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 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*

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Garmraid
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PostSubject: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 8:49 am

Hello from the CosmicBreak Service Team.


Prizes from the Level Up Campaign and Union Battle Campaign will be sent out within the next 24 hours.
------------------------------------------------------------

Core Tune Up System

Bring your robots performance to the next level!
Introducing the Core Tune Up system!
Tonight's update will implement the Core Tune Up system, in which players will be able to add all sorts of abilities to their robots!


There are a wide variety of Core Tune Ups that may be applied to robots with performance enhancing effects such as augmenting cartridges and reducing damage taken from behind.
Core Tune Ups can also change the sound a player makes on landing or add visual effects to their boosters. Customize your robots even further with the Core Tune Up system!

In order to apply a Core Tune Up, players must first collect new, Core Tune Up-specific material items.
The material items are as follows:
Plate Cosmos, Red Gem, Blue Gem, Green Gem, Rainbow Gem.
Each of these material item can be found in their respective game modes.
*Required items differ between Tune Ups.

Multiple Core Tune Ups may be applied to a single robot.
The number that may be applied is determined by the rank of the tune up and the capacity of the robot.
There are 4 grades of Core Tune ups, each stage with an increasingly higher capacity requirement.
All Core Tune Ups have a 100% chance of success, there is no risk of failure.
However, there is a possibility for a "Great Success."
In the event of a "Great Success," the effect of the applied Core Tune Up will be increased slightly.

Following this update, items that raise the chances of a Great Success or remove a Core Tune Up from a robot will be available in the item shop.
The new support items are as follows:

・[Cosmo Unison Gamma] (Raises the chance of a Great Success occurring): 1ct. for 10Rt / 11ct. for 100Rt
・[Core Cosmo Regret] (Removes a Core Tune Up): 1ct. for 30Rt / 6ct. for 150Rt

*Each of these items is consumed upon use.
*When removing a Core Tune Up, the original material items used to apply it will not be refunded.
*Disassembling a robot will remove any Core Tune Ups applied to it.

Regarding the application of Core Tune Ups
Core Tune Ups may be applied at any Cosmos Capsule, a new addition found in each Union Area.

Regarding Core Tune Up material acquisition
The materials required in Core Tune Ups may be acquired in the following ways:

■Plate Cosmos
Obtainable by exchanging White Angel Coins.

■Gems
May be obtained as a reward for participating in the following game modes.

- Union Wars, Epoch Battles
*[CHAOS] Union Wars, [Legion] Union Wars, Clan Fight, Training Arena, and Team Fights do NOT award these materials.
- Missions
*Daily Missions will NOT award these materials.
- Quests on Arcantus.
*The Quest Battle Planet Bastagant will NOT award these materials.

To commemorate the release of the Core Tune Up system, players who log in before maintenance on 6/11 will receive a special Core Tune Up material item!

Try Core Tuning today!

*Note: for a LIST of avaiable Core Tunes check down here in the "White Angel Coins" news*

------------------------------------------------------------

White Angel Coins


Following this week's update, players will be able to obtain White Angel Coins in-game and exchange them for Core Tune Up materials!

White Angel Coins may be exchanged for items by talking to Winberrl, who can be found in the Union Area.
Players will be able to obtain Plate Cosmos for Core Tuning or other items such as the Action Cartridges "Assault Step" & "Slide Boost!"

Obtaining White Angel Coins
White Angel Coins may be obtained from the following game modes:
- Union Wars, Epoch Battles
*[CHAOS] Union Wars, [Legion] Union Wars, Clan Fight, Training Arena, and Team Fights do NOT award this item.
* Missions
*Daily Missions will NOT award this item
* Quests on Arcantus.
*The Quest Battle Planet Bastagant will NOT award this item.

Gather up as many White Angel Coins as you can and exchange them for Core Tune Up materials!


Effect Additions/Changes
・Core Tune Ups allow players to add all sorts of abilities to their Robots.
- Core Tune Ups may be applied from any Cosmos Capsule, found in the Union Area.
- Core Tune Up effects are divided by grade. The amount and maximum grade of Core Tune Ups that may be applied to a robot is predetermined.
- Core Tune Ups differ from traditional tuning in that they cannot fail. Instead, there is a possibility that the tuning will result in a Great Success, leading to a small increase in the applied effect.
- Dismantling a robot will remove any Core Tune Ups that may have been applied to it.

・New Core Tune Ups and their effects
- Core Tune Up "L Moving Burst" : Grade 4 (★★★★) : Upgrades the "Moving Burst" cartridge to "Long Moving Burst."
- Core Tune Up "Custom Sway" : Grade 3 (★★★) : Increases the animation speed of the custom action "Sway" when moving side to side.
- Core Tune Up "Guard Air Dash" : Grade 3 (★★★) : Bestows All Guard for a short period of time when using Air Dash.
- Core Tune Up "Guard Burst" : Grade 3 (★★★) : Bestows All Guard for a short period of time when Alpha Striking.
- Core Tune Up "Critical Attack" : Grade 3 (★★★) : Has a 5% chance of dealing back attack damage when landing an attack.
- Core Tune Up "Back Protect" : Grade 2 (★★) : Reduces damage received from behind by 10%
- Core Tune Up "Rocket Starter" : Grade 2 (★★) : Receive the Speed Up effect for 10 seconds upon the start of an Arena match.
- Core Tune Up "Silent Soldier" : Grade 1 (★) : Prevents you from uttering a word.
- Core Tune Up "Mini Stomp" : Grade 1 (★) : Changes the sound made when landing. (Chibi characters only)
- Core Tune Up "Enemy Booster" : Grade 1 (★) : Excluding certain boosters, this tune up changes your Booster effect to match those of enemy robots.
- Core Tune Up "Light Bump Sound" : Grade 1 (★) : Changes the sound effect when colliding with another robot. (SFX:Light)
- Core Tune Up "Hard Bump Sound" : Grade 1 (★) : Changes the sound effect when colliding with another robot. (SFX:Violent)
- Core Tune Up "Sparkle W" : Grade 1 (★) : Robot's feet will emit a sparkling effect. (Color: White)
- Core Tune Up "Sparkle R" : Grade 1 (★) : Robot's feet will emit a sparkling effect. (Color: Red)
- Core Tune Up "Sparkle B" : Grade 1 (★) : Robot's feet will emit a sparkling effect. (Color: Blue)
- Core Tune Up "Sparkle G" : Grade 1 (★) : Robot's feet will emit a sparkling effect. (Color: Green)
- Core Tune Up "Fabulous Aura Y" : Grade 1 (★) : Robot will emit a sparkling effect. (Color: White)
- Core Tune Up "Star Runner" : Grade 1 (★) : Changes the smoke effect displayed while running (Pattern:Star)

------------------------------------------------------------


The HYPER Union Wars Campaign returns!

So nice, we had to do it twice!
The HYPER Union Wars Campaign is back, bigger and better!

During the campaign, Heroes on the winning team that also have the top scores in the "Damage", "Melee", "Frags", "Support", and "Score" columns will be awarded HYPER Arena Cards!
At the end of the campaign, users will be awarded prizes based on the total amount of cards that they possess. Collect as many as you can to be awarded the best prizes!

On top of that, players will be eligible for participation prizes by taking part in the battles, regardless of if they manage to achieve a ranking score or not. Users will be awarded Rt prizes and/or new parts based on the amount of times they participate, don't miss out!

- Campaign Details:
During the campaign, a window will pop up at the end of every match detailing the user's total Damage, Melee combat, Frags, Support, and Score. Users of the winning team that also ranked highest in any of these categories will be granted extra HYPER Arena Cards.

- Campaign Rooms:
Union Wars which count for this campaign are the following:

- Br3.0 & Above Shuffle Rooms
- Below Br3.0 Shuffle Rooms
- Unlimited Shuffle Room
- Union vs Union Rooms

- Methods to obtain HYPER Arena Cards
HYPER Arena Cards may be obtained by participating in the arena rooms detailed below and attaining the highest post-battle contribution score. (Damage, Melee, Frags, Support, Score)
Whether or not the user was on the winning team also determines the amount of cards they are awarded.

-Union Wars "Battle Rating" Winning team in a Br > 3.0 arena room -> Up to 3 cards
-Union Wars "Battle Rating" Losing team in a Br > 3.0 arena room -> Up to 1 card
-Union Wars "Battle Rating" Winning team in a Br < 3.0 arena room -> Up to 1 card
-Union Wars "Battle Rating" Losing team in a Br < 3.0 arena room -> No cards awarded


- Qualification
The numbers of users eligible for an award will vary depending on the total number of users in the room.

- 60 Users -> The top 5 players in each category will be eligible.
- 30 ~ 59 Users -> The top 3 players in each category will be eligible.
- 20 ~ 29 Users -> The top 2 players in each category will be eligible.
- 10 ~ 19 Users -> Only the top player in each category is eligible.

*Users that take 1st place in multiple categories will normally only be rewarded for a single category.
The exception to this rule occurs solely in Br > 3.0 rooms, where it is possible to be awarded for up to 3 categories. In this situation, the user will be awarded a single additional card for up to 2 additional categories. (Attaining a qualifying score for 3 categories in a Br > 3.0 room would award the maximum amount of 5 cards)

- Disqualification
When any of the following conditions are met, HYPER Arena cards will NOT be distributed.
-When there are less than 9 players in the room.

-When a player's cumulative cost during the battle exceeds 4000 points.
-Players that joined a match already in progress.
-Players that are found guilty of attempting to or successfully gaming the system.

- Regarding campaign awards


The HYPER Campaign runs for 2 weeks, until the June 12th Maintenance! Show your stuff out on the battlefield, Heroes!

------------------------------------------------------------

Aludra Discs

Back for a limited time, your favorite Material gathering Discs return to the Shop!
Available in packs of 10, each player may purchase up to 30 packs, but no more!
*Sale ends June 12th!

------------------------------------------------------------

SPECIAL BAZAAR


To give everyone a chance to try out the new boosts and systems that have begun, for 1 week, and 1 week only, you'll be able to Bazaar at any time!
Search out just which Channel you'll be able to do this from!

------------------------------------------------------------

Weekly Garapon


This week's Weekly Gara features a selection of popular robots from Garapons past.

------------------------------------------------------------

Clan Fight System UPDATE



Clan Fight is a new game mode that allows clans to compete against each other every week! Check it out by clicking on the Clan Fight Info button underneath Epoch Battle on the Arena menu.

The Clan Fights scheduled are 5/3, 5/11, 5/17, 5/25, 5/31 at 19:00 - 20:30 server time. To participate, register your team from the Clan Fight screen after the event has started. Teams that register will be automatically matched up with each other.

For more information about prizes and more specific rules,click here.

Clan Fights will be giving out 3 Clan Coins to Winners! You will receive 1 Clan Coin, even if your

------------------------------------------------------------

Other

Balance Adjustments:

Flapjack BB's BD3 and AM3 have been adjusted to reflect the usage of TEC in determining AM3's SLASH power. The paramaters have changed as follows:
Flapjack BD3: STR+10、TEC+7 -> STR+4、TEC+13
Flapjack AM3: STR+3、TEC-1 -> STR-1、TEC+3
*Due to these changes, the following Flapjack BB parts: Flapjack AM3, Flapjack LG2, Flapjack HD2, will be resettable in the Cosmos Pot Reset without the use of a Cosmo Regret, until the June 12th Maintenance.
All Tune Ups on the above parts, including Proto Cosmos Tunes, will be removable.
All UC and Materials, as well as Support Materials will be returned, if you choose the option. The option to return materials, etc., is limited to 20 uses.

Bug Fixes

Bug in which the Impact Hammer would use Ammo on mid-air strikes where it did not connect has been fixed.
Bug in which Elcott AM2 model would deform has been fixed.

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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 8:58 am

You know I was actually gonna make the same post(and I edited the post in the same format D: weird...) but I thought that you might get angry at me so I just saved it and didn't bother posting.

So big it hurts...:
 

Anyway so it's here, core tuning and CS finally delivered. Now it's gonna mess up all my builds and fuck if I'm gonna untune EVERYTHING AGAIN.


Last edited by StickyKeys on Thu May 29, 2014 9:03 am; edited 1 time in total
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 8:59 am

CyberStep wrote:
- Core Tune Up "Fabulous Aura Y" : Grade 1 (★) : Robot will emit a sparkling effect.
My body is ready.
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 9:07 am

- Core Tune Up "Silent Soldier" : Grade 1 (★) : Prevents you from uttering a word.

I am both befuzzled and intrigued, time to shut myself up!
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 9:13 am

- Core Tune Up "Mini Stomp" : Grade 1 (★) : Changes the sound made when landing. (Chibi characters only)
Why? I really want change the School Crim Lily Rain EVE when i got one ; -; landing sound.

- Core Tune Up "Guard Air Dash" : Grade 3 (★★★) : Bestows All Guard for a short period of time when using Air Dash.
Float/AccelRoll?  scratch
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 9:17 am

Every cocksmoking foreigner with 250 and higher ping is going to be warping to hell and back with that new sway. (At least it'll only be the cocksmoking ones.. there can't be that many of them.

-----

Long Moving Burst for every alphastriker.. Hmm.. I guess, with almost all MB bots, you'd have to level up your bot to even get MB to upgrade MB to LMB.. which means RT Core Tuning.

-----

I might actually put Silent Soldier onto Shana.. because, I took her to Arcantus once.. ONCE.. That little slut won't shut up in Arcantus. Everytime she kills something, she wants to talk about it.. and she can't be like Dracken and just grunt at the deaths of her enemies.. she has to go on and on, bla bla bla bla bla.. for several seconds.

-----

The other tune-ups seem pretty decent and not broken. All Guard when alphastriking or using Air Loop, Accel Roll and that thing that Katalina does.. I guess we'll see a lot of that.

I really like the addition of the cosmetic core tunes.. like booster color. I'm one of those weird OCD people that can't stand their bots having non-synched boosters. (I can't use a Tycoon Butak BS on anything other than a support, because of the pink booster.) I wonder how that'll be executed.. all they say is that it changes your booster color to that of the "enemy."

-----

FUCK YOU, HYPER ARENA CAMPAIGN. Two solid weeks of faggotry. Stock up on the K.Y. Jelly.

Do the Jappers like this campaign?.. because everyone that has an opinion on the HW campaign seems very unhappy that it's back.
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 9:45 am

tyme to burn drop tickets
but still...
- Core Tune Up "L Moving Burst" : Grade 4 (★★★★) : Upgrades the "Moving Burst" cartridge to "Long Moving Burst."
- Core Tune Up "Guard Air Dash" : Grade 3 (★★★) : Bestows All Guard for a short period of time when using Air Dash.
- Core Tune Up "Guard Burst" : Grade 3 (★★★) : Bestows All Guard for a short period of time when Alpha Striking.

berz-chan is happy
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 9:55 am

Swayers are few and far between, so it's barely an issue. Besides, you really think the laggy SEAweeds and tacos really gonna learn to use an evasive cart rather than just W + M2 like that've always done?
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 10:31 am

I hope every Malca and Diana tunes Silent Soldier.
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 10:33 am

@eVe Heart wrote:
tyme to burn drop tickets
but still...
- Core Tune Up "L Moving Burst" : Grade 4 (★★★★) : Upgrades the "Moving Burst" cartridge to "Long Moving Burst."
- Core Tune Up "Guard Air Dash" : Grade 3 (★★★) : Bestows All Guard for a short period of time when using Air Dash.
- Core Tune Up "Guard Burst" : Grade 3 (★★★) : Bestows All Guard for a short period of time when Alpha Striking.

berz-chan is happy

If she can take all those upgrades.
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 10:44 am

@That_Wiesel_Guy wrote:
I hope every Malca and Diana tunes Silent Soldier.

I was thinking the same thing. Also Alcy.
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 11:26 am

Why do you need long moving burst on berz chan, she alphas perfectly fine without mb.
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 12:39 pm

Because it's CBEN.
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 12:42 pm

Wow, these new Tune-ups don't add cost, and add HP!

Once I get more materials, I'm gonna try one of these.
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 12:56 pm

why berz need alpha
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 12:57 pm

My ferraris are gonna shine like no tomorrow!  #em3 
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 1:45 pm

Do I roll weekly for the cancer and the giant blade to the face?
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 3:45 pm

Is there a suppose to be a specific place for one to do Core Tune Ups?
Cause I can't find the core in the Cosmos Pot...
Unless I missed something >.>
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 3:50 pm

Cosmos Capsules in the Union areas.

Also, I don't understand Guard Air Dash. Does it require air loop, accel roll, or whatever else to work?
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 4:49 pm

@JinNJuice wrote:
Cosmos Capsules in the Union areas.

Also, I don't understand Guard Air Dash. Does it require air loop, accel roll, or whatever else to work?

it says it right their

" Air Dash " basically any In-air cart movements= like air loop and accel roll
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 5:25 pm

Besides core tuning making MB things even more OP, did anybody checked out this?:

Quote :
The amount and maximum grade of Core Tune Ups that may be applied to a robot is predetermined.

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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 6:01 pm

@Turkeysaur wrote:
Besides core tuning making MB things even more OP, did anybody checked out this?:

Quote :
The amount and maximum grade of Core Tune Ups that may be applied to a robot is predetermined.


Did you check the maximum amount and the available amount of tunes?
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 7:29 pm

@God is a Cat Girl wrote:


Did you check the maximum amount and the available amount of tunes?

3 tunes per core right? The only thing I see for my AGs there are the Crit Tune and Guard Tunes.

Anyway I tried going to Arcantus for farming. I put x3 Drops and that Drop Acc and still took 30mins to get one.
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Thu May 29, 2014 8:14 pm

It seems it's a limited amount per grade. So Grade 1 core tunes be applied a lot, while Grade 4 tunes can only allow 1. On top of that, the core tunes add HP each time.
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PostSubject: Re: 29/05/2014:*Introducing Core Tune ups or "My cute Moe/bot can't be this broken!"...oh yeah H.UW is back too.*   Fri May 30, 2014 3:16 am

@spiketrigger wrote:
It seems it's a limited amount per grade. So Grade 1 core tunes be applied a lot, while Grade 4 tunes can only allow 1.  On top of that, the core tunes add HP each time.

only when you great success for HP add.

I picked up HARD BUMP SOUND. and SOFT BUMP SOUND has been crossed off.
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