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 Pina the 'unbreakable' twelve-year old.

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AlkaidStar
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PostSubject: Pina the 'unbreakable' twelve-year old.   Sat Feb 21, 2015 12:39 pm

Feel free to criticize the shit out of it, its made using only the available materials I have at hand.

Spoiler:
 

I also put Armor Drive with the following:
HP Up 30
HP Up 70 (in which these 2 raise the HP to 695)
Wonder Cancel
Ablative Plating
Stun Jamming

-DKKenny
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Fuwakomoriya
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sat Feb 21, 2015 12:56 pm

What the fuck is this shit? seriously...
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Maelstrom
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sat Feb 21, 2015 1:47 pm

I have an 40 tgh sylvia paladin and i can say that tgh alone wont do miracle...
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Rexir2
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sat Feb 21, 2015 3:28 pm

It needs a lot more mobility; indigo-tier boost run only goes about as fast as a 36 wlk LND w/o boost run. I could kite that with my Shadow Hunter, no problem.
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Soarer
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sat Feb 21, 2015 4:17 pm

@AlkaidStar wrote:
Feel free to criticize the shit out of it, its made using only the available materials I have.
Its a terrible build, please re-consider taking more time to tune her properly.
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Rexir2
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sat Feb 21, 2015 5:22 pm

Spoiler:
 
This is better, no? Or are the 3x Clearance tunes redundant?


Last edited by Rexir2 on Sat Feb 21, 2015 6:47 pm; edited 3 times in total
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Irvinning
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sat Feb 21, 2015 5:24 pm

Might as well
Spoiler:
 
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sat Feb 21, 2015 6:05 pm

@Irvinning
Tgh tunes don't synergize with revenge tunes well. Personally, I'd trade the tgh tunes for wlk, hp or tank tunes (after all, I'm a speed maniac).


Last edited by Rexir2 on Sat Feb 21, 2015 6:37 pm; edited 1 time in total
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Tuskin
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sat Feb 21, 2015 6:08 pm

nah, goyim, it's a good build. I wish more pinas had builds like these.

keep it up.
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Irvinning
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sat Feb 21, 2015 6:22 pm

@Rexir2
I know, I just meant to say that if he wanted that much tough, could've as well built something like that.
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AlkaidStar
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sat Feb 21, 2015 11:29 pm

The build is supposed to be a tankish one but judging from everyone's criticism, it doesn't seem tgh doesn't go well with her, I'm just wondering how the flying fuck do some moes that are centered on a tank build take only around 20 dmg from a 4x Armada alpha. (i.e. Sylvia, Eris, Hanna, etc.)

Anyway this the build that I use at the moment, the tunes are already installed so if it still sucks all i can say is that I'm doomed till next tune compensation. (Heed no attention to the High Tank tune, I'm swapping that shit out for something elseand I definitely wasn't drunk when that happened, give me any advice on what to use with that 40 cost.)

http://puu.sh/g7ngS/a3f346fabb.png
Spoiler:
 

With the leftover 45 cost (not counting the 40 cost from the soon to be removed High Tank) I'm planning to put 2x clearance and probably a gCapa on to slip in a Hglad)

-DKKenny
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Rexir2
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sun Feb 22, 2015 12:27 am

A Gcapa? Will that even fit, given that you've already added 10 ex tunes?

Also, are Gglads even necessary on Pina? Her dig drill main/sub seems to hit even AIRs easily enough as is (also, those tunes are really fat).
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sun Feb 22, 2015 12:30 am

gcapa isn't an ex tune unless you use the special cosmos for it.
there is no great gladiator tune.
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sun Feb 22, 2015 12:34 am

@Winty
Sorry, Hglad. It's past midnight where I am, and I'm sleepy.

As for the Gcapa, though...you better have an omega harmonics ready for that; if it fails...well...you'll have my sympathy.
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AlkaidStar
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Sun Feb 22, 2015 1:55 am

Oh please i have like 5 of those thanks to the card campaign and torencia
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MegaManZX
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Mon Feb 23, 2015 4:50 pm

There really isn't any need for wonder cancel if your default wonder bits gonna take you to some other place of the map. If you go into battle with a charged wonder bit and then activate the hole your gonna get warped there eventually when the wb gauge runs out. Its best to activate the wb at a safe area and then warp there when under attack.
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Mon Feb 23, 2015 5:11 pm

Pina Build (Easy as Pie):
 
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PostSubject: Re: Pina the 'unbreakable' twelve-year old.   Mon Feb 23, 2015 9:06 pm

@MegaManZX wrote:
There really isn't any need for wonder cancel if your default wonder bits gonna take you to some other place of the map. If you go into battle with a charged wonder bit and then activate the hole your gonna get warped there eventually when the wb gauge runs out. Its best to activate the wb at a safe area and then warp there when under attack.

I use wonder canceller to decrease the chance of getting stunned while activating my wonder bit to crutch me out of the enemy base when I'm about to die. It does work even though it is considered deactivating but I can still get stunned if I get hit way too much.
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