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 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes

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Shai
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PostSubject: 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes   Thu Jan 22, 2015 8:21 am

Hello from the CosmicBreak Service Team.

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Union Wars Battle Campaign
Free Battle Garapon Tickets Alphas




-Participate in arena combat to receive Arena Battle Cards Alphas. Collect Arena Battle Cards to receive Free Battle Garapon Tickets!


-Achieve stellar results (Awards such a Jammer, etc) in arena combat to receive Arena Battle Cards. Collect Arena Battle Cards to receive Free Battle Garapon Tickets!




These Battle Garapon Tickets Alphas can be used to roll the garapon which will include the new Pepen girl & Manimo Girl!!

(*This said garapon is not yet available in the game! We plan to release it late Jan. ~ Feb.)



Rooms which give out Arena Battle Cards:

  Union Wars Shuffle [Limited Battle Rating 15vs15 (Br4.0 and above)],

  Union Wars Shuffle [Limited Battle Rating 15vs15 (Br5.0 and below)],

  Chibi Only Rooms,

  Union Wars Shuffle [Unlimited 15vs15],

  Union Wars Shuffle [Unlimited 15vs15 (Low Latency)],

  Union Wars Shuffle [Unlimited 30vs30],

  VS. DOS Score Rating, VS. BRD Score Rating, VS. WIZ Score Rating Rooms


(The more participants present, the more prizes given out! Room must have at least 10 players for Arena Battle Cards to drop. Cards will not drop for players who use more than 4,500 BP.)














This Union Wars Battle Campaign ends 2/5.


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Pepen v.s. Manimo Empire [Still Running]







Which mascot robot will claim glorious victory in the popularity polls!?
Vote for your pick in the Anniversary Area using the PepeMani Ballots.



PepeMani Ballots drop in Union Wars; Hand them to Pepen/Manimo inside the Anniversary Area and they will reward you with a Pepen Badge/Manimo Badge!! (You can visit the Anniversary Area by using the gate inside your Union Area.)




- Regular Union Wars, Epoch Wars: Gives you 1 PepeMani Ballot.

(PepeMani Ballots are not available in Team Fights, Training Arenas, & Clan Fights.)

- Chaos Rooms: Gives you 1 PepeMani Ballot if your team wins.

- Legion Rooms: Sometimes gives you 1 PepeMani Ballot.

- Bastagant: Gives you 1 PepeMani Ballot after clearing.



Prizes above will be sent out after the campaign has ended.

The 4th Anniversary Daily Mission Campaign ends on next week's maintenance. (*Next week's update day may change; We will keep you updated here on the official website.)

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Chibi Union Wars!







Chibi Union Wars will be available for a limited time!



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Weekly Garapon





This week's Weekly Gara features a selection of popular robots from Garapons past.



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Bazaar!




Bazaar.png




We will be holding a Bazaar Event on 1/10, 1/24. Trade away stuff you don't need and pick up anything you do! Also,


IMPORTANT NOTE: Since the addition of Bazaar to the game, we have been receiving an increased number of reports regarding accounts being stolen and/or cleared out due to password sharing. REMEMBER, NEVER TELL ANYONE YOUR PASSWORD!!! If you lose items/robots from your account because you told somebody else your password, it is highly unlikely that we will be able to help you, especially if the incident involves said items being traded away via the Bazaar. Thank you in advance for your understanding.



Happy trading!





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Clan Fight System



CLANFIGHT.png




Clan Fight is a game mode that allows clans to compete against each other every week! Check it out by clicking on the Clan Fight Info button underneath Epoch Battle on the Arena menu.



The Regular Clan Fights scheduled are 1/3, 1/11, 1/17, 1/25, 1/31 at 19:00 - 20:30 server time. To participate, register your team from the Clan Fight screen after the event has started. Teams that register will be automatically matched up with each other.



For more information about prizes and more specific rules, click here.

*Regular Clan Fights give out 3 Clan Coins to Winners! You will receive 1 Clan Coin, even if your team loses!



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Other




- Since there are still some comments regarding this:


Please do not send emails to our old email [info@cosmicbreak.com]. It is not being used anymore and hasn't been since migration Sad Please use the official mail form to contact us. The official mail form can be found here:




We are also currently having trouble replying to tickets due to technical difficulties; We apologize for the trouble.




■Balance Changes

・Resha AM/AM3's "LEXRATIO" has been changed as follows.

- Enemies suffering from pre-existing status ailments will no longer receive the [Shock] ailment upon successful contact.

- Timing between attacks has been shortened. "LEXRATIO" cooldown period has also been reduced.

  In conjunction with these changes, the duration of the [Shock] effect applied has also been reduced.

- Landing a successful hit will no longer stop your movement.



・Resha's Magnus Curse's attack "SACRED ROD" has been changed as follows.

- Utilizing the attack while airborne will activate a striking attack.

  A cooldown timer will appear only when this particular attack is used.

- The conditions for the special attack usable only while dashing forwards or backwards have been changed to activate in whatever directional keys are being pressed at the time of usage.

  The transition period required for the combo attack usable only when moving forwards has been shortened.

- The 2nd combo's Lift & Slam motions have been separated, changing the combo attack from 2-hits to 3-hits.

  The 2nd combo will now consist of the "Lift" motion, while the 3rd activates the "Slam" motion.

  This change will only take effect if the "Melee Atk Up" cartridge has been selected.

- The "Melee Atk Up" cartridge will now reduce the duration of the period of vulnerability that takes place after using the "Slam" motion.

  In conjunction with these changes, the duration of the magic circle that appears during the attack has been reduced, though the number of hits will not change.





・The [Jam Bullet] status ailment will now be overwritten when another status ailment is applied.

・Resha's [VOX ALTUS] attack has been changed as follows.

- The interval between uses has been shortened.

- The vulnerable period after usage has been shortened.

- Enemies suffering from pre-existing status ailments will no longer receive the [Jam Bullet] ailment upon successful contact.

- Multiple projectiles may now be fired in succession.

  In the event that the rapid fire is used, projectiles will not home in and simply fly forwards. Projectiles launched via this method will still inflict status ailments, but the duration will be reduced.





・Eris AM2/AM4's "DARKNESS HIDE" has been changed as follows.

- Ammo count has increased from 10 -> 30.



・Homura Isamine's ability "DECOY DASH" has been changed as follows.

- Cooldown period between uses has been increased.

- The decoy's HP has been increased.



・Homura Isamine's WB, [Sheathe Detonator] has been changed as follows.

- Removed WB gauge increase on successful hits and for taking hits.

- Sheathe Detonator will no longer inflict status ailments upon LND type enemies.



・Usages of Berzelius Girl BD's "REIGNITION" will now make her vunlerable to blast-type damage.

- The [Blast Guard] cartridge will not take effect as long as the effect remains.

  However, the Drive Cartridge [Ablative Plating] will activate as normal.



・The Berg Chainsaw's "BLAST CHAINSAW" has been changed as follows.

- Attack effect colors have been changed to make visual recognition easier.

- The explosion that occurs on use has had its vertical range and duration halved.

- A bug in which Giganberg BD2@'s "TRANSFORM" would activate immediately after using the Berg Chainsaw.

  To accompany this fix, the cooldown period has been reduced.



・The following parts have had their cooldown periods extended.

- Jet Accel BS

- Muffler Jet BS

- Jet Wing BS

- Grand Vernier BS



・Sol Volca Wing BS/BS2 has been changed so that usage on a non-AIR type will extend its cooldown period.



・After transforming, Ivis AM5's "SAPPHIRE LANCE" has been changed as follows.

- Interval period between uses has been shortened.

- Period of vulnerability after use has been shortened.





・After transforming, Ivis AM6's "LIBERATION" has been changed as follows.

- Interval period between uses has been shortened.



・Aeolius AM@'s "BEAM SWORD" has been changed so that usage after taking off will no longer cancel flight.

 This adjustment will allow for the usage of dash actions immediately after taking off.



・The "PILEBUNKER" attack of Hanna Fritz's Spitz Eizen has been changed as follows.

- A bug in which the 3rd combo attack would not activate normally has been fixed.

  This bug resulted in Hanna Fritz's model moving slightly and had the effect of shortening her combo attacks.

- Upon successfully landing the 1st hit, the time until the extra explosive detonates has been reduced.

- The 2nd combo attack has had its hitbox shrunk and its blowback effect reduced.

- The 2nd combo attack's explosive has had its range and size reduced.



■ Notes

・To accompany these balance adjustments, weapon parts will not require a Cosmo Regret Omega when using the Cosmos Pot Reset between the maintenance periods of January 21st to February 4th, 2015. Material items that are not normally returned during resets such as Ex Tune Up materials will be returned for the duration of this period.



・We will send out 4th Anniversary Bastagant Campaign prizes & 4th Anniversary Daily Mission Campaign prizes out soon!

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boytitan2
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PostSubject: Re: 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes   Thu Jan 22, 2015 10:28 am

Still have to play this shit game for prized. Sighs this is suffering.
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PostSubject: Re: 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes   Thu Jan 22, 2015 10:58 am

Muffler Jet BS with an even longer cooldown? It had a long cooldown already. If they give us the option to use it up to three times consecutively, then I could understand increased cooldown for multiple boosts.

Also lol those are a lot of nerfs.
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PostSubject: Re: 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes   Thu Jan 22, 2015 11:04 am

@JinNJuice wrote:
Muffler Jet BS with an even longer cooldown? It had a long cooldown already. If they give us the option to use it up to three times consecutively, then I could understand increased cooldown for multiple boosts.

Also lol those are a lot of nerfs.

Yeah, I still don't know why bother with that one, or if the change is that big (still have to try it), because Muffler was one of the movement BS that was balanced already, since you couldn't mindlessly spam it, a bigger cooldown will only make it bad, not balanced.

Edit: Yeah, both have a long ass cooldown now, guess it was to make them equal. They could at least fix Muffler's 3rd burst failing to turn if you turned on the 2nd burst.
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PostSubject: Re: 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes   Thu Jan 22, 2015 11:19 am

@boytitan2 wrote:
Still have to play this shit game. Period.

Fixed for you
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PostSubject: Re: 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes   Thu Jan 22, 2015 12:13 pm

"Cannot win cards on a loss."

Great. I need to be on a stacked team to win any of the real cards. DOESN'T MATTER THAT I GET FIRST EVERY TIME.
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PostSubject: Re: 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes   Thu Jan 22, 2015 12:15 pm

@JinNJuice wrote:
"Cannot win cards on a loss."

Great. I need to be on a stacked team to win any of the real cards. DOESN'T MATTER THAT I GET FIRST EVERY TIME.

Time to upset the nature of this game and create a nuclear dimension rift
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Relict?
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PostSubject: Re: 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes   Thu Jan 22, 2015 5:34 pm

@JinNJuice wrote:
"Cannot win cards on a loss."

Great. I need to be on a stacked team to win any of the real cards. DOESN'T MATTER THAT I GET FIRST EVERY TIME.

In which parallel world lol
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Astral_Dono
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PostSubject: Re: 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes   Thu Jan 22, 2015 5:43 pm

@JinNJuice wrote:
"Cannot win cards on a loss."

Great. I need to be on a stacked team to win any of the real cards. DOESN'T MATTER THAT I GET FIRST EVERY TIME.
you do know that's only in the 5.0- room right? What a baddie.
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JinNJuice
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PostSubject: Re: 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes   Thu Jan 22, 2015 6:05 pm

Oh. I didn't know that. I just picked a random room.
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PostSubject: Re: 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes   Fri Jan 23, 2015 1:41 am

Ticket again?
and no mascot card? [-_-']
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PostSubject: Re: 22/1/2015 UW Battle Campaign, Chibi Rooms and Balance Changes   Fri Jan 23, 2015 2:22 am

guess its time to upgrade to reignition and swift jets
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