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 Mobile Suit Gundam Extreme VS Full Boost

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That_Wiesel_Guy
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PostSubject: Mobile Suit Gundam Extreme VS Full Boost   Sat Sep 20, 2014 10:09 am


Gundam Extreme VS Full Boost (or EXVS for short) is the expansion to Gundam Extreme VS and is part of the Gundam vs Gundam series. It's a 2 on 2 arena shooter, similar to Virtual-ON but with more mobility options.

During a standard arcade battle, each team is given a resource meter of 6000 points; when a mobile suit is shot down, its cost is deducted from the meter, and the first team to hit 0 loses. Each mobile suit costs 3000, 2500, 2000, or 1000 points, with higher cost machines being more powerful while cheaper machines are much weaker. A few missions, particularly boss battles, eschew this in favor of making a single machine the target and having its defeat be the goal of the stage (the player's side still has a resource meter and will lose as normal if it's depleted).

Gamplay makes use of four primary buttons: Shoot, Melee, Jump, and Search. There are also three sub-commands used by pressing Shoot and Melee (Sub-Weapon), Shoot and Jump (Special Shooting) and Melee and Jump (Special Melee). In addition to these, machines can have two different charge attacks, activated by holding the Shoot or Melee button until a meter on the ammunition display fills.

For those familiar with the Vs series but haven't touched the EXVS series, two new features were added to further enhance the gameplay. Rainbow Cancelling is the cancelling of a melee mid animation and dashing to the left or right, leaving rainbow speedlines, hence the name. This allows you to either attempt to melee again whilst dodging bullets or to cancel it and retreat, adding more depth and power to melee units. The other is Assault Burst and Blast Burst. Assault Burst gives grants a boost to attack power, speed and melee range while improving the lock on range. In addition, the EX gauge will not be depleted completely upon using an EX Burst, though the time spent in EX Mode is more than halved. Blast Burst offers a defense increase as well as speed and melee, though not as much as Assault. In addition, the EX Burst depletes the gauge completely, just as in Extreme Vs. However, weapons that require the user to stop and fire can now be cancelled.

It's what SDGO should be but never will be. Also PS3 and JP exclusive, so if you want it, you'll have to import it.


This is EXVS Maxi Boost, the extension of an extension. It's arcade only, but i just wanted to link it because real ass tallgeese III gameplay
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rei_hunter
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PostSubject: Re: Mobile Suit Gundam Extreme VS Full Boost   Tue Sep 23, 2014 11:23 am

D:.....

the PS3 Emulator is coming along well... i'll get to play this game when its commercial release (So far its been able to play Disgaea 4, Sonic CD and DOom.....)
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Sakura1
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PostSubject: Re: Mobile Suit Gundam Extreme VS Full Boost   Tue Sep 23, 2014 11:48 am

We need 3ds emu
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PostSubject: Re: Mobile Suit Gundam Extreme VS Full Boost   Mon Nov 03, 2014 3:29 pm

hambrabi master race ; w;
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