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 21-11-2013 Update - Early Heads-Up (new moes!)

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God is a Cat Girl
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21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 Empty
PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 12:50 pm

@Kuzuha wrote:
@God is a Cat Girl wrote:
@Kuzuha wrote:
Kagura Retrib path...?
Nuisance? There's plenty of non zero like that.
AG overranging like mad can be a Nuisance, so can steal boost, or a flamethrower.

Momiji is really good, but I wouldn't call her broken.
One route gives you a really shitty hit register that forces you to play in a strict way, that still doesn't guarantee that it register. Wind path has pretty low force, and ammo isn't the best either, being tec based it makes the melee a lot weaker.
Those things however make her seem weaker than she should be.

Sup Zeros? Lel who? (Resha can be great, but no one really uses her except like, 1 person, which I dunno who it is. I don't even know what Eris does since I rarely ever saw one, or noticed her even.)
Melee school Eve? Only people that warp and have a lagshield with the size of Saturn can do anything with her.

I'd actually like to have another Kagura to try her other path. Because CS is dumb and won't sell us the cart reset for them.
Kagura Retribution path require manual aiming. She can be annoying versus airs as this path gives damage but in this meta where everywhere is auto aim, autoplay and alphags galore, you'd have a difficult time using her. That's just my opinion anyway.
Well, yeah, I know what she does. And being an art she should deal with airs. I just never actually tried that path.
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XiaoFu
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21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 Empty
PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 12:58 pm

This update needs x2 points campaign for parts.jpeg
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God is a Cat Girl
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21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 Empty
PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 1:03 pm

50% offers plos.
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+RedCobra+
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21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 Empty
PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 2:44 pm

the new zero using mind control, but lets call it a ability make enemy to your ally team. ( FUN FUN FUN ).

*sample : alpha team and beta team 15 VS 15 or 30 vs 30.

if that mind control area effect ( take half mind controlled member 1 or 5  from long distances ) this game will be chaos, making team number not balances.

i hope C$ not make that ability so cancerous area effect or last long negative de~buff effect.


note "shop version maybe weaker and dont have some parts"

then who will you mind control ?
1. xLOL.
2. Hikaru.
3. Winty cha~ma.
4. CAV.
5. other.

( Hmm think about it ? this also make weaker team strong if you mind control Op players from your enemy. ).
Ahue ahue ahue ahue ahueeeeee Twisted Evil .
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Kuzuha
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 3:19 pm

Cobra76 wrote:
the new zero using mind control, but lets call it a ability make enemy to your ally team. ( FUN FUN FUN ).

*sample : alpha team and beta team 15 VS 15 or 30 vs 30.

if that mind control area effect ( take half mind controlled member 1 or 5  from long distances ) this game will be chaos, making team number not balances.

i hope C$ not make that ability so cancerous area effect or last long negative de~buff effect.


note "shop version maybe weaker and dont have some parts"

then who will you mind control ?
1. xLOL.
2. Hikaru.
3. Winty cha~ma.
4. CAV.
5. other.

( Hmm think about it ? this also make weaker team strong if you mind control Op players from your enemy. ).
Ahue ahue ahue ahue ahueeeeee Twisted Evil .
Based on the majority of the playerbase, it's going to be:

1. xLol
2. Hikaru
3. other (the obvious fag spammers)

And any player using bots doing major damage to a team.

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Yggdroid
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21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 Empty
PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 3:22 pm

I'm curious if there's new non-moe bots too D: Hopefully someone posts the contents of new gara quickly tomorrow when it updates Surprised

Sitting on some Rt that I might use on it or go back to mega gara hoping to finally get a ragna barret or a grand dugdriver
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God is a Cat Girl
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 3:38 pm

@Yggdroid wrote:
I'm curious if there's new non-moe bots too D: Hopefully someone posts the contents of new gara quickly tomorrow when it updates Surprised

Sitting on some Rt that I might use on it or go back to mega gara hoping to finally get a ragna barret or a grand dugdriver
You mean after tomorrow.
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That_Wiesel_Guy
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 3:48 pm

Fanime Waitresses.
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Tuskin
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 3:59 pm

1) Shop won't have conversion parts needed to make the robot work as intended. Enjoy your genderswap Leon.
2) They haven't mentioned what older humanoids are going to get released for UC next. Probably Melfi/Elisa or Sugoi gara. Expect the actually strong stuff to be out by December's second week.
3) Mind control is going to get so buggy you guys better stay off playing it until friday (after they release an "emergency patch").

And add weekly garas and you have a very dry winter. I hope they put up a gold rush or something.

Spoiler:
 
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Shai
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 4:15 pm

Why does it feel like CS is like shutting down?

Suddenly putting a lot of stuff in shop for UC.
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Yggdroid
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 4:19 pm

@God is a Cat Girl wrote:


Sitting on some Rt that I might use on it or go back to mega gara hoping to finally get a ragna barret or a grand dugdriver
You mean after tomorrow.[/quote]
Well with the time differences and all it's going to be around afternoonish here in the US of Wednesday when Japan updates
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paladin7378
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 4:32 pm

@Shai wrote:
Why does it feel like CS is like shutting down?

Suddenly putting a lot of stuff in shop for UC.
i dont think they are since all they have to do release new moes/bots which takes 1 nerd to draw and 1 nerd to code. So there is no way CS is shutting down.

There will always be retard like me who buy virtual goods, so i dont think they will shut down anytime soon since it's basically auto-pilot cash maker.
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God is a Cat Girl
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 4:34 pm

On some parts it might as well be Thursday.
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XiaoFu
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 5:08 pm

tuskin's idea best idea
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BARILLIAN
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 5:49 pm

Cobra76 wrote:
who will you mind control ?
1. xLOL.
2. Hikaru.
3. Winty cha~ma.
4. CAV.
5. other.
Clearly you should control one of these lagging Sylvias and go on magical adventures with 40 second airtime meleecopters.

People poke fun at Tunco for lagging but at least he mostly stays on the ground and is unlikely to teleport through cave ceilings.
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Tuskin
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 5:57 pm

Arathi Basin 4 lyfe.
https://www.youtube.com/watch?v=-f9FPqMm6ic


Last edited by Tuskin on Tue Nov 19, 2013 6:11 pm; edited 1 time in total
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Gerrion
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 6:01 pm

@Tuskin wrote:
Arathi Basin 4 lyfe.
Don't forget Alterac Valley's dwarf base bridge or Eye of the Storm Razz 

And the one i'd pick to mind control would be Koi. Watching his high cost robots fall to their doom, or waltz him (or any unfortunate mellee) into a pond while arts and airs take all sides with their aims ready Twisted Evil


Last edited by Gerrion on Tue Nov 19, 2013 6:04 pm; edited 1 time in total
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God is a Cat Girl
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 6:02 pm

@BARILLIAN wrote:
Cobra76 wrote:
who will you mind control ?
1. xLOL.
2. Hikaru.
3. Winty cha~ma.
4. CAV.
5. other.
Clearly you should control one of these lagging Sylvias and go on magical adventures with 40 second airtime meleecopters.

People poke fun at Tunco for lagging but at least he mostly stays on the ground and is unlikely to teleport through cave ceilings.
There aren't as many caves as there is ground to go underneath.
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BARILLIAN
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 6:33 pm

Tunneling melees aren't that bad, really, since at least you can aim at the things and hope that they decide to materialize at the spot you're shooting. You can't do that nearly as well when the resident Jacecopter is hugging the ceiling instead of the floor.

But that reminds me, I really wouldn't mind literal tunneling as a mechanic. It would be one of these guard skills that you use to retreat or get into melee range, kind of like Chain Guard/Rejection/Ouka and Sylvia guards, except much classier because you tunnel underground to do it. As a special ability, it could even make you pass some walls. Or maybe it couldn't because game mechanics, I have no clue how this game is coded.

You could even pull Darkness Hide sort of dickery by burrowing under the powerspot with your diggerbot, which can't be hit because it's underground, but can still pop up anytime for some pain if some artillery bumbles into the ambush spot. Kind of like a robot-shaped trap.

So yes, guard-analog tunneling and stationary-but-invulnerable burrowing skills could be cool. Too bad they would potentially clash with the pit mechanics, unless the "burrowing" is aesthetic only and your hitbox vanishes during its animation.
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fggt
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21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 Empty
PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 7:19 pm

@Tuskin wrote:

3) Mind control is going to get so buggy you guys better stay off playing it until friday (after they release an "emergency patch").

And add weekly garas and you have a very dry winter. I hope they put up a gold rush or something.

Spoiler:
 
It took them months to fix machina, and she is still buggy.
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zerocl
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 8:41 pm

Machina forever glitched
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homin
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 9:27 pm

@Gerrion wrote:
...
And, from what i've checked, while both will be in their garapon, at least one of them (can't confirm if it's the case for both) will be ... argh, this is too much for me ... i have to say it .... URGH .... avainable in the shop for 150k UC/100 Rt, with different hair color & number of slots.
...
Confirmed, both of them will be on the shop.

Cosmicbreak JP NEWS wrote:
「アルシー・リベット」と「ヴァネッサ・バトロス」は、
同日に追加されるガラポンのラインナップに登場する他、
ショップにて100Rt及び150,000UCで販売をいたします!
※販売方法によって、スロット数・ヘアカラー・コンバージョンパーツが異なります。
Google Translated wrote:
And "Arsizio rivet", "Vanessa Batorosu" is
Addition to appearing in the lineup Garapon to be added on the same day,
I will sell at 150,000 UC and 100Rt and shops!
※ by sales method, the number of slots, hair color conversion parts are different.
As the translation said. Both of them will be add to the shop on the same day they added into the garapon.

This is good.... I think? (Atleast we can use their zero ability)
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Stickboy
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 9:37 pm

reignition step, what
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LazFlamme
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 10:23 pm

@Shai wrote:
Why does it feel like CS is like shutting down?

Suddenly putting a lot of stuff in shop for UC.
They're doing this because they no longer need to earn (that much) money. After all, they're already millionaires thanks to the Garapon.
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fggt
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PostSubject: Re: 21-11-2013 Update - Early Heads-Up (new moes!)   21-11-2013 Update - Early Heads-Up (new moes!) - Page 2 EmptyTue Nov 19, 2013 11:34 pm

Actually i dont see anything like mind control in the skill charts, unless it is the kanji word that i dont know. We had too much experience with gerrion's fail translation anw.
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