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 ideas for bots,mechanics and weapons

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fggt
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PostSubject: Re: ideas for bots,mechanics and weapons   Sun Mar 16, 2014 5:20 am

@JinNJuice wrote:
AURA bit. Give everyone a way to use the AURA system.

Gwyain Absol SILVER. Shiny.

And enjoy all the fagget airs flying forever with lux BS.
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Shai
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PostSubject: Re: ideas for bots,mechanics and weapons   Sun Mar 16, 2014 5:26 am

@BARILLIAN wrote:
Here's an idea for an event: Cosmic Ark Executions
Content: As Cosmic Ark Elections, but the robot who gets the most votes is removed from the game instead.

Gentlemen, I present the final solution to the Resha question.
More like, to the Eris problem. In case you forgot, Eris won last time we had the option to vote for a robot.
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BARILLIAN
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PostSubject: Re: ideas for bots,mechanics and weapons   Sun Mar 16, 2014 6:33 am

Well, whichever. Both deserve it, anyhow. I don't particularly care as long as I get a commemorative executioner's hood accessory and a cheap and chippy chopper for being in the top 100 during the voting sessions.

After the event is over, you would also get an accessory themed after the winning robot: A 10 cost/1WLK statstick featuring the winner's head on a silver platter!
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Moghul
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PostSubject: Re: ideas for bots,mechanics and weapons   Sun Mar 16, 2014 6:41 am

@JinNJuice wrote:
AURA bit. Give everyone a way to use the AURA system.

Gwyain Absol SILVER. Shiny.

Gwyain Silver doesn't have homing beams.
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StickyKeys
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PostSubject: Re: ideas for bots,mechanics and weapons   Sun Mar 16, 2014 8:06 am

@BARILLIAN wrote:
Here's an idea for an event: Cosmic Ark Executions
Content: As Cosmic Ark Elections, but the robot who gets the most votes is removed from the game instead.

Gentlemen, I present the final solution to the Resha question.

>Implying that C$ has the guts to remove Initium

I think we all know the "investors" wouldn't like that idea.
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JinNJuice
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PostSubject: Re: ideas for bots,mechanics and weapons   Tue Mar 18, 2014 2:31 pm

@fggt wrote:
@JinNJuice wrote:
AURA bit. Give everyone a way to use the AURA system.

Gwyain Absol SILVER. Shiny.

And enjoy all the fagget airs flying forever with lux BS.
Makes up for all of the Aquilia Girls, HD Seraph Crimroses, Monica Gold Wings, Eves, etc.

Okay, for some ideas...

Berylskid's Nitrous Boost should be his exclusive wonder bit instead.
Giganberg's Huge Cannon should be a sub weapon type. Transforming with him is so stupid. He should just sub lockon, prepare the cannon, and fire. It'd be more logical.
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Koiro
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PostSubject: Re: ideas for bots,mechanics and weapons   Tue Mar 18, 2014 5:04 pm

"We already have gay moes so it'd be fair to make gay mechs right?"

which already exist btw
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g-nome
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PostSubject: Re: ideas for bots,mechanics and weapons   Tue Mar 18, 2014 6:02 pm

@Koiro wrote:
"We already have gay moes so it'd be fair to make gay mechs right?"
So said cyberstep, with their lineup of iconic gold mechs with enhanced capacity.
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PostSubject: Re: ideas for bots,mechanics and weapons   Tue Mar 18, 2014 6:30 pm

@Koiro wrote:
"We already have gay moes so it'd be fair to make gay mechs right?"

which already exist btw
"Slowly take away customization options, add more overpowered prebuilds."
Seems fair enough.
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PostSubject: Re: ideas for bots,mechanics and weapons   Tue Mar 18, 2014 7:40 pm

@JinNJuice wrote:
@Koiro wrote:
"We already have gay moes so it'd be fair to make gay mechs right?"

which already exist btw
"Slowly take away customization options, add more overpowered prebuilds."
Seems fair enough.

I don't like that, I want to continue slapping things on my Aquila, Vector, Amateus, Air Raider, Maril March, Crimrose, Misty, etc. It's the only thing that makes this game still fun for me. A locked AM or weapon is okay as long as I can still remove the BS and LG, add a Throwing Lios, Colas, Beers, Pom-poms or two...
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BARILLIAN
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PostSubject: Re: ideas for bots,mechanics and weapons   Tue Mar 18, 2014 7:57 pm

Every month, have a poll on the JPCB website to port one C21 mech to CB

Yeah polls can be rigged but who would care to do it seriously

Also: new Hatigarm, Tesladonna, Psycho Cluster, Pacifar, Snailbot and Lucheer/B. Rina/P. Juana (with updated look like Elme Sary/Arte Maid)
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 12:27 am

Mecha bot/weapon that inflicts increased damage against bots with revenge tunes :3 Doesn't negate their effects if they activate though, just added damage against them.

Anti-Homing Fields (ART exclusive)Also might be nice as a wonder bit. A little like melee anti-homing bit but as a stationary field instead, maybe something like a rouche field, except it would only protect against homing attacks. So gotta aim ...xD

Health Drain Field (SUP exclusive) transfers health from enemy to caster for a short time when afflicted by the status. Idea for a means to make healing offensive..maybe as a wonderbit would be good. Probably would have to have a weakish force to it given the access sup types have to stunning and paralyzing and such.

Melee speed increase bit (LND exclusive) Temporary boost to swing speed and such for melee attacks. Most melees would benefit from this, some have strong attacks or strong weapons but terrible speeds.

Mobility Exchange bit (AIR exclusive) Switches FLY stats to WLK and vice versa, might be useful for air melees wanting to go after ARTs or for the sake of mobility. A lot of airs tend to have a high fly stat and this is one idea to capatilize on that.


Mecha Artillery bot that launches hidden traps on the ground exclusively to inflict damage and statuses of some sort. Longish range of maybe 300-330 or so for setting traps. Maybe a disorder trap with a wide-ish splash, and for damage some blast type trap that explodes vertically. They would be hidden like arena traps in that they can't be seen by enemy until one of them gets near or sets it off. The traps would have some sort of timer too so that they're not forever hiding somewhere and they disappear when their time runs out.


Last edited by Yggdroid on Wed Mar 19, 2014 12:33 am; edited 1 time in total
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fggt
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 12:32 am

Time for a little more serious:
- Custom weapon order: Add a drop list next to parts, so you can choose the order of them will be showed (and if possible, disable which one you don't need). For example: HD-->BD-->AM1-->AM2-->WP...
http://puu.sh/7AYhZ.png
- Revamp quest and mission system aka PVE (too many thing to say here).
- More skinning tools.
- More map edit tools (custom mission and quest, seem impossible though).
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 1:04 am

Moe versions of old mechs, like Beezle, with detachable parts. Also make the fangirls' parts detachable.
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 3:14 am

Homing Laser Body parts and guns
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 3:48 am

@StickyKeys wrote:
@JinNJuice wrote:
@Koiro wrote:
"We already have gay moes so it'd be fair to make gay mechs right?"

which already exist btw
"Slowly take away customization options, add more overpowered prebuilds."
Seems fair enough.

I don't like that, I want to continue slapping things on my Aquila, Vector, Amateus, Air Raider, Maril March, Crimrose, Misty, etc. It's the only thing that makes this game still fun for me. A locked AM or weapon is okay as long as I can still remove the BS and LG, add a Throwing Lios, Colas, Beers, Pom-poms or two...

Yes, finally. Someone that agrees with me. People are so worried about making gay builds, but they so easily forget about the already gay prebuilds. There are going to be fag bullshit. They should at least have us build fag bullshit instead of giving us a chance to obtain one to begin with.
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 6:31 am

the answer to the game being bad is never to add more of the things that made it bad to begin with.
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 10:49 am

@StickyKeys wrote:
Also make the fangirls' parts detachable.
They are actually (supposedly) real girls instead of some humanoids Surprised
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g-nome
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 7:20 pm

The fangirls are humans, yes.

Their parts still break though.
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 7:34 pm

@beccadmgirl wrote:
@StickyKeys wrote:
Also make the fangirls' parts detachable.
They are actually (supposedly) real girls instead of some humanoids Surprised

Fine.

I wish they retcon the damn lore and make the fangirls humanoid.

Also in the retcon, Soljeter Girl is Mecha Jetter Girl's elder sister, Zero Saber Girl is actually a Zero and Destructor Girl went pants on retarded and equipped HD Bazooka and Railgun AMs.
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 8:09 pm

So this game does support guro
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 8:27 pm

galaxina break
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 9:32 pm

@Koiro wrote:
So this game does support guro
Oh no, Destructor Girl should equip the bazooka HD as a hat. Kind of like that Cannonballer accessory, except it actually shoots.

Also, the regular girls are probably also robots in this universe. Kingyo is mentioned to be rare for being fully organic and robots with too much Zias cells in them are said to be unfit for combat, so they fill the civilian roles.

Also:
Nitro boost bit - LND/SUP, hastes you and decreases boost gauge consumption while boostrunning. No flight while active, but hopping is ok.
Voodoo bit - ART/SUP, 100 HP, any damage on the bit is reflected to their owner. Watch where you're shooting.
Daemon warp bit -  AIR/SUP, activate to set a circle, you teleport back to your circle when you deactivate bit, or when it runs out.
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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 9:58 pm

@BARILLIAN wrote:
@Koiro wrote:
So this game does support guro
Oh no, Destructor Girl should equip the bazooka HD as a hat. Kind of like that Cannonballer accessory, except it actually shoots.

More like a HDJ than an accessory. Heck I'd even settle to having her shoulder launchers shoot Zooks along with the sub AA because a zook on DG's head looks silly.

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PostSubject: Re: ideas for bots,mechanics and weapons   Wed Mar 19, 2014 10:40 pm

Permanent extra cartridges of Accel Roll, Air Loop, Assault Step, etc.
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