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 ideas for bots,mechanics and weapons

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Maelstrom
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 1:08 am

An gunner with a tec based melee maybe?
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AnTi90d
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 1:13 am

@Winty wrote:
I THINK THAT A CHARACTER WITH THE MOTIF OF A BOW SHOULD SHOOT THINGS

..and that's pretty much why I immediately junked my Elven.

Her bow is made of compressed, dried and formed fecal matter.. and she kicks about as pathetically as you would expect someone to kick when they've trained their entire life to use a weapon that sticks you in the back lines.

I'd much rather see a zero-type longbow artillery Melfi. Make her bow as tall as her, slow firing and long ranged. Give her a subweapon that fires five, very large and slow explosive arrows in a horizontal swath with a really long cooldown.. and give her some kind of built-in dodge.. but not as sickeningly cute as HD Melfi's dodge.. artillery Melfi should be an angry Melfi.
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Shance
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 1:20 am

let's create a Connie variant that primarily uses pistol whipping as her melee

using the TEC stat

with godawful range, unless you plan on pistol whipping garand rifles, because that one's awesome

OR we could opt for better guns that ricochet bullets, like bazooka or volcano rounds

Connie could do that too
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AnTi90d
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 1:30 am

@Shance wrote:
Connie... ricochet bullets...

That would be a very fun Connie. I'd roll my ass off for a Connie RS.

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udon-GE
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 1:40 am

One thing I like about melfi is the ability to use handheld weapon or her main bow at one time.

What I really hope is melfi with vishra mikazuchi melee/bow mode ability and str/tec conversion like renny lop combined.
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YukiZero
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 2:11 am

Melfi takes soo many ammos to do buble field thingy.
People still waiting Break bugs to get fixed.
CS pls fix Pina and Litia`s teleport bugs.
Waiting for Miruru SH bug to be fixed(ı know its never gonna be fixed)
RT campaign prizes didnt get updated.
Still waiting for good balance adjustment.
Please make handheld weapons non-comboable.
Some robos need more capa to be usable.
NO MORE ERİSES.because i got it
Please do some discount on rt.thats not gonna happen but whatever

do these before you release new thing.
also make nora an art with 2 psyguns that has 25 force(roar arms)
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Fuwakomoriya
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 3:43 am

> make nora an art with 2 psyguns that has 25 force(roar arms)

That's it! FIGHT ME MOTHER FUCKER!
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AnTi90d
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 3:51 am

..or make her have four instead of two.. and make them Estes psyguns.. and call her Lily BF.
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Winty
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 4:01 am

>make artillery

how about you kill yourself instead
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YukiZero
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 4:36 am

@Winty wrote:
>make artillery

how about you kill yourself instead
lol there is so many op arts so art nora wouldnt hurt




A cosplay gara.
luto that cosplays homura and homura that cosplays luto
Eve cosplays nora and nora cosplays eve(twin gun thingy)
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Winty
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 4:39 am

@YukiZero wrote:
lol there is so many op arts so art nora wouldnt hurt

you're a retard.
the game doesn't need more artillery
any more artillery will hurt because it's just putting more of that shit in arena
if the game needs less, adding more will certainly hurt
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YukiZero
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 4:54 am

@Winty wrote:
@YukiZero wrote:
lol there is so many op arts so art nora wouldnt hurt

you're a retard.
the game doesn't need more artillery
any more artillery will hurt because it's just putting more of that shit in arena
if the game needs less, adding more will certainly hurt
>you're a retard.
thx

dude just calm down. even if you say arts are shit and stuff they will keep adding,at least art nora wouldnt be too op
well whatever
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IceCream
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 5:01 am

make Nora support pls .

WE NEED SUPS!!!!
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StickyKeys
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 5:15 am

Hair customization function please.
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+RedCobra+
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 5:29 am

@StickyKeys wrote:
Hair customization function please.

yes please.
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Winty
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 6:07 am

@YukiZero wrote:
at least art nora wouldnt be too op

wanna bet (:
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That_Wiesel_Guy
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 8:20 am

Melee homura
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Toilet-Flusher
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PostSubject: Re: ideas for bots,mechanics and weapons   Thu Feb 05, 2015 10:44 am

we need Tim, damn it
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JinNJuice
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PostSubject: Re: ideas for bots,mechanics and weapons   Fri Feb 06, 2015 4:44 pm

Manual aim.
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Axanael
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PostSubject: Re: ideas for bots,mechanics and weapons   Fri Feb 06, 2015 6:43 pm

A rifle with ridiculous bullet travel speed. Only it has to be manually aimed, no lock-on assist or homing.
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Sakura1
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PostSubject: Re: ideas for bots,mechanics and weapons   Fri Feb 06, 2015 8:21 pm

Free 3s Lily Rain Eve
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Wisp
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PostSubject: Re: ideas for bots,mechanics and weapons   Fri Feb 06, 2015 9:55 pm

@Sakura1 wrote:
Free 3s Lily Rain Eve
Yes please. The game's first sniper.

A weapon for support types that places a DoT on a single enemy. Its damage is pretty minor but the more it ticks, the more TGH is drained from the enemy, and the more damage it takes from you and your allies. It's good for when a melee rushes in trying to disturb your healing group.
Alternatively, a special tune-up for LNDs that "marks" a single target. The LND gets increased movement speed when moving towards the marked enemy and will be less likely to get stunned or flinched by it. Good anti-ART.

And if we don't have a "dancer" moe already, we need one. Highly evasive and mobile, large AoE melee attacks, slightly squishy, subpar damage.
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Diabolical
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PostSubject: Re: ideas for bots,mechanics and weapons   Fri Feb 06, 2015 9:59 pm

@Wisp wrote:
And if we don't have a "dancer" moe already, we need one. Highly evasive and mobile, large AoE melee attacks, slightly squishy, subpar damage.
We have one, and her name is Prome. You pretty much perfectly described her, except for the subpar damage line.
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Samui
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PostSubject: Re: ideas for bots,mechanics and weapons   Sat Feb 07, 2015 12:13 am

@Axanael wrote:
A rifle with ridiculous bullet travel speed. Only it has to be manually aimed, no lock-on assist or homing.

Meteora AM2. It has lock-on assist though. :/
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Trill
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PostSubject: Re: ideas for bots,mechanics and weapons   Sun Feb 08, 2015 3:33 pm

A melee land with a main weapon debuff that makes the inflicted target invisible to their entire team and dissapear off their radar, while remaining visible for their team.

remove healers 2015
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