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 Strike Vector (Shoots CB out of pace.)

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rei_hunter
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PostSubject: Strike Vector (Shoots CB out of pace.)   Mon Jan 13, 2014 9:14 am



holyshitbeta.
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Mon Jan 13, 2014 9:19 am

reminds me of ace online, somewhat.
definitely gonna try it
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Mon Jan 13, 2014 10:09 am

It's not that much like CB.

I see no cuteness.
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Mon Jan 13, 2014 10:30 am

galaxina wrote:
It's not that much like CB.

I see no cuteness.

its not the cuteness that makes the difference, its the gameplay. from the looks of it, it isnt very similar, though. that much seems right.
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Mon Jan 13, 2014 1:52 pm

That looks fucking dope.
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Mon Jan 13, 2014 3:40 pm

I don't say it doesn't look cool and such, but I find it hard to compare this to CB.
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Mon Jan 13, 2014 5:35 pm

Hitscan weapons? Really?
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Tue Jan 14, 2014 6:26 am

WOW looks like ACE COMBAT.

i will try this game.
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Tue Jan 14, 2014 6:45 am

Zooming planes... gunfire

not so motivated
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Sun Jan 19, 2014 6:24 am

Hmm makes me think of strike suit zero which I should really play more

With a distinct old school feel, reminiscent to games such as Quake 3 and Unreal Tournament...WHY THE FUCK IS A SPACE SHOOTER COMPARING ITSELF TO ARENA SHOOTERS.

Last I checked the last arena shooter ever made was the rise of the triad remake. Released this summer, And load out coming in a few weeks.



They made it third person shooter to be easier for noobs but its defiantly plays like a arena style shooter.



Strike vector not a arena shooter at all I do not liksee why it is listed as one I will give it a try tho.
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Tue Jan 28, 2014 1:51 pm

This game is now available on Steam. With a 20% discount.

For anyone that cares.
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Sun Feb 02, 2014 2:19 am

yo this looks mad good
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Sun Feb 02, 2014 11:23 am

Damn this shit looks ballin'
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Tue Feb 04, 2014 10:51 pm

bought and played it for a bit...

killing people don't need all that much skill (didn't feel different than normal fps and cosmic break; aim shoot, repeat, duh)

knowing the map and dodging the terrain is where majority of the new skill you need to learn. Most people have low score because everyone keep flying into terrain and die, and to get score you kind of have to lure people to open area so they don't suicide before you get to kill them.

for so called brutal aerial fps... the amount of things you do at once aren't that much. (decently low APM)

then there are bugs, like all small developer games.

Think of it like mario game... the enemy are all piss easy, it is those cliff block that require your concentration and caution.

If you expect it to be mega man zero or bullet hell games where it is actually brutal and you have to worry about a lot of things; then you will probably be disappointed at the current state of the game.
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PostSubject: Re: Strike Vector (Shoots CB out of pace.)   Mon Feb 10, 2014 3:37 am

@fhoeng wrote:
bought and played it for a bit...

killing people don't need all that much skill (didn't feel different than normal fps and cosmic break; aim shoot, repeat, duh)

knowing the map and dodging the terrain is where majority of the new skill you need to learn. Most people have low score because everyone keep flying into terrain and die, and to get score you kind of have to lure people to open area so they don't suicide before you get to kill them.

for so called brutal aerial fps... the amount of things you do at once aren't that much. (decently low APM)

then there are bugs, like all small developer games.

Think of it like mario game... the enemy are all piss easy, it is those cliff block that require your concentration and caution.

If you expect it to be mega man zero or bullet hell games where it is actually brutal and you have to worry about a lot of things; then you will probably be disappointed at the current state of the game.

1. Killing people doesn't need much skill if you're against newbies or bad players. Pretty much like any other game, when you fight the good players it needs skill. Thats pretty much how it works in.. almost any game.

2. I dont see why the word brutal = high APM, this definitely is not starcraft. Can tell this without playing the game. It can be brutal in different other ways.

3."Think of it as a mario game", nope false analogy. Again back to point number 1 enemies are not piss easy if they know what they are doing and i dont really see how this is related in any way to mario.

4. Bullet hell games or mega man zero are not that brutal (Opinion). Another thing is i can pretty much know what to expect by just watching videos of it and it is pretty obvious that its not megaman or touhou.

To sum it up, you dont really have enough experience to make a good judgement. Saying that it doesn't need skill is pretty ignorant? and arrogant. Can take that as your first impressions i guess, they are not true though. Maybe play it more to make better judgement ^^
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