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 Rt trading

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exoakutsu
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PostSubject: Rt trading   Thu May 02, 2013 9:15 pm

Rt trade ideas

I know this topic has come up many times over and over again, but here are my thoughts and opinions on how cs should go around with this topic.

First off, let me explain to people why rt trading isn’t allowed in the first place. Firstly, scamming is a frequent happening within cs, thus there would be many people that would scam rt items off of unsuspecting people. Secondly, account spammers liter the game so frequently that they would benefit from such rt trading the most for almost no cost.
So, here is my list of theoretical proposals to rt trade. It should be note, this will not happen. These are simply my ideas on the topic that I have accumulated over time.

1. Rank restriction, star rank and above. Obvious reasons for this.
2. Rt items can only be traded with an equivalent part. Ex: robo parts for robo parts, arms for arms, weapons for weapons, cores for cores, moe bodies for moe bodies, rt art moes for rt art moes etc. This part is needed in order to make semi equal trades so that people simply couldn’t cheat the trades system by trading an rt marils leg for a resha bd.
3. Players can only trade once a month and all trades must be acknowledged by a GM. Once again, to make things fair.
4. You can only trade with one person/IP address only once. Ex: my IGN: exoakutsu could only trade an rt item with say ZeroCL only once. This is to avoid people with multiple accounts sending everything to one account.
5. Players that have had previous misdemeanors and/or have had a temporary ban are not allowed to do rt trading. Shame on you for doing something bad.
6. Players can only trade rt items if they PAYED X amount of cash in game. (Note this one is up for serious debate). Or--
7. Players can only trade certain parts if they have PAYED X amount of cash in game. EX: players could only trade rt moe BDs if they charge say, 300 dollars in total for their whole time playing in the game. Whereas if you want to trade rt weapons, it would only cost say, 50 dollars for their whole time playing.
8. All traded parts or BDs will lose all their tunes and levels will be set back to zero. Plus, all parts and BDs will be reduced to 1s. If the rt item only has 1s, it will remain at 1s. (This one would significantly reduce the usefulness of trading over rolling actual gara).
9. Rt trading costs a minimum of 5rt per item trade. This cost will scale up depending on the rarity of the item.

Once again, these are just theoretical ideas. I am open to other ideas and love opinions as long as they are not negative. And just to let people know, account spammers, you specifically are the reason in my opinion why we don’t have rt trading. The above ideas will never be implied because CS is too ignorant and ego centric to change their ways. A great example is not telling us why we can’t access the CBEN commu on their website.
Thanks for reading, faggotexo =_=
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Poppet
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PostSubject: Re: Rt trading   Thu May 02, 2013 11:27 pm

Too complicated; won't work. Apply Occam's razor.

Implement rt trading, impose less than generous flat rt tax on everything, make fortune on things you already sold, playerbase gets what they want and enjoys the game more, ????, Profit!?
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rei_hunter
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PostSubject: Re: Rt trading   Fri May 03, 2013 12:14 am

BTW. THere's a thing called Gifting, in where you can purchase RT Robots, UC Weapons, UC Robots... and then send them to other people, with +20% charge.

Cosmic Break English Server does not have this function.
Europe's too early for it, but KR, TW, and JP has it.

So yeah, before any RT Trading Commences... get them to activate RT Gifting first.
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nzlk
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PostSubject: Re: Rt trading   Fri May 03, 2013 1:17 am

Rank restriction: CROWNS ONLY
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zerocl
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PostSubject: Re: Rt trading   Fri May 03, 2013 1:37 am

nzlk wrote:
Rank restriction: CROWNS ONLY
Personally, Sunstar rank is already a fair enough level of autism.

This shit should be implemented like, one time per year, with a limit for robots and weapons (say, maximum 5 locked robots, 10 weapons, 10 parts, 5 cores, etc.) and with private trades.

Dreaming is free ok

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Zwiebel Force
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PostSubject: Re: Rt trading   Fri May 03, 2013 3:35 am

nzlk wrote:
Rank restriction: CROWNS ONLY
We had that discussion a year ago or such in the commu. They came to the conclusions that this restriction would be CBs "Game Over" button.

If crown should be allowed anything, i should be a union transferation (I want to go to da pruttah BRD area and visit Big Master Sexy Dracken in the DOS area e,e)
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AnTi90d
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PostSubject: Re: Rt trading   Fri May 03, 2013 4:21 am

Zwiebel Force wrote:

If crown should be allowed anything, i should be a union transferation (I want to visit Dracken in the DOS area)

No one hangs out in the main Dostrex area except for Tacos.
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Aria
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PostSubject: Re: Rt trading   Fri May 03, 2013 4:27 am

AnTi90d wrote:
Zwiebel Force wrote:

If crown should be allowed anything, i should be a union transferation (I want to visit Dracken in the DOS area)

No one hangs out in the main Dostrex area except for Tacos.

No nachos?
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Gerrion
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PostSubject: Re: Rt trading   Fri May 03, 2013 4:54 am

Aria wrote:
AnTi90d wrote:
Zwiebel Force wrote:

If crown should be allowed anything, i should be a union transferation (I want to visit Dracken in the DOS area)

No one hangs out in the main Dostrex area except for Tacos.

No nachos?

Nope, not even nachos...
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Zwiebel Force
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PostSubject: Re: Rt trading   Fri May 03, 2013 5:12 am

AnTi90d wrote:
Zwiebel Force wrote:

If crown should be allowed anything, i should be a union transferation (I want to visit Dracken in the DOS area)

No one hangs out in the main Dostrex area except for Tacos.
If I can be all alone with Dracken that's even better! #em3
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exoakutsu
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PostSubject: Re: Rt trading   Fri May 03, 2013 8:08 am

Poppet wrote:
Too complicated; won't work. Apply Occam's razor.

Implement rt trading, impose less than generous flat rt tax on everything, make fortune on things you already sold, playerbase gets what they want and enjoys the game more, ????, Profit!?

After reading this I realize once again, these rules are too complicated for the average CBEN idiot to understand. I constantly forget that CBEN population is full of idiots that can't read or understand English to begin with, making this a futile attempt. A great example would be Buy_Dinner asking GMs why can't he join the first match of Nirvana vs. Amaterasu in the clan tourney. Everyone looks at his commando, 4k total cost =_=
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DarkChuky
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PostSubject: Re: Rt trading   Fri May 03, 2013 10:14 pm

The reason why all your rules in a simple package will not work is because they will add work to the GMs, they will not want to have that extra work.

I would rescue some of your ideas. The ban is a good example. Also if you make it so complex it will be a not liked feature.

It must be a little simple but with more security.
- Trade Screen should have a security pin. Only you know it, then if you share your account, never reveal the trading pin. Each time you want to do a trade you must put the security pin.
- You can trade up to 9 items at the sametime. No need to be balanced in price or quality.
- Not sure how to handle the tuned parts... losing all the tunes sounds bad. But we know we can sell only junked bodies, so probably that should apply.
- Rank restiction probably the same as the bazar. (so everything have the same rank restriction)
- You can only trade with one person/IP address only once.. I like this one as security, will make hard to lost all your items due hack or account sharing. (but, lets make it once at day, and not by IP is by Account, or better account and/or IP)
- Not sure if adding the RT tax will be good, the idea to have Trading is to be able to give good items to non RT users (thinking on a balanced comu) then, if you add RT taxes, probably UC only ppls will not be able to do good trades. (sure, us, rt user would be able to comple or collections)
- I would add a list or restricted bodies (current event/garapon not tradeable for like 2 or 3 months)
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LazyStevz
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PostSubject: Re: Rt trading   Tue May 07, 2013 5:48 am

*DISCLAIMER: Forgive me for the pillar of text*

While you've put up a front for an RT trading system, exoakutsu, many parts of it are painful to have. I've read it well and good and I don't think it will work well. Let me put down a few ideals and ideas.

**I reckon the whole part of having such a system is to encourage players to charge. Having something to trade, part for part, limits players who would like a certain part but have nothing of equivalent stature. Not to mention there should be something for CS to encourage a RT trading system (No matter how much they don't deserve one).**

While the current trading system is pretty piss poor in itself it should never be built like that for a possible RT trade. There are a lot of ways to scam players with relative ease. Instead, why not have an auction system instead. Trades are monitored over a length of time and can only be hastened with GM permissions. Helping fair trading, less scamming and monitored trading.

We also have the problem with 'what is considered fair to barter with' in conjunction with clutter that most, if not all, of us have in our garage. If I told you how many Gasteel and Winberrl Vesca parts I have I'd be happy to be rid of them. But what can I get out of it? Not to mention the Garapon is a very expensive endeavour. There should be a points system or a rebuff of the star coins shop to allow players with said parts to trade them for such points. With the star coins shop in mind there should be an item which grants a free roll (Gara ticket) or a +Slot ticket (Explained next para).

In certain cases I think that removing a slots seems fair for RT trading. Others, like a fully tuned bot with rare tunes, can be excruciatingly unfair. When doing a trade/auction of parts/weapons have the seller specify what type of sale they want. Here you can tax the seller accordingly and let their initial price reflect it. With the slots being removed we should have something in place to allow players to add a single slot to a part (Obviously 3 max and certain parts are void).

Rank is an obvious benchmark. I'd say rank Hexagon rank(20) upwards would be good. We don't want to completely alienate the player base.

Should be held once every 2-3months and that's me only going on how often they use the Gara system... Which is too much!!!

I don't believe I'm saying this but DarkChuky highlighted a brilliant feature. An in-game PIN. If I'm being honest it should be implemented now. Very useful.

TL:DR - Trading system should encourage charging. Beef up security protocols. Possible slot tuning post trade. Allow certain ranks in on it. Hold event for a certain period.
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Atlaz
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PostSubject: Re: Rt trading   Wed May 29, 2013 11:43 pm

I would prefer being able to trade everything freely except for gold rare garapon items.

As for gold ranks I would prefer an exchange system limit once per bazaar. Requirements would be around level 25+, 100k UC, 10rt, at least 200rt purchase history, at least 3 months old account. Basically be able to swap a gold character for another gold character.

Or something along those lines. Everything else can be for UC trade.
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