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 ideas for bots,mechanics and weapons

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lookingaround
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 12:34 am

how about a 3-way war and an FFA room for mechanics?
did anyone mentioned this already?

The FFA room is where you can shoot down everyone and gain points.
Top 3 players at the end of the allocated time will get the best rewards.

3-Way War is kinda like the usual epoch, but all 3 unions fight in a single room.
The first one to deplete either opponent's BP will be the victor.
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Axanael
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 12:36 am

lookingaround wrote:
how about a 3-way war and an FFA room for mechanics?
did anyone mentioned this already?

The FFA room is where you can shoot down everyone and gain points.
Top 3 players at the end of the allocated time will get the best rewards.

3-Way War is kinda like the usual epoch, but all 3 unions fight in a single room.
The first one to deplete either opponent's BP will be the victor.

FFA is going to be a melee and air clusterfuck

not to mention the framerate and lag

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lookingaround
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 12:51 am

Axanael wrote:

FFA is going to be a melee and air clusterfuck

not to mention the framerate and lag
Then I'll add a type-specific to that idea. Kinda like chibi only room.
And how about each room is designed to give an extreme disadvantage for each type?
Like all pits and less landing spot room for AIRs.
The completely FFA room is still available though.
It's a place designed so people can rage and troll even more after all.

Can't do anything about the frame rate and lag. It's already crap anyway.
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BARILLIAN
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 12:57 am

Reflect Jammer BSJ
SUP-only, 50 cost, 10 ammo, no range/speed (self-targeted)
When you use this you get a bubble like Vainic/Rouche shields. You only get one block, and it only blocks attacks that inflict status. When you get hit by a status-inflicting attack, two things happen:

1. Your opponent takes the damage you would've taken.
2. Your opponent gets the status effect you would've gotten.

fuck vox
fuck mellow
fuck rinka
fuck whomever tunes slow on reine/sylvia
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EXNova
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 1:10 am

BARILLIAN wrote:
Reflect Jammer BSJ
SUP-only, 50 cost, 10 ammo, no range/speed (self-targeted)
When you use this you get a bubble like Vainic/Rouche shields. You only get one block, and it only blocks attacks that inflict status. When you get hit by a status-inflicting attack, two things happen:

1. Your opponent takes the damage you would've taken.
2. Your opponent gets the status effect you would've gotten.

fuck vox
fuck mellow
fuck rinka
fuck whomever tunes slow on reine/sylvia

YES PLEASE
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StickyKeys
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 1:10 am

New Rinka Lynx: Rinka Lynx Ghost

Main 1: Sniper
Main 2: Kill Sat/Orbital Wave Motion Cannon (Range is 10000)

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EXNova
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 1:20 am

StickyKeys wrote:
New Rinka Lynx: Rinka Lynx Ghost

Main 1: Sniper
Main 2: Kill Sat/Orbital Wave Motion Cannon (Range is 10000)


I have yet to see an official map that's even half that big.
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 1:21 am

LGJ: Coresposion

Cost: 50
Size: M
Ammo: 25
Force: 1000

When activated, a Sledgeheim-esque explosion happens around your core, but only deals damage towards enemy wonder bits. Great for telling Pursuit Bits to fuck off.

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Yggdroid
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 1:33 am

StickyKeys wrote:
New Rinka Lynx: Rinka Lynx Ghost

Main 1: Sniper
Main 2: Kill Sat/Orbital Wave Motion Cannon (Range is 10000)


Eh too much range, rather I'd think I'd want to see  a somewhat closer range rinka,  maybe around 400 range, but instead of sniper rifle maybe one of those laser marking scopes to call in satellite guided heavy artillery strike from above (maybe an improved version of missile rain, cluster missile rain?) . Of course given the closer range, I'd expect a rinka version with some type of cloak ability, maybe like eris. Or maybe a radar jamming ability.
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BARILLIAN
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 1:43 am

Rinka is the anti-ART ART. She's designed to fuck around with artwalls, that's why she outranges everything else in the game (except pursuit bits, fuck pursuit bits) but is also weak to anything that is close range. That's also why her weapon is good for hitting standing targets (artillery and supports) instead of mobile targets (lands or airs), and why she inflicts a status effect that is more detrimental to artillery than any other type.

I want that capacity of hers enhanced.

So what I really want to see for Rinka is a rifle that flat out halves the range of anything it hits. If you're close to Rinka, this isn't a problem because she's defenseless and you can point blank her all day with your 130 range piercegun. If you're an artillery, you either come out of your bunker and FIGHT LIKE A MAN or enjoy the massive reduction in your damage output.

Cloaking is also a good idea because it prevents her from being locked on, and most big range artillery require lock on to shoot their missiles. Close range things (melee/hoppers) won't even care about the cloak.


Last edited by BARILLIAN on Wed Mar 12, 2014 1:46 am; edited 2 times in total
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StickyKeys
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 1:44 am

Yggdroid wrote:
StickyKeys wrote:
New Rinka Lynx: Rinka Lynx Ghost

Main 1: Sniper
Main 2: Kill Sat/Orbital Wave Motion Cannon (Range is 10000)


Eh too much range, rather I'd think I'd want to see  a somewhat closer range rinka,  maybe around 400 range, but instead of sniper rifle maybe one of those laser marking scopes to call in satellite guided heavy artillery strike from above (maybe an improved version of missile rain, cluster missile rain?) . Of course given the closer range, I'd expect a rinka version with some type of cloak ability, maybe like eris. Or maybe a radar jamming ability.

Or maybe we can just put the range into the same with the normal sniper rifle? in anycase, yeah: That suggestion for a cloaking ability and radar jamming is a must here, since what I'm thinking is somewhere like SC's ghost units.

Let's add stasis weapons that freeze a target as well.
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Sora
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 2:57 am

1 hit K.O melee moe bot with fast running speed that have extremely low hp and cannot be tune
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Shai
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 3:14 am

Chocolat wrote:
1 hit K.O melee moe bot with fast running speed that have extremely low hp and cannot be tune
- 1 hits everything
- has 1 HP
- last tier boost-run
- unlimited boost
- no slots on locked parts
- unable to wear any accs, joints and no extra bs slot

Not sure if it would be overpowered or completely useless. I think even a lagger will die before they get somewhere. Else we must apply the rule that it will destroy itself if it goes under the ground or teleports. :3
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HashiriyaR32
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 8:08 am

^Death or glory.
Anyway.....

Cryo Explosion: Explosive attacks deal 2x damage to frozen targets. Anything that is killed by a Cryo Explosion cannot be revived, and in the case of bots that drop clothing or items for their team on death, won't do so if they die by Cryo Explosion.
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JinNJuice
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 8:38 am

Level 10 Limit Remove. Turn the next limit to Level 12.
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TetsuFuyu
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 9:41 am

Hmmmm. How about adding more place in there ? Kinda bored going to the same place (BRD area/Wiz area/DOS area/Central/Ground area/Resort/Academy)
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eVe Heart
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 9:57 am

Maybe headshot mechanism ?
So if we hit a monigga with EVE's cannon right on her face it will deal 2x damage

And a feature to add slot into non-locked parts, (so I can turn all my buckler into 3s)

And maybe something like a blunder status effect ? (100% friendly fire dmg given by the affected bot for a time period)



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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 9:58 am

TetsuFuyu wrote:
Hmmmm. How about adding more place in there ? Kinda bored going to the same place (BRD area/Wiz area/DOS area/Central/Ground area/Resort/Academy)

nah, they're all empty anyway. i'd rather they changed them once in a while like they do with the school and used to do with the resort.

OT: phasewalk: you're invisible to everyone else and everyone else is invisible to you. you can't do damage and you can't be damaged. good to get around and ambush people. if they're still there.
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 10:01 am

TetsuFuyu wrote:
Hmmmm. How about adding more place in there ? Kinda bored going to the same place (BRD area/Wiz area/DOS area/Central/Ground area/Resort/Academy)
I'm still sad that they removed the Lesson Area. ; - ;

they should've also kept that eihwaz flower field ; ;
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 10:21 am

eVe Heart wrote:

And a feature to add slot into non-locked parts, (so I can turn all my buckler into 3s)

yeah this is something that i actually really really want!
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Shai
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 10:39 am

KoumakanScarlet wrote:
TetsuFuyu wrote:
Hmmmm. How about adding more place in there ? Kinda bored going to the same place (BRD area/Wiz area/DOS area/Central/Ground area/Resort/Academy)
I'm still sad that they removed the Lesson Area. ; - ;
Ikr. It was my favorite place. D:
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Zwiebel Force
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 10:46 am

Ya, it's not the same anymore, now that we can't hang out beyond the altitude limit and stare at people's pantsus, etc D:
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JinNJuice
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 2:46 pm

Manual aim and a lockon button.
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 2:56 pm

JinNJuice wrote:
Manual aim and a lockon button.

yeah and like press console to switch on screen
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 12, 2014 4:09 pm

Lockon button would be the next godsend, after widescreen support. We all know how stupid melee tracking gets, and it would be nice to be able to choose who to target.
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