, paper, scissors game? Yea me either)
2. Either update servers or crack down on lagers.
3. UC content.

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Winty
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PostSubject: Re: If you could change 3 things about CB, what would they be?   Fri Mar 13, 2015 5:48 pm

it is a RPS game. Just with specific units. There are some things that other things will never beat, simply because they are completely shut down by opposing tools.
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