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 2/15/13 Shadow Gara and Balances

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Aria
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PostSubject: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 8:20 am

Shadow Gara




For a short, quick, and limited time, the Shadow Gara will be available! Persenachia, Misty Raven, and a few other robots will coming out of the shadows for this Gara, but only for a little while!



And if we didn't mention it yet, the Shadow Gara will be gone on 2/21, so be sure to roll while it lasts!

------------------------------------------------------------

New Server Hardware Celebration Events!

We thank everyone for their patience during the recent hardware upgrade,
and are glad to announce that we will be having another group of
bonuses to thank you all for toughing it out!



- Until 2/21, all Rt items in the shop are on sale for 20% off! Please note that the Aludra Discs and Garapon will NOT be included in the sale.



- EXP, UC, and drop rates have all been multiplied x3 for the
duration of the weekend! The multipliers will end at 0:00 on Monday, so
please take your time and enjoy the bonuses!


- We have distributed 30 Rt to everyone who has logged in at least once since the start of the New Year! (Note: New accounts made after today will not receive the Rt.) Make sure to claim your Rt before 2/21, or it will go away!

------------------------------------------------------------

Return of the Aludra Discs



The Dispatch Request Discs, Aludra Discs, have been re-added to the Shop until 2/21! These discs are guaranteed to drop valuable Ex Tune materials! Pick up a set if you're looking to stock up on Elements!

------------------------------------------------------------

Valentine's Event Extravaganza EXTENDED!



Due to the days spent offline, we will be extending or altering all of the Valentine's Events!

Valentine Drops!



- For a limited time there will be many Valentine's Day themed
weapons and accessories available as drops in the Arena and Epoch
Battles!

Valentine Discs!



- A Valentine's Day related dispatch mission disc can be found in
the shop for 15,000 UC! Use it to get some nice new tune up resources,
some new Valentine's Day related items, and all of the Valentine's Day
items from last year too!

Valentine Special Arena Bonuses!

- At the beginning of Arena matches there will be a chance of
getting a special message! If you get this message and win, you will get
a special bonus. Who knows what kind of bonuses await?

Valentine Chaos Rooms!

- Valentine Chaos Room Events are open! K-Ogre and Kisrill are
trying to take all the chocolates that the girls worked so hard on! Help
them defend their chocolate from the forces of Chaos!

Valentine Login Campaign!

- For the duration of the Valentine events Regina Winberrl, Sylvia, and Fia will all be giving out chocolate in the Resort Area! You can get one two
items from each girl per day, so be sure to get your Valentine's
chocolates! (For technical reasons, we cannot extend this event past
2/21, but we have changed it so that each girl now hands out 2
chocolates instead of 1, in order to make up for the downtime.)

All of these events will be going on until 2/21. All events with the exception of the Valentine Login Campaign will be extended until 2/28! Enjoy!

------------------------------------------------------------

2nd Official Video Contest!



The 2nd Official CosmicBreak Video Contest is currently ongoing,
and we are still waiting for more entries of your very own video about
CosmicBreak! Show your creativity and win wonderful prizes including Rt
and an exclusive Flag!

Post your submissions HERE. Make sure to read the rules first!

------------------------------------------------------------

Clan Fight System




Clan Fight is a new game mode that allows clans to compete
against each other every week! Check it out by clicking on the Clan
Fight Info button underneath Epoch Battle on the Arena menu.

Like Epoch Battle, Clan Fight only occurs at certain preset times. The next Clan Fight will be on 2/16 from 19:00 to 20:00 Server Time.
To participate, register your team from the Clan Fight screen after the
event has started. Teams that register will be automatically matched up
with each other.

Update: All players who participate in Clan Fight will now gain
an extra Clan Coin after their first match, regardless of whether they
win or lose! Japanese text remaining in the Clan Fight system should be
fixed now, but there are still some messages that do not linebreak
properly. We will fix the linebreaks when next we can.

Clan Fight Details:

- Clan Fight teams consist of 5 to 10 clan members. Up to 2 teams from the same clan may enter.


- Clan Fight matches have a maximum Commando cost limit of 3000, and
a minimum per-robot cost limit of 500. In other words, the entire cost
of your Commando cannot exceed 3000, and each robot in your Commando
must cost at least 500.


- Teams whose numbers of members differ by 3 or more will not be
matched against each other. If enough players from one team disconnect
to create a member number difference of 3 or more after the matching has
been decided but before the match begins, the team with fewer members
will receive a stat boost.


- After a Clan Fight match, each member of the winning team will receive 2 Clan Coins.



About Clan Coins:

Clan Coins can be traded in for fabulous prizes, including a
selection of brand new parts! To trade in your Clan Coins, talk to Kuten
Jikun Long near the Clan Counter.

------------------------------------------------------------

Weekly Garapon



Due to the lack of uptime during the week, we will be extending the current weekly until 2/21! Enjoy!

------------------------------------------------------------

Other

- Quests have been shuffled.


- A new option has been added that allows you to display the attack
names while switching weapons, which can be turned on or off in the
options menu.


- Issues related to lag occuring upon closing Garage that began after the 2/7 maintenance have been addressed.


- Bug in which certain models were not able to be completed in Skin Edit after the 2/7 maintenance has been fixed.


- Bug in which parts that had not been modified in the Skin Edit would display as having been changed has been fixed.


- Bug in which the Kamui Staff, and other weapons with effects,
would not properly work or deploy in conjunction with Nicole Malice's
MODE CHANGE, or in which the effect would no longer activate, has been
fixed.


- Bug in which several male characters count as female characters
for the purpose of Dispatch Request Success Rate calculation has been
fixed.


- Bug in which unusual animations would display when using Regina Winberrl AM8 has been fixed.


- Bug in which unusual animations would occur when using Regina Winberrl LG5's THORN BIND has been fixed.


- Bug in which Chivalry Knife would not properly display after using Sylvia LG2's MODE CHANGE has been fixed.


- Bug in which input would not be accepted after using the Sweets Fork mid-air combo has been fixed.


- Bug in which the Melfi HEART equipped Sacred Bow's ECM ARROW would use 1 ammo more than listed has been fixed.


- Bugs in which the sizes of the models of Sylvia V, Fia V, and
Regina Winberrl V would change in size to be smaller have been fixed.


- We are currently aware of a bug in which Purchase History UC
values will sometimes appear as negative, and Rt values will sometimes
appear as UC. We plan to fix this bug at some time in the future, but
because the fix will take some time, we cannot yet say when it will be
fixed. If you notice a strange UC value in your Purchase History, please
ignore it for now.

------------------------------------------------------------

Planned Balance Adjustments

In response to the large volume of feedback that we regularly receive
from our players, we are planning a number of important balance
adjustments for 2/28. Based on said feedback, as well as our own
observations, we believe the following problems to be among the top
causes of imbalance and player frustration:

1. Damage reducing/negating buffs may be
applied repeatedly, allowing buffed robots to remain effectively
invincible for an extended period of time, attacking enemies without any
fear of retaliation.

2. When hit repeatedly with certain types of melee attacks,
robots without the proper defense mechanisms can be put into so-called
"stun lock", becoming unable to counter attack until they are destroyed.

3. Melee attacks with large, long lasting hitboxes can be used to
block enemy projectiles, effectively allowing the melee attacker to
both attack and defend at the same time.


In order to ease the player frustration described above, we plan on implementing the following sorts of changes:

1. A cooldown time will be added for receiving
damage reducing/negating buffs, so that robots will be unable to
continue attacking indefinitely while being repeatedly buffed.

2. Attacks that are known to cause "stun lock" will be changed so
that, when hit multiple times, the target will not necessarily be
stunned after every hit.

3. Melee attack hitboxes that block projectiles will be changed
so that they only weaken the projectiles, rather than completely
blocking them.


The above descriptions describe our planned balance adjustments, but
because we are still working out the details, please understand that
things may change before they are implemented.

Again, the balance adjustments are scheduled for 2/28.

We hope that the coming balance adjustments will help make CosmicBreak
more enjoyable for all. Thank you for your understanding and
cooperation.


Last edited by Aria on Sun Feb 17, 2013 1:10 am; edited 1 time in total
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Gerrion
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 8:51 am

Someone around said he was fed up with multipliers as compensation.

-> discount on rt items
-> free rt

Add those to your list, ok? Wink
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 9:11 am

2/28! 2/28!
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 9:26 am

Indeed! It will deal a major blow against mellee moes.

Also, Shadow Gara is sick. Two prizes for each ball, from Silver to Red. Also, the silvers are staggering: FlapJack, Rotten Lemures, Ragna Barret, and Zero Breaker. And some of the weapons are nice (although the extra tunes are somewhat lacking in a few weapons)

Let's just hope that the blue drop rate isn't huge on this one. It's the only ball that doesn't give double awards.


Edit: I'm forgetting something.

Those 3x multipliers, with a few x3 tickets i have...

...i have a good feeling about this weekend bounce


Last edited by Gerrion on Fri Feb 15, 2013 9:30 am; edited 1 time in total
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Aria
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 9:26 am

@dotdotbean wrote:
2/28! 2/28!

Now trending.
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 10:24 am

@Gerrion wrote:
Indeed! It will deal a major blow against mellee moes.

Also, Shadow Gara is sick. Two prizes for each ball, from Silver to Red. Also, the silvers are staggering: FlapJack, Rotten Lemures, Ragna Barret, and Zero Breaker. And some of the weapons are nice (although the extra tunes are somewhat lacking in a few weapons)

Let's just hope that the blue drop rate isn't huge on this one. It's the only ball that doesn't give double awards.


Edit: I'm forgetting something.

Those 3x multipliers, with a few x3 tickets i have...

...i have a good feeling about this weekend bounce

If this comes off as announced, I'd say Eris/Ivis and the like just got the nerf nuke dropped on them! cheers

Regarding the compensation, if an account logs in -today-, do they also get the 30rt?
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 10:43 am

rates are bad.
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 10:48 am

@ppxeno wrote:
rates are bad.

qft.
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 10:53 am


> 2. Attacks that are known to cause "stun lock" will be changed so
that, when hit multiple times, the target will not necessarily be
stunned after every hit.


This is nice and all but... this is going to make Resha harder to kill.
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 10:59 am

^ go read 1st proposed "nerf", mang :v
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 11:13 am

I don't think resha's barrier is considered a buff. Or I might be wrong.
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 11:21 am

it's certainly looking that way for me, at least (though I'm cool with it -- makes her LESS faggy if that's gonna be the case)
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 11:23 am

@Kuzuha wrote:
I don't think resha's barrier is considered a buff. Or I might be wrong.

Reshas barrier allready has a cooldown o.o

Are they going to add a cooldown to buffs like Ivis's Crimson veil, so that she cant buff herself while the effect is active so she has to buff herself again after the full duration of the cv wore off?

I really have no clue what they're gonna do here o.o.
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 11:24 am

2/28 is something I'm actually looking forward to.
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 11:31 am

@Silvershine wrote:
@Kuzuha wrote:
I don't think resha's barrier is considered a buff. Or I might be wrong.

Reshas barrier allready has a cooldown o.o
Yeah, a cooldown that starts WHEN YOU CAST IT, not when it expires, so when your vainic goes down you just put up a new one and run away.
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Kuzuha
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 11:35 am

I guess we'll just have to wait and see.
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 12:22 pm

>Nemlim with Brown Hair.

Fuuuuck. ; ___ ;

Not sure how these adjustments will change gameplay. It's mostly LND/melee oriented.
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 2:52 pm

@Kuzuha wrote:
This is nice and all but... this is going to make Resha harder to kill.

the answer to resha barrier is multi-hit weapons like AG airs, feng mei, MB air setups, gatlings, ion PS, etc, etc where you can shred a fresh barrier in a few seconds. Running around with a melee bot trying to catch a 36 walk hopper is not the right way to be going about it and only works when you catch them off guard. Using melee was never a 'counter' to resha because unlike offensive hoppers, she doesn't need to be that far forward to do her job.
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 5:21 pm

That's a lot of updates at once..........
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 5:52 pm

Well, at least CS decides to give the game some balancing. Looking forward for 2/28.

(Not to mention those multipliers! Leveling up bots will be a breeze!)
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Fri Feb 15, 2013 10:28 pm

@Gerrion wrote:
Indeed! It will deal a major blow against mellee moes.

Also, Shadow Gara is sick. Two prizes for each ball, from Silver to Red. Also, the silvers are staggering: FlapJack, Rotten Lemures, Ragna Barret, and Zero Breaker. And some of the weapons are nice (although the extra tunes are somewhat lacking in a few weapons)

Let's just hope that the blue drop rate isn't huge on this one. It's the only ball that doesn't give double awards.


Edit: I'm forgetting something.

Those 3x multipliers, with a few x3 tickets i have...

...i have a good feeling about this weekend bounce

Blue ball is still better than Crim food and a 0s acc that you can't trade.
This gara double prizes isn't all that different from the previous, except the previous had acc on the gold balls (Cupid wings still being on unit gara something silver balls as well).
If anything, the silvers are what make it "good", I'd still take a blue balls instead of crim food + 0s acc or a flapjack anyway.


> 2. Attacks that are known to cause "stun lock" will be changed so
that, when hit multiple times, the target will not necessarily be
stunned after every hit.


This is nice and all but... this is going to make Resha harder to kill. [/quote]

Interestingly enough, she already has tough runner, which already helps her.


MELFI HEART FIX, ABOUT TIME.
I reported that bug months, many months ago, but they don't give a shit about our bug reports anyway, so it seems that they only fixed it after JP made a topic about it. Awesome.
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Sat Feb 16, 2013 12:44 am

The buff thingy sounds like the 2nd coming of severe Ion troll (chibis to) ò.ó
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Sat Feb 16, 2013 4:22 am

I knew the "new things" gonna have garas in them......

~Star~
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Sat Feb 16, 2013 11:25 am

@Zwiebel Force wrote:
The buff thingy sounds like the 2nd coming of severe Ion troll (chibis to) ò.ó

pretty sure they are not talking about all guard there but about damage reducing effects like chain guard and dmg absorbing effects like amot vainic
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PostSubject: Re: 2/15/13 Shadow Gara and Balances   Sat Feb 16, 2013 1:43 pm

StardustAR wrote:
I knew the "new things" gonna have garas in them......

~Star~


"Comment with terrible grammar"

~Faggy McFaggers~
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