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 Diana E'clair question

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Irvinning
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PostSubject: Diana E'clair question   Fri Feb 20, 2015 12:59 pm

I saw her in my garage and decided to give her a build, but I don't know if I should go Fly or Wlk. I heard that it's usually better to go for fly in arts, but would tuning wlk instead be something stupid? I feel as if the boost gauge may be a hassle if I'm constantly moving and getting away from stuff. And input is appreciated~
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Zwiebel Force
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 1:56 pm

Ugh, I copy pated MuttaSama's build, which is FLY based. But that build is mainly spaming Unison Mode.

I think most Diana's go FLY based, because of her sorta exotic slot/capa ratio.
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Rexir2
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 2:02 pm

I don't have Diana, so I don't really know much about her yet. May as well ask some questions.

1: How different does she perform when transformed?
2: Do you plan on using Diana when she's transformed?
3: How do you usually use your ARTs, in general?
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Diabolical
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 2:27 pm

WLK-based with Boost Run can be legit. Doing WLK without Boost Run is a bad idea because you'll be too slow to evade melees, and too slow to chase AIRs.
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 2:58 pm

When she transforms, she gets 3 main weapons and long moving burst, as well as a shield in sub weapon. I plan to use her mostly in the Union mode (transformed). I tend to use arts more defensively, keeping track mostly of airs.
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Rexir2
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 3:21 pm

Defensive, okay. How's this?

Spoiler:
 
Here's a runner build. Be aware that this does NOT use Broad Radar. Don't forget to take the Eco Boost Run core tune (+ is not necessary, but reccomended) and Armor Drive.


Last edited by Rexir2 on Fri Feb 20, 2015 5:57 pm; edited 1 time in total
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Winty
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 4:36 pm

don't use that build.

diana's arms should be tuned with great rapid alpha, and the BD weapon should be selected to aim the alphastrike.
There's no reason to take EIW on diana, it doesn't do anything.
40/18 is complete overkill, there's no need to go beyond red tier.
>26 tec
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Rexir2
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 5:38 pm

@Winty wrote:
diana's arms should be tuned with great rapid alpha, and the BD weapon should be selected to aim the alphastrike.
There's no reason to take EIW on diana, it doesn't do anything.
40/18 is complete overkill, there's no need to go beyond red tier.
>26 tec
I forgot about overranging (I personally don't care too much for alphas). I'll fix that.

The Roi Barrier's ammo increases by 5 for each EIW, capping at 20.

Let's not forget that LNDs normally run faster than ARTs. From what I've heard, pink-tier non-LNDs are about as fast as red-tier LNDs.

I made the build this way because I was focusing on defensive gameplay; survivability comes first, DPS comes second.
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Winty
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 6:14 pm

yes, it caps at 20, which means it starts at 10, which is more than enough. You're much better off taking guard carts. Or any other carts. EIW is really bad here. EIW would be better if you were flybased and planned on abusing the repeat stun by accel rolling onto people, but even then you probably only want 1 because you want more carts.
lands run faster, but artillery run longer. It's still complete overkill.
If you are focusing on a truly defensive playstyle, you should be prioritizing 1. damage 2.hp 3. mobility, as the player will probably just be camping with their team and be trying to minimize situations where they'd need huge amounts of mobility. I'd look at orange BR or 31 fly for a defensive build, and red BR or 38 fly for an aggressive build.
and 40tec on both builds because that's the most important thing.
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 6:24 pm

Welp, everyone has their own opinions and ideas; Winty, let's agree to disagree. I like using high/extreme mobility bots for both offense and defense. They're very fun!

Irvinning, I hope all of our advise helps!
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Irvinning
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 6:47 pm

Mhm, I've planned out my build already. I ended up choosing fly over walk. Only thing left to decide is 1x EIW or Beam Guard, but I'll leave that for after I play a bit with her and see if I really the EIW. Thanks everyone~
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Winty
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 6:58 pm

@Rexir2 wrote:
Welp, everyone has their own opinions and ideas; Winty, let's agree to disagree. I like using high/extreme mobility bots for both offense and defense. They're very fun!

lol
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Diabolical
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 6:59 pm

EIWs only give barrier ammo for union mode. The only time you should ever take EIWs is if you're doing a Roi build.
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Rexir2
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 7:08 pm

@Diabolical wrote:
EIWs only give barrier ammo for union mode. The only time you should ever take EIWs is if you're doing a Roi build.
Welp, looks like everyone thinks I'm crazy. Maybe I am, who knows. Razz
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Relict?
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 8:10 pm

You like to create suboptimal builds, yup.
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PostSubject: Re: Diana E'clair question   Fri Feb 20, 2015 8:27 pm

Spoiler:
 
I myself tuned g.rapid beta
not quite into the whole alpha bots thing so I'm not aware on how to build them
I don't run out of ammo anyway
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