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 Gunner Kururu ~ <3

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RaiKage_Vermell :3
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PostSubject: Gunner Kururu ~ <3   Wed Apr 10, 2013 4:20 am

so yeah.. i tried out her melee ver.. a lot and a lot of times.. and kinda seems really bad so went dual nailguns..

Spoiler:
 

i think im gonna try 40ish tec on her or something.. but what about her tgh?

whats the minimum TGH requirement for LND gunners? o:
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kyarashotgun
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PostSubject: Re: Gunner Kururu ~ <3   Wed Apr 10, 2013 4:55 am

Crimson Veil.
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resireth
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PostSubject: Re: Gunner Kururu ~ <3   Wed Apr 10, 2013 5:17 am

35 WLK? scratch
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Ryuuichiro
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PostSubject: Re: Gunner Kururu ~ <3   Wed Apr 10, 2013 7:31 am

32/36 WLK are the breakpoints for all non-LNDs
Her capa is too tight to be able to fit in 40 tec and 32/36 wlk and use dual pee-shooters; even with a single one, you would need at LEAST one h.capa tune. As I'm looking at it now, you are already slightly pressed on capacity with 2 capa carts left, 3 (or 2, if you're capping at level 9) carts if you're going for shortboost+quickland+movingburst (or boostrun+movingburst) and you still would be left with no 40 tec.
She wasn't even meant to be for "offense" much anyway. How Winty put it: "treat her as support moe; pop bits into your allies while providing firing support by using her bullet jam when enemies close in" or something like that

tl;dr don't 40 tec, just go 20-ish pee-shooter people with dual gatlings if you REALLY wanna go with her or think about using something else for an MB LND altogether because she isn't really cut out for it without putting too much effort and materials on her
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RaiKage_Vermell :3
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PostSubject: Re: Gunner Kururu ~ <3   Wed Apr 10, 2013 8:35 am

22 tec seems the best for nailguns..

no EIW to give space for mobility carts...

32 wlk boost run + short boost + quickland + Mburst seems not bad..

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PostSubject: Re: Gunner Kururu ~ <3   Wed Apr 10, 2013 8:56 am

@Ryuuichiro wrote:
32/36 WLK are the breakpoints for all non-LNDs

FIXED
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PostSubject: Re: Gunner Kururu ~ <3   Wed Apr 10, 2013 9:20 am

Since 22 Tec seems the best course for it, try, if possible, 22/22 Str/Tec so that your bits can stay longer.

Other players have posted the rest of the usefull information, so GL Wink
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Winty
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PostSubject: Re: Gunner Kururu ~ <3   Wed Apr 10, 2013 9:35 am

@Ryuuichiro wrote:
even with a single one, you would need at LEAST one h.capa tune.
urdum

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Ryuuichiro
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PostSubject: Re: Gunner Kururu ~ <3   Wed Apr 10, 2013 10:26 am

Sorry i'm drunk #em3
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RaiKage_Vermell :3
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PostSubject: Re: Gunner Kururu ~ <3   Wed Apr 10, 2013 12:58 pm

@Winty wrote:
@Ryuuichiro wrote:
even with a single one, you would need at LEAST one h.capa tune.
urdum



ohh.. only 1 nailgun... mine was kinda dual nailgun MB. XD

so the capa was a bit tight to fit.
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Winty
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PostSubject: Re: Gunner Kururu ~ <3   Wed Apr 10, 2013 1:03 pm

i was simply demonstrating that's it's possible to fit actual stats on with a single weapon(plus buckler) without capa tuning. If you are looking to fit in two, you will indeed need to capacity tune.
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PostSubject: Re: Gunner Kururu ~ <3   Wed Apr 10, 2013 1:11 pm

i even gave her triple capa just to give her 598 hp.
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 6:11 pm

i need to see dat gameplay...
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 6:42 pm

wasting 100 rt in 2 nailguns and 4 extunes on kururu its just too painful to watch. Sad
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 6:47 pm

Skullheart wrote:
i need to see dat gameplay...

I don't think there would be a gameplay ...


@Esequienes? wrote:
wasting 100 rt in 2 nailguns and 4 extunes on kururu its just too painful to watch. Sad

Hey, it's doesn't matter ... it's normal for people who want to do something new ...
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Chewbacca
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 6:52 pm

What do you prefer just melee or dual nail?
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 6:57 pm

Hmm, maybe a short boosting nail with buckler ...
b'cause I don't moving burst while short boosting ...
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 7:08 pm

A Black Haze wrote:

Hey, it's doesn't matter ... it's normal for people who want to do something new ...
I don't blame him i blame cs for making kururu so weak he probably didn't know she was that weak when he bought those 2 nailguns and extuned her.

Skullheart wrote:
What do you prefer just melee or dual nail?
I tested her dual chainsaw, dual scissors, 1 chainsaw and 1 scissor, chainsaw and nailgun and they were all bad but the worse was 1 chainsaw and 1 scissors since those 2 melee weapons doesn't combo when use together. the second best was nail gun and chainsaw but the chainsaw combo is super nerf when using just 1 chainsaw and the nailgun has low range. The best combination is the original dual chainsaw melee kururu the combo is decent just add a main weapon to her I use handy bazooka for the low cost it goes good with the 2 chainsaws.


Last edited by Esequienes? on Tue Mar 15, 2016 7:26 pm; edited 2 times in total
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 7:10 pm

dual chainsaw is pretty op tho.
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 7:18 pm

Dual chainsaw its decent the problem its you can't tune them and main problem its Kururu itself with her default 300 hp and 6 TGH and very limited capa C$ desing her to die.
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 7:28 pm

lol 3xgc also she have slow turn
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 7:33 pm

Skullheart wrote:
lol 3xgc also she have slow turn
with 3 great capas she would had 0 TGH she will die in seconds. Also wasting 3 million UC in mats on those 3GC on a Kururu is blasphemy!
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 7:45 pm

True but kururu melee is so awsome.( and a awsome killstealer)
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 8:27 pm

triple great capa tune her if you like her melee so much then.
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PostSubject: Re: Gunner Kururu ~ <3   Tue Mar 15, 2016 8:40 pm

is it worth to make her fat anyway ...
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