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 Ultimate Knight Windom XP: PowerUp Kit

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Endymionsan
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PostSubject: Ultimate Knight Windom XP: PowerUp Kit   Mon Dec 10, 2012 11:25 am


This is an another mech game, closly based on the Virtual-On's mechanics. The main difference is the weapon system: in UKWXP you have predefined buttons to all action, and not must to perform any move-combination to use a single shoot-style. Every mech (or character) have a melee and a range attack, and have three other special/sub weapons (some mech can perform special combos too), and can fly for a limited time (depend on the mech's boost capacity). The UKWXP is not really an 1v1 game, the team based gamemods is the best feature of it. 10 mechs can fight against each other at the same time... free for all, or in team.

The combat is very similar to one in the Virtual-On. You will lock on a target, and every attack will fires directly toward your target. Most attacks have homming ability, and work only at a limited range. Mechs have different attack range, and some attacks not work with the maximum lock-on range. Basically the mech maximum lock-on range is the same as the maximum firing range. There are a variety of the mech's stats, like armor (HP), durability, speed, energy and boost capacity, an regeneration of the refire gauge. To play, there are totally 24 mechs.

The game itself is a Gundam clone, the mech's appearance very similar to the anime's artwork, and have similar attack/moves too. As in the Gundam anime, you are a pilot here too, so you able to make pilots. You can add voices to the pilot profile, and these will be played during combat (like if you shoot, it will play an attack sound...).

The game itself is really fun and a cool party-game. It works online and LAN too up to 10 player. Very Happy

Sorry, but currently I can't link, or embed a video.
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wonjoon
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PostSubject: Ultimate Knight Windom XP   Tue Dec 11, 2012 7:34 am

code for youtube video is [youtube] link [/youtube]

looks like a pretty fun game.
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Endymionsan
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PostSubject: Re: Ultimate Knight Windom XP: PowerUp Kit   Tue Dec 11, 2012 9:12 am

I know the method, just I'm a new user. I can't direct link or embed anything for 7 days. But slowly this time will elapse. Smile

And yes, it is a pretty fun game, this is our primary party game on the LAN-parties, and we still play online too. Always made a new pilot to a new match, and a very good platform to some roleplay. Very Happy

Anyway, your video is the standard UKWXP. The Project Windom released an expansion to the game, called PowerUp Kit. It adds more mechs to play, new items to equip, and some new map/arena.
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wonjoon
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PostSubject: Ultimate Knight Windom XP: PowerUp Kit   Tue Dec 11, 2012 9:41 am

Oh I didn't know that. Here's the video for PowerUp Kit.
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Endymionsan
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PostSubject: Re: Ultimate Knight Windom XP: PowerUp Kit   Tue Dec 11, 2012 9:50 am

Thanks. Smile

If anyone interested in the game, the offcial website started a new main server to the game. It is in japan, so it can be very laggy. But anyone can host with the included serverfiles. Smile
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VeryMelon
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PostSubject: Re: Ultimate Knight Windom XP: PowerUp Kit   Tue Dec 11, 2012 2:14 pm

The netcode in this game is even worse than CB's, just FYI. Or at least it was in the older version, but I really doubt it was improved much, if at all.
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Endymionsan
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PostSubject: Re: Ultimate Knight Windom XP: PowerUp Kit   Tue Dec 11, 2012 3:15 pm

Yes, in Bootfighter and the Ultimate Knight before ver.2.005 has really bad netcode. They improved it when the ver.2.005 was released, and the final version (2.008) ha a very good netcode. We played a lot without any trouble. Mayba it require a little more faster net, but just work fine for us.
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