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 ideas for bots,mechanics and weapons

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Axanael
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 5:25 pm

So basically tunneling made easier is what Im hearing
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EXNova
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 5:34 pm

Item that fixes broken slots.
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Evalerinna
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 9:43 pm

was about to say slot recover thingy either sell it in shop or event drops
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JinNJuice
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 10:52 pm

@Axanael wrote:
So basically tunneling made easier is what Im hearing
If you can't lure a tunneling dumbass to feed your team, then you're doing something wrong. Selective lockon can open up new tactics and probably change the meta for better. I'm pretty sure most people would also like to control where they're meleeing. Main reason why I prefer Machintlet AM over many other melee weapons. It's much better than having the terrible melee targeting system, let alone the tracking.

This would also mean that manual aim requires some skill and would be rewarding. There's also some tactical values for explosives, when it comes to placing shots. Actually, that can be applies to many types of projectiles and sub weapons. One simple feature can provide so much.

Besides, it's not like it's that hard to break a lockon. Simply moving beyond an opponent's view, whether it be going around the opponent or behind a structure, and you just broke their lockon. Such skillful. Much easy.
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Winty
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 11:10 pm

>tfw you try to melee a healgroup and you track at some shit that isn't part of the group
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BARILLIAN
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 1:35 am

@Yggdroid wrote:
I'd love to see an artillery bot that can deal with the blindspot most artillery bots have to deal with when fighting airs. Which is that most of them can't attack directly above them, making them prone to circling attacks, usually by airs with homing attacks.

My idea for the ability would be a jump ability that would launch the artillery bot directly above its position up to a level where airs might be around. Maybe also give it a small blast attack too, something similar to sledgeheim blast just pure blast damage and radius that is much smaller. Point is it would be deterrent for airs to circle that artillery bot.
I can see something like a fast reverse Jupitizer/Huge Thunder that hits above instead of below and for blast damage instead of beam.

It should hit like a ton of bricks to make it worthwhile, though.
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WiFi
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 2:01 am

make a new Connie Sheriff

and a new burn type weapon

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Koiro
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 2:18 am

@WiFi wrote:
make a new Connie Sheriff

and a new burn type weapon


Yes please SG is so bad oh my lord
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Winty
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 4:12 am

@Koiro wrote:
@WiFi wrote:
make a new Connie Sheriff

and a new burn type weapon


Yes please SG is so bad oh my lord

you're bad at this game
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Moghul
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 4:18 am

@Winty wrote:
>tfw you try to melee a healgroup and you track at some shit that isn't part of the group

>tfw you try to shoot a healgroup under a ps from above and it randomly switches to the ps

like COME ON, at least target the bit or something.


Also
>tfw in missions, your single important target is meatshielded by unimportant bots
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WiFi
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 5:25 am

@Koiro wrote:
@WiFi wrote:
make a new Connie Sheriff

and a new burn type weapon


Yes please SG is so bad oh my lord
I just want a new Connie that's all.... no need for sarcasm

HD Connie preferably
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Nfi
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 5:32 am

If they are goona release another Connie, please add more weapons
rather just replacing her weapon again.

I want CS to make old bot to learn to combine into one super robot
with whatever device CS-chan or the inventor made.

Trizelion already covered the super robot part, but why only have one? " A")/
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StickyKeys
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 6:55 am

@WiFi wrote:
make a new Connie Sheriff

and a new burn type weapon


Why not just ask for a Connie with a flamethrower ala Blaze Baron?
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Winty
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 7:22 am

because that doesn't fit TEH THEME
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fggt
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 7:40 am

Bot that has one am shoots fire pillar, one am shoots wind tunnel, hd spawns hippo, bs shoots meteor and lg creates hs circle.
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SuperNova.pt
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 8:09 am

@Evalerinna wrote:
was about to say slot recover thingy either sell it in shop or event drops

So what would be the function of slot ptrotector?
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WiFi
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 8:15 am

@StickyKeys wrote:
@WiFi wrote:
make a new Connie Sheriff

and a new burn type weapon


Why not just ask for a Connie with a flamethrower ala Blaze Baron?

A Connie with a flamethrower ....this was funny before my coffee
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EXNova
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 9:00 am

@SuperNova.pt wrote:
@Evalerinna wrote:
was about to say slot recover thingy either sell it in shop or event drops

So what would be the function of slot ptrotector?

I'm sorry but I can't take you seriously with that avatar.
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SuperNova.pt
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 10:00 am

@EXNova wrote:
@SuperNova.pt wrote:
@Evalerinna wrote:
was about to say slot recover thingy either sell it in shop or event drops

So what would be the function of slot ptrotector?

I'm sorry but I can't take you seriously with that avatar.

Why not? Something wrong with my avatar?
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EXNova
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 10:45 am

Other than the fact that I can't take you seriously, no.
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Hyoka
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 10:46 am

Gatling Lasers.

Shotgun Lasers.

Chloe that fires a dark red beam aka divine buster.

Like seriously laser type weapons need a revival.
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EXNova
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 10:48 am

There's a reason they got nerfed so hard.
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KoumakanScarlet
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 10:49 am

We need more card weapons
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Koiro
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 11:32 am

@WiFi wrote:
@Koiro wrote:
@WiFi wrote:
make a new Connie Sheriff

and a new burn type weapon


Yes please SG is so bad oh my lord
I just want a new Connie that's all.... no need for sarcasm

HD Connie preferably

I'm not being sarcastic, a new Connie would be nice.

SG wouldn't rub me the wrong way if her main wasn't a friggin shotgun and her melee feels as if it has no tracking and problems with stunlocking people. And then there's the fact the she lost air travel.
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Obi-Wan-Kenobi
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Mar 13, 2014 12:23 pm

@JinNJuice wrote:
How about a head joint part that turns your body into a kamikaze missile?
That already exist on C21 an AMJ in the sharpe of a wing that turns you into a Kamikaze... previous year valentine mission i think
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