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 Onigiri Chaos Room Guide

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LazFlamme
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PostSubject: Onigiri Chaos Room Guide   Sun Aug 11, 2013 6:39 am

The Onigiri Chaos Room is a special room launched to commemorate Onigiri's first alpha test. It's about a lot of players (40 max) against AIs.

This room follows this pattern while the battle is ongoing:
1. Darumas appear everywhere, and players rush everywhere to bust 'em up.
2. Benkei appears and directs every projectiles from the players onto him.
3. Benkei dies. Odin immediately appears and becomes the center of attraction (well, for most players).
4. As soon as Odin's HP drops to approx. half his initial HP [citation needed], he summons 4 Chaos ports in the form of swords on the battlefield for players to destroy.
5. The swords are destroyed, followed by Odin himself. Game-set.

After playing in this room for a while, I noticed a way for easy high-scores. Of course, this depends on your type of robot. Here's how:
1. Take AT LEAST 1 RANGED WEAPON. You wouldn't wan't to risk melee-ing both Benkei and Odin, they're both close combat badasses.
2. Take AT LEAST 1 MELEE WEAPON. While melees are not recommended on both Benkei and Odin, use it to kill the far weaker Darumas.
3. Keep your distance from both Benkei and Odin. They can instantly inflict a lot of damage at a wide radius, and both can inflict status problems.
4. Conserve your ammo. Don't waste your guns on Darumas.
5. If you're a supporter, make sure you're a healer (Medicball, Regina Winberrl, etc.). Sure, you may jam them (using Pulsardio, Nicole Malice, etc.), but it won't earn you scores.
6. Focus on the Darumas for the Destroyer award (i.e. mass kill).
7. Dodge all Fire Pillars. There's no body of water around.
8. If Benkei or Odin stops moving, back off. It's a sign telling us he's going to attack.
9. WHATEVER YOU DO, DO NOT STAY IN FRONT OF BENKEI AND ODIN!!

Here's the tricky part (recommended for non-Rt users only):
1. DON'T attack Benkei, unless you're absolutely sure you are the one that deals the final blow.
2. DON'T attack Odin before he summons the swords. Continue focusing on the Darumas.
3. Destroy the swords before attacking Odin. The swords make Odin invincible as long as they're there (Chaos ports, remember?), so no point in wasting ammo.

Darumas:
There are a total of 3 different Darumas that will spawn in the room. Each of them represent a robot size, and could be easily distinguished.
1. Gloom Daruma - Most frequently spawned. Red in color. Small. Having the least amount of HP, they're still hard to hit because of their speed and agility.
2. Pain Daruma - Moderately spawned. Green in color. Slightly bigger than Gloom Darumas. Have a moderate amount of HP.
3. Life Daruma - Least frequently spawned. Yellow in color. Huge. Slow, but have a large amount of HP.

Status problems:
1. Benkei - Shock: Prevents usage of all sub weapons (swords, missiles, poses, etc.).
2. Odin - Support Rejection: Prevents receiving support (All Guard, Auto Repair, Crimson Veil, etc.). [citation needed]

Spawn points (marked in green):
1. Darumas - scattered throughout the map
2. Benkei - slightly above the middle of the map

3. Odin - way on top of the map

4.Odin's swords - two at either top corners, two at middle of both sides


Miscellaneous:
Himmel wrote:
GM Ramune likes to join randomly. He then spawns mobs that aren't supposed to be in the room, but this isn't really part of the mission and usually won't make it that much harder.
@durrp wrote:
1. The Darumas seem to prioritize slow or non-moving targets. They also tend to swarm the stationary turret bits more often.[citation needed]
(My note: And sometimes I assaulted several Darumas while running only to have them run to a gunner or a support unit. Also, Darumas often target the healer with his/her Repair Bit activated if there's a healing crowd.)
2. For some strange reason, the Bomb Launcher deals roughly double the usual expected damage against bosses. But as per boss damage-reducing mechanic, It'd be better to use it when there's not many people hitting the boss.[citation needed]
3. The northeastern part of the map seems to be the favored spot for "farmers".
(My note: The northeastern part is one of the swords' spawn points and probably one of the most concentrated Daruma spawn point. Probably not, but still the easiest to find though. I once found a player surrounded by six, and I also got five myself.)
4. When Benkei's HP is down to half, there's a chance he'd inflict some nasty "repeat stun/flinch" debuff (by conjuring three large shockballs from above, slowly falling in front of him).[citation needed]
5. When confronted by Odin's standard 3-swings, the best course of evasive action is to move towards and through him; his gigantic swinging lunge would actually cause him to miss if you just did that, as opposed to sidestepping (a good chance you'd still get clipped) or moving away (heavens forbid!). Plus, there's that huge time interval between the swings you could watch out for.
I previously wrote:
9. WHATEVER YOU DO, DO NOT STAY IN FRONT OF BENKEI AND ODIN!!
6. Sniper Rinka is a poor choice of bot for his room. Unless you've got some trusted melee and support buddies to babysit you while you attempt to snipe a couple of huge yet incredibly mobile opponents, there's no viable reason to use her there.[citation needed]
7. Odin's infinite-ranged "wind slash" attack appears to be blast-based; More often than not, my AIR units receive far more damage (90+) from it than my other unit types.[citation needed]
Disclaimer:
This guide is for use on Cosmic Break Fan Forum only. No section of this guide can be used without my permission. This includes, but is not limited to copying onto another post, making links to this guide, including parts of this guide in your own, or making reference to any material contained within. Otherwise, the Blue Gale will personally deliver a stab/kick to you with her famed lance/booster.

Credits:
Cyberstep - for creating the game
This forum - for providing a place for this guide
Me - for writing this guide
Himmel - for providing information
durrp - for providing more information


Last edited by LazFlamme on Sat Aug 17, 2013 9:59 am; edited 11 times in total
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Leriel
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PostSubject: Re: Onigiri Chaos Room Guide   Sun Aug 11, 2013 7:45 am

WOW! Awesum guide Miss LazFlamme, very informative and its not arbitrarily written like some players. Pretty amazing guide for a 13 year old teenager. Would read another guide again, 10/10. Deal with it
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Zwiebel Force
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PostSubject: Re: Onigiri Chaos Room Guide   Sun Aug 11, 2013 9:13 am

The swords make Odin invincible as long as they're there. They're really just Chaos Ports.

I'd also recommend you to ignore the Darumas completely, with the exception of the first wave, none of them need to be taken down I think.

I usually just alphag and leave the Darumas to these players who forgot any unit but Eris/Ivis/etc.
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udon-GE
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PostSubject: Re: Onigiri Chaos Room Guide   Sun Aug 11, 2013 9:40 am

nice guide

btw be careful with sudden non-onigiri room mobs, mostly Rudlus

only Ramune like to spawn that mobs
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LazFlamme
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PostSubject: Re: Onigiri Chaos Room Guide   Sun Aug 11, 2013 10:22 am

Edited Very Happy 

Also...
@udon-GE wrote:
nice guide

btw be careful with sudden non-onigiri room mobs, mostly Rudlus

only Ramune like to spawn that mobs
What non-Onigiri mobs? Never heard of 'em. Can anyone please kindly provide information on them?


Last edited by LazFlamme on Sun Aug 11, 2013 11:12 am; edited 1 time in total
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Zwiebel Force
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PostSubject: Re: Onigiri Chaos Room Guide   Sun Aug 11, 2013 10:43 am

It's not really that important. GM Ramune just likes to join randomly. He then spawns mobs that aren't supposed to be in the room, but this isnt really part of the mission and usually won't make it that much harder.
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LazFlamme
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PostSubject: Re: Onigiri Chaos Room Guide   Sun Aug 11, 2013 11:12 am

Edited Very Happy
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+RedCobra+
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PostSubject: Re: Onigiri Chaos Room Guide   Sun Aug 11, 2013 11:49 am

Great Guide, Thank you soooo much Laz sensei >.<)/.
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Koiro
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PostSubject: Re: Onigiri Chaos Room Guide   Sun Aug 11, 2013 2:45 pm

Great guide.

Thanks a lot, now I know where Odin's swords are located.
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Axanael
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PostSubject: Re: Onigiri Chaos Room Guide   Mon Aug 12, 2013 1:19 am

Alternatively, you can bring straight up triple melee commando, farm darumas, and get Game Warrior
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Magna.Zero
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PostSubject: Re: Onigiri Chaos Room Guide   Mon Aug 12, 2013 2:08 am

I brought 3 melees yesterday (Jace, Fencer, Baron FF)

and not a single GW was given ;__;

but I agree that melee bots score higher than others
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Axanael
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PostSubject: Re: Onigiri Chaos Room Guide   Mon Aug 12, 2013 2:13 am

@Magna.Zero wrote:
I brought 3 melees yesterday (Jace, Fencer, Baron FF)

and not a single GW was given ;__;

but I agree that melee bots score higher than others
I GWed multiple times just with fencer with random tunes w0t
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Magna.Zero
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PostSubject: Re: Onigiri Chaos Room Guide   Mon Aug 12, 2013 2:28 am

lol

looks like I can't right click properly :v
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Zwiebel Force
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PostSubject: Re: Onigiri Chaos Room Guide   Mon Aug 12, 2013 9:08 am

>hunting titles in PvE rooms
Is that supposed to be a joke? ö.ö
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PostSubject: Re: Onigiri Chaos Room Guide   Mon Aug 12, 2013 2:05 pm

Title hunting is fun Surprised
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PostSubject: Re: Onigiri Chaos Room Guide   Mon Aug 12, 2013 3:39 pm

Is this where people are getting Odin swords? Also, what precisely do they do?
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Koiro
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PostSubject: Re: Onigiri Chaos Room Guide   Mon Aug 12, 2013 4:38 pm

@Zwiebel Force wrote:
>hunting titles in PvE rooms
Is that supposed to be a joke? ö.ö
Yo I always thought if you scored higher then you'd have a higher chance of gettin dem drops
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PostSubject: Re: Onigiri Chaos Room Guide   Mon Aug 12, 2013 4:41 pm

Koiro10 wrote:
@Zwiebel Force wrote:
>hunting titles in PvE rooms
Is that supposed to be a joke? ö.ö
Yo I always thought if you scored higher then you'd have a higher chance of gettin dem drops
This has always been a very contentious topic, however, the lack of data makes it very difficult to debunk the idea that higher scores garner better drops. At best, I'd say it's likely that score has some effect on what kind and how many drops you get from any mode. However, without hard evidence, it's virtually impossible to tell.
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Koiro
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PostSubject: Re: Onigiri Chaos Room Guide   Mon Aug 12, 2013 5:56 pm

@KidGlitch wrote:
Koiro10 wrote:
@Zwiebel Force wrote:
>hunting titles in PvE rooms
Is that supposed to be a joke? ö.ö
Yo I always thought if you scored higher then you'd have a higher chance of gettin dem drops
This has always been a very contentious topic, however, the lack of data makes it very difficult to debunk the idea that higher scores garner better drops. At best, I'd say it's likely that score has some effect on what kind and how many drops you get from any mode. However, without hard evidence, it's virtually impossible to tell.
Oh, I see.
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PostSubject: Re: Onigiri Chaos Room Guide   Mon Aug 12, 2013 9:16 pm

Well, like what KidGlitch said...

I once got the 3rd rank using Baron FF, dealt 2500-ish (melee) damage, 0 cost, but no titles, and only got Coin + Ballot (1 each). Still no Odin's Sword lel.

Best I got were Throwing Darumas (1-3 slots).
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PostSubject: Re: Onigiri Chaos Room Guide   Tue Aug 13, 2013 12:08 am

Koiro10 wrote:
@KidGlitch wrote:
Koiro10 wrote:
Yo I always thought if you scored higher then you'd have a higher chance of gettin dem drops
This has always been a very contentious topic, however, the lack of data makes it very difficult to debunk the idea that higher scores garner better drops. At best, I'd say it's likely that score has some effect on what kind and how many drops you get from any mode. However, without hard evidence, it's virtually impossible to tell.
Oh, I see.
Do you? Or does my elevated diction and insurmountably gargantuan repertoire of scathing and quasi-facetious retorts substantially impair your cranial faculties and other means of attaining non-superficial comprehension of the often esoteric topics that I decide to grace with my sage rumination?


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Axanael
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PostSubject: Re: Onigiri Chaos Room Guide   Tue Aug 13, 2013 12:29 am

I got GW 4 times in a row

no Chaos Drops, but 2 of those GWs, I got 4 Summer Angel Coins, 1 I got 3, and 1 I got 1

doesnt seem to matter to me
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Obi-Wan-Kenobi
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PostSubject: Re: Onigiri Chaos Room Guide   Tue Aug 13, 2013 1:47 am

@LazFlamme wrote:
The Onigiri Chaos Room is a special room launched to commemorate Onigiri's first alpha test. It's about a lot of players (40 max) against AIs.

Here's the tricky part (recommended for non-Rt users only):
1. DON'T attack Benkei, unless you're absolutely sure you are the one that deals the final blow.
2. DON'T attack Odin before he summons the swords. Continue focusing on the darumas.
3. Destroy the swords before attacking Odin. The swords make Odin invincible as long as they're there (Chaos ports, remember?), so no point in wasting ammo.

By the way, this guide is written based on my own experience, so feel free to point out any errors.

Extra note:
Himmel wrote:
GM Ramune likes to join randomly. He then spawns mobs that aren't supposed to be in the room, but this isn't really part of the mission and usually won't make it that much harder.
Credits:
Cyberstep - for creating the game
This forum - for providing a place for this guide
Me - for writing this guide
Himmel - for providing information
You missed keeping the distance from Odin when HP near half to prevent bein hit by Odin Spear attack and Charged sword attack, or you might just run away when Odin its charging those attacks in Mid-Air

talking about Ramune, each time he gets in we almost lose Chaos rooms, he likes spawn dangerous mobs (the Hipporoid/one of the ARKs)

Other thing, Ivis players abusing of Crimson Veil, getting killed for that
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Koiro
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PostSubject: Re: Onigiri Chaos Room Guide   Tue Aug 13, 2013 7:14 am

@KidGlitch wrote:
Koiro10 wrote:
@KidGlitch wrote:
This has always been a very contentious topic, however, the lack of data makes it very difficult to debunk the idea that higher scores garner better drops. At best, I'd say it's likely that score has some effect on what kind and how many drops you get from any mode. However, without hard evidence, it's virtually impossible to tell.
Oh, I see.
Do you? Or does my elevated diction and insurmountably gargantuan repertoire of scathing and quasi-facetious retorts substantially impair your cranial faculties and other means of attaining non-superficial comprehension of the often esoteric topics that I decide to grace with my sage rumination?


:I
Yes
I understood what you said.
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kyarashotgun
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PostSubject: Re: Onigiri Chaos Room Guide   Tue Aug 13, 2013 8:07 am

Koiro10 wrote:
@KidGlitch wrote:
stuff
:I
Yes
I understood what you said.
He can't even into training arena.
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