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 Brave Frontier

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Firaragun
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PostSubject: Brave Frontier   Fri Sep 05, 2014 6:35 pm

Let's talk about Brave Frontier if anyjuan here plays.

Spoiler:
 

Post your friend ID and I'll be sure to edit this post the most recent ID, starting with mine.

-IDs-
Fira: 5266731744
Sakura1: 3261718948
rei_hunter: 55817073
Verafice: 74395337
nzlk: 9322328856
NotZetsubou: 342492242
KoumakanScarlet: 8469730863
GasaiYuno: 0031660281
SeraphCrim -JP ONLY- : 34197387
Koiro: 5083502970


Last edited by Firaragun on Wed Oct 15, 2014 12:45 am; edited 8 times in total
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Sakura1
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PostSubject: Re: Brave Frontier   Fri Sep 05, 2014 6:48 pm

huh u play it too? o3o global/Europe/Japan?

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im the kawaii 6* Holy Blade Sefia
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Valkyrie
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PostSubject: Re: Brave Frontier   Fri Sep 05, 2014 7:03 pm

W-What is this mobage about if I may ask?
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PostSubject: Re: Brave Frontier   Fri Sep 05, 2014 7:04 pm

@Valkyrie wrote:
W-What is this mobage about if I may ask?
* Celebrate Full Moon Festival with Brave Frontier! Get unique materials from Full Moon Parade exclusive dungeon and craft powerful items! Available only from Sep 4 to Sep 11 PST! *

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* Summon over 200 legendary heroes and ancient beasts, and assemble them into powerful squads, mastering the elemental strengths of Fire, Water, Earth, Thunder, Light, and Dark!

#1 Classic Style RPG game in Japan and Korea!

* Team up with friends and develop your tactics to take on more than 100 missions throughout the land of Grand Gaia!

* Collect loads of beautifully pixel-crafted heroes, each with their own battle style and unique Brave Burst attack!

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* Upgrade resource fields in your town and harvest materials from them to synthesize potions or craft powerful equipment!


Important Notice:
** Device with a minimum of 1GB RAM (before install) is recommended. Performance is not guaranteed on devices with less than 1GB RAM.

** A minimum space of 300 MB in phone internal memory is required to install the game with all of the downloadable contents.

** Contact us on https://www.facebook.com/BraveFrontierGlobal for further support on technical issue.
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Firaragun
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PostSubject: Re: Brave Frontier   Fri Sep 05, 2014 7:05 pm

@Sakura1 wrote:
huh u play it too? o3o global/Europe/Japan?

ID: 3261718948

im the kawaii 6* Holy Blade Sefia

Global.

Is that Sefia's type Anima?
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PostSubject: Re: Brave Frontier   Fri Sep 05, 2014 7:06 pm

@Firaragun wrote:
@Sakura1 wrote:
huh u play it too? o3o global/Europe/Japan?

ID: 3261718948

im the kawaii 6* Holy Blade Sefia

Global.

Is that Sefia's type Anima?

wut no its Lord bc Lord the second best class/type she can be o3o
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PostSubject: Re: Brave Frontier   Fri Sep 05, 2014 9:44 pm

I play jp cos f2p friendlier. Sort of
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PostSubject: Re: Brave Frontier   Sat Sep 06, 2014 9:06 pm

Began to fuse with Terminator Lilith.
And I gained about four consecutive Great Success.
She is now Lv81.

Other than that, any better way to level a unit's BB?
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PostSubject: Re: Brave Frontier   Sat Sep 06, 2014 9:40 pm

@Firaragun wrote:
Began to fuse with Terminator Lilith.
And I gained about four consecutive Great Success.
She is now Lv81.

Other than that, any better way to level a unit's BB?

If you want to level a unit's BB, its worthwhile to level it while that unit is at Lower Levels (So it doesnt hurt your Zel Funds)

Also, my Friend Code is 55817073

my best Very Happy

Spoiler:
 


Last edited by rei_hunter on Sun Sep 07, 2014 2:09 am; edited 1 time in total
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Sakura1
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PostSubject: Re: Brave Frontier   Sat Sep 06, 2014 9:47 pm

Wow fck bluestaxks dont work for me
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PostSubject: Re: Brave Frontier   Sat Sep 06, 2014 10:13 pm

@Sakura1 wrote:
Wow fck bluestaxks dont work for me

used hacked bluestacks so... Surprised

but it still downloads a game every now and then... sheesh.
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PostSubject: Re: Brave Frontier   Sat Sep 06, 2014 10:29 pm

I play barrage teams, my leader is usually maxed out 10sbb Anima Felneus, but kikuri when I'm doing arenas, sgx when doing metal parade.
https://imgur.com/cuEMQD2
Will probably change over to Uda when his 6* gets added.

Looking for more rainbow/grahdens/mare/zebra friends, just freed up a few slots.
74395337


Last edited by Verafice on Sun Sep 07, 2014 10:22 am; edited 1 time in total (Reason for editing : rei_hunter fixed her post)
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Firaragun
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PostSubject: Re: Brave Frontier   Sat Sep 06, 2014 10:55 pm

@rei_hunter wrote:
If you want to level a unit's BB, its worthwhile to level it while that unit is at Lower Levels (So it doesnt hurt your Zel Funds)

Welp, now that you mentioned that.
Paying 8,200 a unit whenever I try to do such thing.
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PostSubject: Re: Brave Frontier   Sun Sep 07, 2014 1:18 am

@Firaragun wrote:
@rei_hunter wrote:
If you want to level a unit's BB, its worthwhile to level it while that unit is at Lower Levels (So it doesnt hurt your Zel Funds)

Welp, now that you mentioned that.
Paying 8,200 a unit whenever I try to do such thing.
Wait until it's MAX then, and it'll drop to 2k zel a unit.


Might as well post the nerdy data rips here.
Use this if you want to find out exact details on a unit

"BFDB"
http://bsuh.github.io/bfdb/
use this to search through all the units in the game according to specific criteria (you choose). The default settings are good.  "Max Lord Damage" means the maximum damage Lord type of that unit can do (so this is a calculated value.) This usually refers to (S)BB lvl 10 damage. Effective HP is another calculated value that judges survivability as a whole (so its HP biased by Defence) I don't know the specific calculations used for that, I didn't read the thread on it. I'll just trust that ripper-san knows what he's doing.

Click on the circles to get to the data for that unit.


raw data
https://raw.githubusercontent.com/bsuh/bfdb/master/info.json

the JSON format makes it look harder than it actually is, I'll give some examples. Ctrl-F for a unit name.

the key data here is generally the 10th(last) BB entry for a unit, that's the stats of its lvl 10 BB, and the same for the SBB data, and also the LS data. Other numbers are generally known from just wiki pages etc.

Here's a boring example, it's Kikuri's SBB lvl 10:
{
         "bb atk%": 460,
         "bb flat atk": 100,
         "bc cost": 20,
         "curse%": 70,
         "lord damage range": "10172~11360"
       }
     ],
     "max bc generated": 15,
     "name": "Burial Rain"

I just scroll down to the final data set in the SBB array, and also look at the closing remarks beyond that.
bb atk% refers to the damage multiplier of this skill, so Kikuri will do 460% of her ATK as damage with this ability.
"bb flat atk" is another damage bonus:
Quote :
BB flat ATK means after all % ATK mods are calculated, the ATK used in the damage formula is increased by the BB flat ATK value.
In other words, it's a tiny amount of additional damage that's added before crit/elem/spark mults. Usually irrelevant in the long run, as the values tend to be so low.
"bc cost" is the number of bcs required to charge up this SBB. This is for the SBB only, so you'd need to add the BB's cost to this for the total required.
"curse%" is the probability of the attack debuffing curse.
"lord damage range" was explained a bit earlier - it's a calculation of how much damage this attack will deal, taking its multipliers and the atk value in to account.
"max bc generated" is the number of BCs this attack can generate (afaik it means per-enemy) for most units it is equal to the number of hits.

Before I move on to damage calculation, here's a more exotic example - dilma's SBB.
       {
         "bb atk%": 580,
         "bb bc%": 20,
         "bb crit%": 20,
         "bb flat atk": 100,
         "bc cost": 15,
         "defense% ignore": 100,
         "defense% ignore turns": 2,
         "gradual heal high": 99999,
         "gradual heal low": 99999,
         "gradual heal turns": 3,
         "lord damage range": "14043~15683",
         "rec added%": 0
       }
     ],
     "max bc generated": 24,
     "name": "Grave Gazer"


what the hell does this do...?
It's a massive 2-hit attack (580% is a great multiplier for an AoE and his base atk is huge), but it has a ton of other shit too.
"bb bc%" this is a BC drop baserate adjustment to this SBB. it means it's more likely to cause BCs to drop than most other S/BBs. He probably has this buff because he has a low number of hits, so it's like compensation.
"bb crit%" the bb has a 20% crit rate bonus (or maybe it sets the base rate to 20% rather than being a bonus - I've not looked in to this.)
"defense% ignore" this unit gives your team the 100% defence ignore buff for 2 turns.
"gradual heal high" gradual heal = the heal-per-turn buff. this SBB makes dilma heal himself by 99k every turn for 3 turns.

the max bc value of dilma's SBB is really surprising. his BB and SBB have high values here, and various tests have shown he causes quite a lot of BCs to drop. Originally it was thought hitcounts are the most important thing regarding BC drops, but it's looking like this hidden value is probably even more relevant. Dilma is an exceptions to the "max bc = hitcount" rule that most other units follow.


It's also good for examining buffs. Michele is a new fire unit that gives an attack buff, but how strong is it?

{
         "atk% buff": 115,
         "bb atk%": 350,
         "bb flat atk": 100,
         "bc cost": 15,
         "buff turns": 3,
         "element buffed": "all",
         "elements added": [
           "fire"
         ],
         "elements added turns": 3,
         "lord damage range": "10236~11432"
       }

115%!

Vargas is an old fire unit that also gives an attack buff. How strong is it?
       {
         "atk% buff": 40,
         "bb atk%": 400,
         "bb flat atk": 100,
         "bc cost": 20,
         "buff turns": 3,
         "element buffed": "all",
         "lord damage range": "8440~9426"
       }

Checking the data is a good idea for comparing the units you have and figuring out which is the best one to evolve. Reeze is one of the best buffers atm since she gives 100/100/100 atk/def/rec.

For an example of LS comparison, here's Kikiru vs Lodin:

Kikuri:  "leader skill": {
     "atk% buff": 50,
     "bb gauge fill rate%": 20,
     "desc": "50% boost to Atk power of Dark types and boost in the BB gauge fill rate",
     "elements buffed": [
       "dark"
     ],
     "name": "Blood Red Power"
   },

Lodin:    "leader skill": {
     "atk% buff": 50,
     "bb gauge fill rate%": 30,
     "desc": "50% boost to Atk power of all Units when 5 elements or more are present & boost to BB gauge fill rate",
     "name": "Five Light's Spirit",
     "unique elements required": 5
   },

From the descriptions you'd probably presume the secondary effects would be identical with these two units. But actually Kikuri's BB bonus is 20%, Lodin's is 30% (for the curious - Dia's will be 30%, Sefia's is 20%) The power creep is real.

Now finally - damage calculation shit.
Damage done = Attack of unit * [1.0 + Sphere + LS + LS + Potion + Ore + atkBuff + BB damage multiplier] * Crit * Element * Spark

The important thing to note here is that crit / element / spark are outside the brackets, and everything else is inside them.

This means "50%" damage boost leader skills don't actually boost BB damage by 50%, they merely add on another 50% to the BB multiplier. (so kikuri's 460% sbb would hit for 510% if she was under the influence of a 50% LS and no other benefits.)

The element bonus is 1.5 vs weak, 0.5 vs strong. crit and spark are both also 1.5 multipliers.
Crit is per-attack, spark is per-hit. if kikuri's 460% sbb was a critical hit it'd do 690% damage. Zebra is a popular leader for critical teams, he changes the multiplier to 3. So then kikuri's SBB would be doing 1380% damage... The take-away here is that once you've built a team that unleashes a BB-barrage every turn, the multipliers outside of the brackets are more important than the ones inside. I'm not saying that raw atk LS/spheres/pots are bad though, just explaining that they become "drops in the ocean" when BBs are concerned.

As a side note, "Random attack" type S/BBs cannot crit (Douglass' regular BB & Elric's BB and SBB, zyzzybird, etc). But they typically have large multipliers to compensate. But still, generally you won't use these types of attacks. These things are also really bad at sparking etc. You're probably wondering what the advantage is. Each hit of a random attack counts as a unique attack. This means you can abuse them to proc status debuffs (when combined with debuff spheres etc.) Since Douglass' SBB is a 30-hit AoE type, he's probably a good diverse unit you can use for this purpose as well as still being useful in a more regular sense.
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PostSubject: Re: Brave Frontier   Sun Sep 07, 2014 2:52 am

9322328856
I usually have Michele as lead
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PostSubject: Re: Brave Frontier   Sun Sep 07, 2014 9:35 pm

Welp, got Captain Mega from Rare Summon after going finishing through dungeons.
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PostSubject: Re: Brave Frontier   Fri Sep 19, 2014 5:30 pm

Wow im tired of this energy limit
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PostSubject: Re: Brave Frontier   Fri Sep 19, 2014 6:24 pm

I evolve my Vishra to 6* this morning and then Zephyr's came out this afternoon
kindamad/10
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PostSubject: Re: Brave Frontier   Fri Sep 19, 2014 7:09 pm

Man, I can never pass End 6 in Frontier Hunter.
In battle 3/5, I end up fighting against Sybil sisters and most of my squad dies gets taken down from them.


Last edited by Firaragun on Fri Sep 19, 2014 10:04 pm; edited 1 time in total
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PostSubject: Re: Brave Frontier   Fri Sep 19, 2014 8:34 pm

Same i made it to 44k and missed1k for jewel
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PostSubject: Re: Brave Frontier   Sat Sep 20, 2014 1:45 am

Summoned two Zephyr back to back.
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PostSubject: Re: Brave Frontier   Sat Sep 20, 2014 4:57 am

Igot a karl evolved him then found this goddam it i want him to be release in global
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PostSubject: Re: Brave Frontier   Mon Sep 22, 2014 11:11 am

Spoiler:
 
9/22/14 THE DAY I BEAT BRAVE FRONTIER
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PostSubject: Re: Brave Frontier   Mon Sep 22, 2014 12:02 pm

I fed my Mifune for exp oops
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PostSubject: Re: Brave Frontier   Mon Sep 22, 2014 12:14 pm

are u guys playing on ur pc? or are you guys like transfering ur accounts between phone and pc?
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