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 What do you think CS should do?

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Yokura
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PostSubject: Re: What do you think CS should do?   Fri Dec 12, 2014 11:26 pm

Why did people ever believe it in the first place
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Winty
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PostSubject: Re: What do you think CS should do?   Sat Dec 13, 2014 12:11 am

he meant to type 3. art can run as fast like land unit(agnizine)
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YukiZero
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PostSubject: Re: What do you think CS should do?   Sat Dec 13, 2014 12:20 am

https://www.youtube.com/watch?v=ZvBIgLW7-bc&feature=share cs is doing this on x mas ─▒ think
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Samui
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PostSubject: Re: What do you think CS should do?   Sat Dec 13, 2014 4:12 am

+RedCobra+ wrote:

3. land the fastest unit in the land. ( no because homura ).

Homura is faster than LNDs? I think HERO has something to say about that. Very Happy

Winty wrote:
he meant to type 3. art can run as fast like land unit(agnizine)
Hmm after seeing Diabolical use Agnizine, good point. I'm going to try and make something faster.
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Maelstrom
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PostSubject: Re: What do you think CS should do?   Sat Dec 13, 2014 5:36 am

Any ART with Boost Run and enough WLK can run fast as Homura, lol
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Rexir2
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PostSubject: Re: What do you think CS should do?   Sat Dec 13, 2014 8:09 am

Maelstrom wrote:
Any ART with Boost Run and enough WLK can run fast as Homura, lol

This is true. I outrun Homuras with my red-tier BR Ritter Laz on a regular basis, but my non-BR 36 WLK LND has a lot more trouble with her (due to smart building, not too different from all the 31 FLY ARTs w/ Float Fash). Her shock dash isn't too OP, either, since the coat can be meleed to death in a single hit, before it has a chance to shock me. Razz

Lisel Zweig's Melt shot, though, is game-breaking. Very accurate, strong DoT w/ slow effect for a pretty long duration, counters melee; definitely OP
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Tuskin
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PostSubject: Re: What do you think CS should do?   Sat Dec 13, 2014 1:07 pm

diminishing returns for status like any decent mmo.
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BARILLIAN
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PostSubject: Re: What do you think CS should do?   Sat Dec 13, 2014 5:05 pm

Make it so that shooting trees no longer gives you WB gauge. Shooting enemies gives you more WB to compensate.

Give supports, and especially M/L supports, strong charge-up weapons with strong debuff effects. Generic Vox, generic Ruin Cannon, generic Melt, you name it.

Increase the HP of some generic bits and upgrade healing bits to heal 11 HP/tic (or more) to account for higher robot HP due to EX tunes and higher damage to bits due to strong AoE attacks.

Revise Amy's no-healing debuff thing to be "you can't heal the next X HP, doesn't go away until you actually get healed for X HP" and make this status generic.

Allow enemy units to benefit from bubbles and healfields. Either make Trintia/BuffDeva/Regina unable to benefit from their own fields, or let repair bits also heal their users.

Remove all blanket barriers and blanket protection effects, make them type-specific (barrier balls now block blast but not other types, chain guard now blocks melee/blast but not beam).

Make all reboosts restore 50% of boost gauge rather than full (or remove the propeller effect from them) and stop handing out reboosts to every air ever.
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