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 07.17.2014 Size matters

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Zwiebel Force
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PostSubject: 07.17.2014 Size matters   Thu Jul 17, 2014 5:24 am

Hello from the CosmicBreak Service Team.


----------------------------------------------------------


L Size Only Rooms with Prizes & EXP x5 !!





NEW! For a limited time, L Size Only Rooms will be available in ARENA, with EXP x5 Multipliers!
You will also receive these special random prizes when coming in 10th place or higher!

L Size Only Rooms will appear in ARENA>>EVENT BATTLE during these hrs:
- 02:00 ~ 03:00 Server Time
- 12:00 ~13:00 Server Time
- 17:00 ~ 18:00 Server Time
- 22:00 ~ 23:00 Server Time


NOTE:
* All 3 robots in your commando must be L Size to enter these rooms.
* Room participants will be reset (kicked out of the room) after every round.
* L Size Only Rooms will NOT effect your Br.
* Normal Union Wars drops will also be available from L Size Only Rooms.

L Size Only Rooms will be available until 7/31 Maintenance.

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Weekly Garapon



We will be holding a Bazaar Event on 7/12, 7/26 (0:00 to 24:00 Server Time). Trade away stuff you don't need and pick up anything you do!

The Regular Clan Fights scheduled are 7/13, 7/19, 7/27 at 19:00 - 20:30 server time. To participate, register your team from the Clan Fight screen after the event has started. Teams that register will be automatically matched up with each other.

Other

- Level Up Chance! has ended as previously announced.
- The Thanks Ticket Garapons will be left available for players who own tickets &/or are above a certain level.

- Melee knockbacks were not always applied to charging enemies; We've changed this so that knockbacks occur properly in all situations now.

- Bug Fixes -
Bug in which Player Names, BP Gauges, and ally/foe markers would not show up while observing in Arena Matches has been fixed.

- Balance Adjustments -
The Eternal Tune Up will have the following changes made:
- Cost: 55 -> 15
- Will now app +15 HP when applied.

The Double Beam Gatling will have the following changes made:
- When used in mid-air, the bullet spread has been reduced slightly.
- Parameters: WLK-3, FLY-2 -> TEC+2

Titan Bazooka will have the following changes made:
- Force: 40 -> 42 / Ammo :80 -> 250 / Parameters changed: STR-2,WLK-4,FLY-4 -> TGH+7

Titan Bazooka Mod will have the following changes made:
- Force: 38 -> 40 / Ammo :80 -> 280 / Parameters: STR-2,WLK-2,FLY-3 -> TGH+8

Large Bazooka, G Large Bazooka will have the following changes made:
- Ammo :130 -> 210 / Parameters: STR-1,WLK-3,FLY-3 -> TGH+3

Large Bazooka Mod will have the following changes made:
- Ammo :100 -> 180 / Parameters: STR-1,WLK-3,FLY-3 -> TGH+3

LL Bulk Gatling Gun will have the following changes made:
- Bullet spread while moving and walking is reduced.
- Ammo :600 -> 900 / Parameters: WLK-3,FLY-3 -> TGH+3

LL Bulk Gatling Gun Mod will have the following changes made:
- Bullet spread while moving and walking is reduced.
- Ammo :800 -> 1200 / Parameters: WLK-3,FLY-3 -> TGH+3

Double Gatling, Double Gatling Mod, Huge Gatline, Huge Gatling Mod, Buster Gatling will have the following changes made:
- Bullet spread while moving and walking is reduced.
- Parameters: WLK-3,FLY-2 -> TGH+3

Linear Cannon will have the following changes made:
- Time before firing is reduced.
- Ammo :120 -> 260 / Parameters: WLK-1,TGH-1 -> TGH+1

Linear Cannon Mod will have the following changes made:
- Time before firing is reduced.
- Ammo :80 -> 210 / Parameters: WLK-1,TGH-1 -> TGH+1

LL Plasma Gun will have the following changes made:
- Bullet Spread reduced
- Force: 22 -> 30 / Ammo :230 -> 450 / Parameters: STR-2,WLK-2 -> FLY+2

Plasma Gun and G Plasma Gun will have the following changes made:
- Force: 18 -> 20,Ammo :340 -> 400

Plasma Gun Mod will have the following changes made:
- Force: 20 -> 22,Ammo :270 -> 350

Plasma Beam Cannon will have the following changes made:
- Ammo :130 -> 350 / Parameters: STR-1,TEC-1,WLK-2 -> TEC+1,FLY+1

Plasma Beam Cannon Mod will have the following changes made:
- Ammo :180 -> 420 / Parameters: STR-1,TEC-1,WLK-2 -> TEC+1,FLY+1

Omega Blaster will have the following changes made:
- Ammo :1200 -> 1600 / Parameters: STR-3,WLK-2 -> TGH+3

Omega Blaster Mod will have the following changes made:
- Ammo :800 -> 1200 / Parameters: STR-3,WLK-2 -> TGH+3

Ballistic Launcher will have the following changes made:
- Force: 25 -> 28 / Ammo :200 -> 350 / Parameters: TEC-2,WLK-1,FLY-2,TGH+1 -> WLK+1,TGH+1

Ballistic Launcher Mod will have the following changes made:
- Force: 27 -> 30 / Ammo :130 -> 260 / Parameters: TEC-2,WLK-1,FLY-2,TGH+1 -> WLK+1,TGH+1

Payload Rifle will have the following changes made:
- Force: 22 -> 32 / Ammo: 120 -> 320
- Projectile size increased and bullet spread while moving on the ground decreased.

Negatron Rifle will have the following changes made:
- Force: 25 -> 28 / Ammo :160 -> 320 / Parameters: STR-3,WLK-2,FLY-2 -> TEC+2

Ballista Shooter will have the following changes made:
- Force: 16 -> 20 / Ammo :340 -> 500
- Bullet Spread reduced.

Ballista Shooter Mod will have the following changes made:
- Force: 19 -> 23 / Ammo :250 -> 350
- Bullet Spread reduced.

2 Way Missile will have the following changes made:
- Ammo :120 -> 360

Delta Vulcan will have the following changes made:
- Bullet Spread reduced.
- Parameters: STR-2,WLK-4,FLY-4,TGH-2 -> TGH+3

Septuple Launcher will have the following changes made:
- Ammo: 490 -> 840

Septuple Launcher Mod will have the following changes made:
- Ammo: 700 -> 1120

Blast Gatling will have the following changes made:
- Ammo :450 -> 900 / Parameters: STR-1,WLK-2,FLY-3 -> TGH+2

Blast Gatling Mod will have the following changes made:
- Ammo :700 -> 1300 / Parameters: STR-1,WLK-2,FLY-3 -> TGH+2

Gatling Bazooka and G Gatling Bazooka will have the following changes made:
- Bullet Spread reduced.
- Ammo :600 -> 800 / Parameters: STR-1,WLK-2,FLY-3 -> TGH+2

Gatling Bazooka Mod will have the following changes made:
- Bullet Spread reduced.
- Ammo :450 -> 650 / Parameters: STR-1,WLK-2,FLY-3 -> TGH+2

Gatling Breaker will have the following changes made:
- Bullet Spread reduced while moving on the ground.
- Ammo :200 -> 400 / Parameters: STR-2,WLK-2,FLY-1 -> WLK+2

Gatling Breaker Mod will have the following changes made:
- Bullet Spread reduced while moving on the ground.
- Ammo :350 -> 550 / Parameters: STR-2,WLK-2,FLY-1 -> WLK+2

Blade Gun will have the following changes made:
- Force: 9 -> 13,Ammo :420 -> 520

Photon Slash AM will have the following changes made:
- Time between being able to reuse reduced.

Paladin Sword will have the following changes made:
- Hit box increased.
- Cost: 170 -> 140

Beam Saber will have the following changes made:
- Part size changed from S to M.
- Force: 23 -> 28
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colfenor1337
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 5:28 am

please reinstall the game client from the scratch

:/
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Garmraid
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 6:27 am

OMFG someone did the update before me!? Noooooooooooooooooooo  Evil or Very Mad *sarcasm*

No, but seriously since the update is another sh*tty mini update(and my line is 90% dead -> writing from phone) i'm quite glad someone else did this  ty a lot "mr. Force" cheers

P.S:I may try the L only room just to unleash some AXIS other fatties Very Happy  
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BSusVier
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 7:34 am

Oh my, all these wep balances.
I'm liking this update already.
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reVelske
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 7:43 am

INB4nobody bothers to use them even after the update.

To be honest, I really don't see why people would suddenly start using them anyways, awesome weapons are a dime a dozen yet nobody gives two shit about them, this is not about the change.

No retune campaign is a punch to the kidney though, I'll have to wait for one just to fix up builds.
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Zwiebel Force
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 7:51 am

@reVelske wrote:
INB4nobody bothers to use them even after the update.

To be honest, I really don't see why people would suddenly start using them anyways, awesome weapons are a dime a dozen yet nobody gives two shit about them, this is not about the change.

No retune campaign is a punch to the kidney though, I'll have to wait for one just to fix up builds.

Idk, a lot of the older weapons weren't used because of the outdated ammo/stat penalities.
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fggt
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 8:08 am

Time to ditch Pirate and roll weekly instead, though a gara with only 2 balls that you haven't got is sure risky.
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reVelske
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 8:17 am

No, they werent used because people cannot aim on their own and don't know how to build to save their miserable lives. Let's look at the more modern handhelds: MLG, Heracle Beetgun, various Estes Guns, Pump Bazooka, Scram Launcher,  etc etc. How many new-ish players have you seen using any of them? When they have ridiculous DPS, extremely easy to use and haVE more than enough ammo?

People don't use anything but autoplay pre-built sluts and dumb DONT-TAKE-ME-APART-BRO mechs, period.
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StickyKeys
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 8:19 am

@reVelske wrote:
No retune campaign is a punch to the kidney though

This. I wish they would do the retune campaign again, coupled with x5 EXP.
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ziix
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 8:22 am

My god, those weapon balances.
I am ready.
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StickyKeys
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 8:35 am

@reVelske wrote:
People don't use anything but autoplay pre-built sluts and dumb DONT-TAKE-ME-APART-BRO mechs, period.

I wish there's an item that locks/unlocks parts.
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fggt
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 8:54 am

http://puu.sh/afjyn.png

Good number, ofc it's nothing compare to a gravity ball that is pure blast and million times bigger aoe, but it's still worth trying (saved until my internet is back to normal).
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God is a Cat Girl
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 9:46 am

@fggt wrote:
http://puu.sh/afjyn.png

Good number, ofc it's nothing compare to a gravity ball that is pure blast and million times bigger aoe, but it's still worth trying (saved until my internet is back to normal).

Except that doesn't have 30 ammo.
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Zwiebel Force
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 10:56 am

@reVelske wrote:
No, they werent used because people cannot aim on their own.
That's what being new to TPS is like though. I remember when I started playing CB. I either used chibis, or homing ARTs, because I found it hard to aim.

I remember that a lot of "new" players I met over the years, got intimidated by some of the LL weapons with the stat penalities. Same goes for the ammo thing,

Just think of allistic Launcher in example: the ammo was prett low if compared to the "prebuilt" options we got or anti-air weapons (TBG/AMs, Monokeras Rod, etc).

Well, whatever. I hope people who don't charge (a lot) will find the game more enjoyable now. My Great Roi Body is ready  cheers 
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Relict?
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 11:53 am

Once again, people are looking da gift horse in da mouth!



---

They updated the bots in the Legion room, huhu.
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Zwiebel Force
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 12:15 pm

@Relict? wrote:
Once again, people are looking da gift horse in da mouth
It's the best smell.  Very Happy 
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AhegaoMaster
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 12:43 pm

D: Amy omg ;w; my waifu T_T
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Zwiebel Force
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 12:59 pm

Nancy wrote:
D: Amy omg ;w; my waifu T_T
Enjoy your new Bikini Seraph.  #em3.5 
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Sora
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 3:09 pm

Amy I want  Mad 
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carigun
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 4:08 pm

since when did heavy artilerate weapons need +7/8 TGH?
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kimiyosis
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 6:24 pm

Yesh!
Those weapon balancing~!
Finally~
I was getting bored of auto-play weapons. Load up a Baltheon with a Double Beam Gat, thank you very much~!
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fggt
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 8:51 pm

@God is a Cat Girl wrote:
@fggt wrote:
http://puu.sh/afjyn.png

Good number, ofc it's nothing compare to a gravity ball that is pure blast and million times bigger aoe, but it's still worth trying (saved until my internet is back to normal).

Except that doesn't have 30 ammo.

It couldn't hit 10 ppl at once either.
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PostSubject: Re: 07.17.2014 Size matters   Thu Jul 17, 2014 9:02 pm

@fggt wrote:
@God is a Cat Girl wrote:
@fggt wrote:
http://puu.sh/afjyn.png

Good number, ofc it's nothing compare to a gravity ball that is pure blast and million times bigger aoe, but it's still worth trying (saved until my internet is back to normal).

Except that doesn't have 30 ammo.

It couldn't hit 10 ppl at once either.

You sure it can't pierce through 10 people?
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fggt
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PostSubject: Re: 07.17.2014 Size matters   Fri Jul 18, 2014 5:19 am

Pretty sure you can't find 10 ppl standing in a line.
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PostSubject: Re: 07.17.2014 Size matters   Fri Jul 18, 2014 9:33 am

@fggt wrote:
Pretty sure you can't find 10 ppl standing in a line.

Pretty sure you can't find 10 airs in the same place. And even if you did, you aren't at 330 range, point being, too much ammo.
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