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 [Discussion] Melee in Cosmic Break

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reVelske
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 4:20 pm

I don't see how she's any different to any other right-click-harder shits.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 5:43 pm

@reVelske wrote:
And I'm sure auto-tracking was there to give more appeal to melee back when they are not as potent as they are today, I bet it'd be rather easy to screw up combos and even miss initial hit with those weapons without auto-tracking.


yeah, this needs to go or be toned down a lot, melee-tracking ends up being a nuisance for the most part

@reVelske wrote:
Some of ye olde day mechanics are just unnecessary for nowaday melees, endless stunlock being the prime one IMHO. A brief melee stun immunity at the end of a combo should IMHO fix a lot of the problems, but then there's Slow so it's hard to say.

what is goldveil?
But if anything goldveil is about as useless as it gets, it should be revamped and melee should inflict (?) gold veil from beginning to end of a combo more or less

@reVelske wrote:
both chain guard and CV would need some reworkings too.
Chain guard for the most part, c.veil I don't see how it'd happen without basically it losing it's meaning

@reVelske wrote:
Full Boost/Homing/Long Range for Air and Anti-Melee Gimmicks/Shielding/Bullet-blocking for Arts
where I wanted to get, I wouldn't expect melee to be fixed without fixing these things beforehand, no point in playing something that won't track nor stun or even take a few bullets before assploding
either fix the other types or buff melee-lands (or lands for the most part) in some aspects

@reVelske wrote:
But enough about retarded melees, let's give some credit to "good" melees that are designed to be fun to play through broad range of interesting mechanics and gimmicks, require decent amount of skill and finesse to play with success and isn't outright gay and "anti-fun": Trize! Now why can't we have more of this stuff rather than endless hold-w-right-click-harder bullshit?

yeah uh, I've seen more than one trize just go right to the enemy camp and right-click rack up some score and die, the end.
the whole ''skill and finesse'' falls into players if you ask me, diabolical etc, etc.., his ''broad range of interesting mechanics and gimmicks'' aren't exactly interesting but a tonned down version of other dumb gimmicks
he's less dumb than other melees out there, I'll give you that though
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Sakura1
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 5:58 pm

justicia has a str base main which ish fun fck melee bow down to powerless bitch
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 6:00 pm

Some of the scum people are complaining about are posting in this very topic.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 6:09 pm

@UncleBobbie wrote:
Justicia is best melee.
Yuuka is dabes melee. I will fite you
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 6:15 pm

>saying triz is a skilled melee
>not saying daedalian sword and squealer swords are skilled melee

this thread I can't
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 6:29 pm

Soundstorm wrote:
>saying triz is a skilled melee
>not saying daedalian sword and squealer swords are skilled melee

this thread I can't

wow u never can't

fite me son
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 6:31 pm

my pc sux i fite u nd i looz
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reVelske
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 6:45 pm

@mechaRev wrote:
what is goldveil?
But if anything goldveil is about as useless as it gets, it should be revamped and melee should inflict (?) gold veil from beginning to end of a combo more or less

That's anti-free-bounce-stun from shit like Synoris BS2/Pepo/Sanae (actually I don't even recall Sanae causing gold veil, I might just be too pissed off with her to notice) that most melee barely ever cause, if at all. Or at least that's how I understood it, seeing how juggle/bounce stun is the only time I really ever see it being triggered.

Thank fuck stupid fish can't infinite tackle you to death against a wall anymore.

@mechaRev wrote:
Chain guard for the most part, c.veil I don't see how it'd happen without basically it losing it's meaning

As mentioned, some HP drain would suffice, or minor increase in damage taken. I'm just not a fan of how CV's potency increasing at such a significant rate as the game ramps up the stun on everything (then again so does Clearance and to a lesser extent HS), and the fact that melees have even less things to worry about whilst they herp derps harder.

@mechaRev wrote:
yeah uh, I've seen more than one trize just go right to the enemy camp and right-click rack up some score and die, the end.

I've not seen any, most rambo trizes just die a quick and painful death, if not by my hand :V , hence, it feels like a bot that requires finesse to perform well, and as you said, his gimmicks are all toned down versions of other gay nonsense, but to a point where none of them are "abusable" and require some skill to utilize properly.

Soundstorm wrote:
>not saying daedalian sword and squealer swords are skilled melee

Except NO ONE uses Squealer sword, mostly because it's so ridiculously slow and unwieldy. Cart Step Dae sword build is just the machintlet/gigan bulk of yesteryears which doesn't require all that much effort to play. Play it nowadays? Now that'd be something.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 6:51 pm

@reVelske wrote:
I don't see how Laz gallop is any more brain dead than, say, any of the heavy damage one-click-wonders like gigan bulk/sledge/machintlet (who has somehow fallen out of favour with CBEN and barely get used?

the gallop isn't the only thing she does. She ALSO has access to a stunlock melee weapon of some sort of another, I had one ride directly at me and pin me to a wall in place for several seconds as opposed to the "run in circles leaving trails of flame everywhere" thing most mounted melee laz do, and I'm pretty sure both of the those abilities are mounted melee. If she had only one of those two things it'd be different, but she just has both for whatever reason.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 6:57 pm

I think it's Azure Flame Garment. It shoots pillar explosion at your nearby target (oddly, it's a melee tracking) and grant her sth like immolation shield that cause dps to anyone who touches it, and as long as it's being touched.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 7:00 pm

I still have my classic squealer BD ggrappler BC sword bot because I treasure it for how fair it is. On that note, BC sword still has it's long animation after it's swing making it a perfectly balanced unspammable melee, even with dumb cart step boosters. My problem with playing it is that my PC is garbage, thus when I try to time it, either the target warps away (due to my bad frames) or I get stunned before my attack registers (also due to bad frames). I'll probably reuse it once I get a new PC in november - december, most likely an alienware.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 7:07 pm

@Winty wrote:
@reVelske wrote:
I don't see how Laz gallop is any more brain dead than, say, any of the heavy damage one-click-wonders like gigan bulk/sledge/machintlet (who has somehow fallen out of favour with CBEN and barely get used?

the gallop isn't the only thing she does. She ALSO has access to a stunlock melee weapon of some sort of another, I had one ride directly at me and pin me to a wall in place for several seconds as opposed to the "run in circles leaving trails of flame everywhere" thing most mounted melee laz do, and I'm pretty sure both of the those abilities are mounted melee. If she had only one of those two things it'd be different, but she just has both for whatever reason.

Her melee tracking is horrid and her damage output is not really that good IMO. Apart from being near a wall you're not pinning anyone soon with a mounted melee laz which is why a lot of them just run around in circles spewing flames everywhere (and why I switched to ranged but its also off as fuck that I want to switch to meld). I honestly havent seen much of her let alone be even threatened by one
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 7:12 pm

I have the meld laz and it's just...bad. But I think they made it that way so that she was "balanced" but man, it's just bad to hit anything with. Also her running animation puts me to sleep.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 7:26 pm

@dsp wrote:
@UncleBobbie wrote:
Justicia is best melee.
Yuuka is dabes melee. I will fite you

Astralyzer is dabes melee. He's a HERO!
Relating to topic:
He has the infinite Boost Run + CV gimmick for a main WP, he has a curvegun, his Final Kick barely aims right even if your opponent is right in front of you (still pretty fun if you have 40 STR though), and his Astral Rush was buffed to stunlock unlike its first release where it had a long cool down after a combo. Not sure if hes on par with Eris etc. but personally, hes fun, nothing else.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 7:34 pm

CC+ made it so that anything can beat the shit out of eris. That aside, I always wanted astralyzer, almost as much as abyss hu. I'm extremely interested in male melee units (mechas aside) that use their fists / legs to attack.
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reVelske
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 7:38 pm

But what if Eris has CC+ too? Ivis, Sylvia and her still feels like the most threatening melees around from personal experience.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 7:45 pm

@reVelske wrote:
But what if Eris has CC+ too? Ivis, Sylvia and her still feels like the most threatening melees around from personal experience.

She'll still be inferior to certain robots such as trizelion (endless shock cycle, assuming he gets the first hit and isnt glinted), corona (stunlock hell, she actually stunlocks more than eris), abyss jikun hu, etc. Eris can stunlock you but her final melee hit pushes you away, other melees can just right click mash on her forever until she dies.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 8:41 pm

@reVelske wrote:
But what if Eris has CC+ too? Ivis, Sylvia and her still feels like the most threatening melees around from personal experience.

what would eris do with CC when she already has super armor on her combo? like come on. CC doesn't change super armor melees, they already have it. It just allows things without super armor to try to mashfight them and apply actual gapless stun during one of eris's gaps(which she has if she tries to go for max damage).

eris, ivis(mainly bikini at this point due to just being even more ridiculous) and sylvia are still extremely threatening. Other newer things often work around strange gimmicks while those are just really solid. Then there's Hanna's stupid stunning projectile melee but that's something else.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 8:51 pm

CRIMSON CRUSADER IS MY WAIFU.
Spoiler:
 
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Mon Sep 15, 2014 8:56 pm

Unless Mount Laz melee got a huge cooldown buff, she can't spam her regular melee at all. But E key still exists anyway, so you can just alternate between them (regular melee and dash).

Meld doesn't need to alternate attacks as much, since it has a shorter cooldown on the melee. Meld Laz will deal powerless with her regular melee if you stun her during her combo.


I just don't like how some can loop their combo, and how there's things that can just melee beyond the boost altitude limit.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Tue Sep 16, 2014 1:17 pm

@reVelske wrote:
I don't see how she's any different to any other right-click-harder shits.

Because her main weapon inflicts support reject and powerless. She counter anything with CV or a melee weapon. She truly is the best.

Soundstorm wrote:
I have the meld laz and it's just...bad. But I think they made it that way so that she was "balanced" but man, it's just bad to hit anything with. Also her running animation puts me to sleep.

Meld laz is actually incredibly good, be it melee or ranged.
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Tue Sep 16, 2014 1:37 pm

@God is a Cat Girl wrote:
Meld Laz will deal powerless with her regular melee if you stun her during her combo.
Mounted has the same thing
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Tue Sep 16, 2014 5:39 pm

@UncleBobbie wrote:
@reVelske wrote:
I don't see how she's any different to any other right-click-harder shits.

Because her main weapon inflicts support reject and powerless. She counter anything with CV or a melee weapon. She truly is the best.

Soundstorm wrote:
I have the meld laz and it's just...bad. But I think they made it that way so that she was "balanced" but man, it's just bad to hit anything with. Also her running animation puts me to sleep.

Meld laz is actually incredibly good, be it melee or ranged.

not really
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PostSubject: Re: [Discussion] Melee in Cosmic Break   Tue Sep 16, 2014 10:29 pm

@UncleBobbie wrote:
@reVelske wrote:
I don't see how she's any different to any other right-click-harder shits.
Because her main weapon inflicts support reject and powerless. She counter anything with CV or a melee weapon. She truly is the best.

You mean she's gay as shit.
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