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 ideas for bots,mechanics and weapons

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Shidokun
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 4:19 am

We need better grenade type weapons, kek
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Winty
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 4:35 am

"want grenades" is the worst cb meme
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Sakura1
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 4:59 am

New Frog Lander Plox
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therukez
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 5:00 am

Homing Bazooka?
Pursuit bit drawgun?
Shock Gatling?
Burner as a Sub weap melle?
and all of this will be a shieet i thought
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Afterburner
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 5:07 am

More Vehicles
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Diabolical
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 7:46 am

@therukez wrote:
Homing Bazooka?
It's called a missile.
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Sakura1
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 7:54 am

@Diabolical wrote:
@therukez wrote:
Homing Bazooka?
It's called a missile.

Verticle Missle+ Aliens Cannon
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PinTek
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 9:15 am

Megas XLR like mecha thats could switch between a lndgunner mode, lnd melee mode, art DESTROYER OF ALL THINGS EXSISTING mode
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Winty
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 9:52 am

actually a unit with a functional gunner/melee mode change would be pretty nice. They implemented the str/tec switch mechanic long ago but it was never optimal due to how the melee worked on those things, gunner was nearly always better. It would be nice to see something with both and a mode swap(as well as str being the default mode to have easier tuning.)
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thehellamireading
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 9:58 am

zero type ravi chronom shoot through door make bullet teleport
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JingAqua
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 10:34 am

A weapon that has a sub counterattack feature
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therukez
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 2:20 pm

@Diabolical wrote:
@therukez wrote:
Homing Bazooka?
It's called a missile.

ohh i see i dont know dat , if that case i change to Homing Raillgun?
already exists?
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Winty
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 3:17 pm

are you just putting random weapon words together without thinking about what it would actually do or how it would affect the game
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Maelstrom
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 3:28 pm

I was thinking about an melee Lily Rain that does melee attacks with floating psy slicer
discs, or something like this...
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therukez
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Oct 28, 2015 3:58 pm

im just say my idea , i didn't say and wish it must really exist in game
just follow the topics
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VietPho
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Oct 29, 2015 12:55 pm

@Kuzuha wrote:
Debuff that turns the target into mushrooms for 2 secs.


Turn them into a Chicken.
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Kuzuha
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Oct 29, 2015 1:28 pm

@VietPho wrote:
@Kuzuha wrote:
Debuff that turns the target into mushrooms for 2 secs.


Turn them into a Chicken.


There's no need for that. Some already are in the first place :9
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Specialist
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Oct 29, 2015 2:27 pm

since there was already a vehic type bots, that can combine 2 people, where one manages the movement so that one can manage the offense...


why not make this feature where 5 people can combine?

1st player: control 1st main weapon
2nd player: control 2nd main weapon
3rd player: control 3rd main weapon
4th player: control 4th main weapon
5th player: control 5th main weapon

sub weapon and movement control : all player have access

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VietPho
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Oct 29, 2015 3:16 pm

@Specialist wrote:
since there was already a vehic type bots, that can combine 2 people, where one manages the movement so that one can manage the offense...


why not make this feature where 5 people can combine?

1st player: control 1st main weapon
2nd player: control 2nd main weapon
3rd player: control 3rd main weapon
4th player: control 4th main weapon
5th player: control 5th main weapon

sub weapon and movement control : all player have access



That's a great idea actually!

Power Rangers meet we had while back. I think we should have a biker gang meet up on CB since everyone rolled Kal and Aleixa and Cannon Ballers...


http://www.twitch.tv/mohvietpho/c/6373259

http://www.cosmicbreakfanforum.com/t15057-cosmicbreak-presents-to-you-the-power-rangers?highlight=power+rangers

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VietPho
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Oct 29, 2015 3:27 pm

we need a female bboy breakdance moe character that does dance move attacks Smile


Or better yet give us a Raver Moe girl that attacks using all sorts of glow sticks


she can also wear a bunny mask and use flashy glove attacks:






Another idea is to give the newer chars /dance moves to do in lobbys/in games
#aem11 and such
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LazFlamme
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Oct 29, 2015 4:47 pm

@Shidokun wrote:
We need better grenade type weapons, kek

Rinka?

@therukez wrote:
Pursuit bit drawgun?
Shock Gatling?
Burner as a Sub weap melle?

Pursuit drawgun would defeat it's purpose because it's already point-blank.
Shock gatling is kinda useless considering Shock lasts for 1 second at least.
We have EX Melt. (and we're not even talking about Blazed Baron the duck flame master)

@therukez wrote:
@Diabolical wrote:
@therukez wrote:
Homing Bazooka?
It's called a missile.

ohh i see i dont know dat , if that case i change to Homing Raillgun?
already exists?

We have beam type blast railguns (that may or may not be either pursuit or remote). Good enough, I guess.

@Winty wrote:
actually a unit with a functional gunner/melee mode change would be pretty nice. They implemented the str/tec switch mechanic long ago but it was never optimal due to how the melee worked on those things, gunner was nearly always better. It would be nice to see something with both and a mode swap(as well as str being the default mode to have easier tuning.)

Aeolius?
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VietPho
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Oct 29, 2015 4:49 pm

Another Moe idea that will help me tremendously in my future 1v1 rematch against Omega.exe in 2016...
A melee moe that is can walk on top of pits and not die. Too much to ask for? Give the moe a wonderbit that lets her not die when falling into a pit.


For cool effects, you can make it so this melee moe trampolines out of the pit like that blue hair trampoline art ^^
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LazFlamme
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Oct 29, 2015 5:04 pm

@VietPho wrote:
Another Moe idea that will help me tremendously in my future 1v1 rematch against Omega.exe in 2016...
A melee moe that is can walk on top of pits and not die. Too much to ask for? Give the moe a wonderbit that lets her not die when falling into a pit.


For cool effects, you can make it so this melee moe trampolines out of the pit like that blue hair trampoline art ^^

Sharhead, Pepo Torte, Xmas LazFlamme. Anything with Air Run. That's the best we can get. (Otherwise, what else? Camp in a pit and call it a day? Nope, no myrmeleons approved.)
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Winty
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Oct 29, 2015 6:11 pm

i forgot about aeolius because he's air and thus not interesting. dang.
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udon-GE
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Oct 29, 2015 8:03 pm

Wish Vishra K got that str/tec swap ability, why the hell they didn't put it in.
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