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 Bikini Ivis

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Soarer
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PostSubject: Bikini Ivis   Wed Jan 07, 2015 4:36 am

I've tried plugging in the values in the cosmiccalc. I'm recycling the ACC, Jikun BS and Cheer Pomf pomf as they are already tuned and I'm filling in the 5 capacity gap with a vanilla TGH tune.

I'm planning on putting an Armor drive as well for more HP, and damage resistance. Is there anything else I should know, change, hints, tricks etc? I'm open to your criticism, please tell me.

The build:
 
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Fuwakomoriya
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 5:08 am

Lose the gladiators pump more hp your build is ok.

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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 5:45 am

G.life where?
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 5:54 am

@WiFi wrote:
G.life where?
G.Life = 40 cost = 40hp
4x Life = 40 cost = 60hp
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 6:16 am

http://www.cosmicbreakfanforum.com/t11708-how-to-meta

Dual spike bit? 40 str and -6 tec?

imo grap tune is better for ivis unless you be doin the slow build
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 6:33 am

Dual spike bit is still good to flash. It'd lash for a second, but it'll push melee punks away.

Also has a high chance of activating revenge tunes, though :7)
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 6:33 am

Maybe he's planning on using Wonder Repair orz
I don't like Graph tunes on moes.
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 6:58 am

@Relict? wrote:
Dual spike bit is still good to flash. It'd lash for a second, but it'll push melee punks away.

Also has a high chance of activating revenge tunes, though :7)
May I kindly ask, is there a better 0 or 5 cost bit to use?

@WiFi wrote:
imo grap tune is better for ivis unless you be doin the slow build
Just my opinion.

Ivis's weapon is a stunlock and DPS type, Grappler tunes would slow down the combo and make it harder to keep a decent stunlock thus it makes it easier for the target to escape, Gladiator tunes help the the stunlock and speeds up the combo thus it increases the DPS, and Slow tunes are chanced based and do not increase the DPS of the weapon which makes them less reliable than Gladiator tunes.
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 7:05 am

Getting Grapps for her would make her already sluggish combo slower
Do you want to get styled/kited to death?
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 7:08 am

If you tune the wonder balancer core tune, the wolfraid bit is pretty sweet.
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 9:31 am

Remove E.Y.E

Both sword and guard DRIVEs are good. Plating+all guard makes makes so you only get half beam damage (too bad most moebots are like 99% shell and 1% beam right now), but you can't get any use for the smoke or shorter stuns, BUT with positive tec you can just get Antihomings. Sword has more useful things but a lot of them are luck based, your combo leaves you fairly open to attacks and you don't get plating (which is good enough to justify guard drive on any non sup robot).

Conclossion: go hp, plating, last stand if guard or freestyle if sword.
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 10:02 am

Dunno if i make this right. Embarassed
Code:
[Robot Name]
Bikini Ivis

[Parts]
BD: Bikini Ivis BD
 : Auto Gun Bit(default)
 LG: Bikini Ivis LG [Beast] [High Power Beta] [High Power Beta]
  WP: Battle Frame I BETA (Ivis) [High Power Beta]
 HD: Bikini Ivis HD [Beast] [High Power Beta] [Tank]
  HDAC: Ivis B. Ribbon [EX High Power Beta]
  FCAC: Bancho Cape [Beast]
 BS: Pawnger BS [EX High Power Alpha] [EX High Power Alpha] [EX High Power Alpha]
 AM: Bikini Ivis AM [Beast] [High Power Beta] [Beast]
  WP: Cheer Pom-pon [EX High Run Beta] [EX High Run Beta] [EX High Run Beta]
 AM: Bikini Ivis AM2 [Gladiator] [Gladiator] [High Gladiator]
  WP: Cheer Pom-pon [EX High Run Beta] [EX High Run Beta] [EX High Run Beta]
 WP: Battle Whistle
 WP: -

[Config Check]
COST: OK
BS: OK
LG: OK
AURA: OFF

[Stats]
TYPE: 陸
SIZE: S
COST: 1355
CAPA: 1355
HP: 610
STR: 40
TEC: -4
WLK: 38
FLY: 2
TGH: 10

LEVEL: 10

[Cartridges]
Capacity +80×6
Enhance Internal Weapon×2
Boost Run
Assault Step
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 4:35 pm

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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 4:50 pm

I've spent quite some time on the calc to make the build as efficient as possible which resulted in a special case which called for an EX Gamma Tune.

As suggested by Relict, I tried the Wolfraid bit and I quite like it so I included it.
Tuskin's suggestion to remove the eye was also a welcome change because I didn't like to juggle it with the chain guard and that it wasn't very useful since I can't even aim and hit my targets with it.

I need 2 extra slots:
 

Maximising HP Attempt 1:
 

Maximising HP Attempt 2:
 


Last edited by Soarer on Wed Jan 07, 2015 4:51 pm; edited 1 time in total
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 4:51 pm

just 3x HG it so u can fly Sky High
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PostSubject: Re: Bikini Ivis   Wed Jan 07, 2015 4:52 pm

What if I'm chased by birds? How2counter?

@Sakura1 wrote:
just 3x HG it so u can fly Sky High
Tempting... Embarassed

UPDATE: I added managed to put in moar HP.

Spoiler:
 

That'll be 655hp if I manage to replace 2 of the High Power Betas with their EX counterparts.
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PostSubject: Re: Bikini Ivis   Tue Jan 13, 2015 1:34 am

I'd plan to do it like tis idk

Option1 - 3EX Melt - Sword Drive would be 725 HP :
 


Option2 - 2HG - Armor Drive would be 780 hp:
 


Last edited by -SxK- on Tue Jan 13, 2015 1:39 am; edited 1 time in total
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PostSubject: Re: Bikini Ivis   Tue Jan 13, 2015 1:36 am

limit of 10 ex tunes.
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PostSubject: Re: Bikini Ivis   Tue Jan 13, 2015 1:51 am

then option 2
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PostSubject: Re: Bikini Ivis   Tue Jan 13, 2015 2:55 am

Your option 2 is far less cost efficient than my latest build.
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PostSubject: Re: Bikini Ivis   Tue Jan 13, 2015 4:48 am

oke
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PostSubject: Re: Bikini Ivis   Tue Jan 13, 2015 11:08 am

go with 2x hg i can barely catch any fagmuras or berrzes with 1hg i teb ya bro
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PostSubject: Re: Bikini Ivis   Thu Mar 12, 2015 6:49 pm

I just got her today in the Gara.

So far she's pretty good, though I just started using her. I like how she has a projectile attack to cover aerial attacks. Reminds me of Dracken in a way.

Though I wonder. Should I replace my old regular Ivis with her, or is old Ivis still good?
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PostSubject: Re: Bikini Ivis   Fri Mar 13, 2015 12:03 am

@Armored Entity wrote:
I just got her today in the Gara.

So far she's pretty good, though I just started using her. I like how she has a projectile attack to cover aerial attacks. Reminds me of Dracken in a way.

Though I wonder. Should I replace my old regular Ivis with her, or is old Ivis still good?

Define "old regular Ivis".

If Ivis HD version (Otherwise known as Ivis X)? No, she's fine. Though people will argue that Ivis BF is leagues and bounds above Ivis X, I just think she's far easier to use and more flexible with her slots/capa than Ivis X. Ivis X has a pretty good home with 2x H. Glad and Sword Driving her with Medi, Aerial Fighter and Berserk Clearance.

If it's the original non-HD Ivis? Use her as a piercegun hopper gunner or something because she gains CV for free. Not viable as a melee in this day in age.
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PostSubject: Re: Bikini Ivis   Fri Mar 13, 2015 12:48 am

@Armored Entity wrote:
So far she's pretty good, though I just started using her. I like how she has a projectile attack to cover aerial attacks. Reminds me of Dracken in a way.

Though I wonder. Should I replace my old regular Ivis with her, or is old Ivis still good?
The eye gun is trash, you can't even aim it at anything and 99.99% of the time it hits something you don't want it to hit.

If you do want to build a Bikini Ivis, I suggest this build.
Spoiler:
 
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