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 11/15/2012 Update: Arena Campaigns and KDJ

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SL the Pyro
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PostSubject: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 6:39 am

Hooray, more arena faggotry. Did you honestly think you were free after the Attendance Campaign?



####################


Hello from the CosmicBreak Service Team!

This week's maintenance is complete! Read on for details.
------------------------------------------------------------


Union Wars Battle Campaign





When you log in you will receive a UW Battle Cube. The UW Battle Cube can be opened after you complete a certain number of Union Wars games to receive some nice items! The UW Battle Cube will be activated automatically when you login, so play lots of Union Wars to unlock it!

After 11/29, the prizes in the cubes will become less valuable, so please open them before then!

***PRIZES***

Completed at least 70 times:
-7DAYS Inventory Expansion x1
-Repair Kit FULL x10
-Shell Supply x10

Completed at least 140 times:
-7DAYS Inventory Expansion x2
-Repair Kit FULL x20
-Shell Supply x20

Other Notes:
- Team Fight Rooms and the Training Arena do not count toward either campaign.
- Epoch matches count towards your Regular Union Wars total.

------------------------------------------------------------


Excellent Hero Campaign





During the Excellent Hero Campaign, players who acquire the most Arena Awards will be rewarded 10 free Rt!

Only BR Rooms count towards the campaign, so play in the BR Rooms to increase your chance of winning!

The campaign will run twice:
1st Round: 11/15 ~ 11/22
2nd Round: 11/22 ~ 11/29

After each round, 10 Rt each will be awarded to:
1) The top 20 players with the most awards in the BR 3.0 and above room.
2) The top 10 players with the most awards in the BR 3.0 and below room.
3) The top 10 players with the most awards in the BR 2.0 to 4.0 room.

Awards received during the first round do not count during the second round, and vice versa. If you are within the top ranking players for more than one room, the room in which you won the most awards will be the one that you are rewarded for (you cannot win twice during the same round). You may, however, win in both the 1st and 2nd Rounds.

For example: If a player wins 50 Sword Master awards in the BR 3.0 and below room and also receives 30 Sword Master awards in the 2.0-4.0 BR room, assuming they got the most awards in both rooms, they will only win the prize for the BR 3.0 and below room and the next player with the most rewards will win the prize for the 2.0-4.0 BR room.

Announcement of Prize Winners:
1st Round: 11/22, prizes will be distributed shortly after maintenance.
2nd Round: 11/29, prizes will be distributed shortly after maintenance.

Good luck everybody!

------------------------------------------------------------


KDJ-PLUS





The KDJ-PLUS Music Tool from GetAmped 2 <link> is now available in CosmicBreak! The KDJ-PLUS is a tracker-style music creation program that can be used to create a wide variety of different songs. It may be accessed from the login screen, so make sure to give it a try!

There is also a Jukebox available in the Resort Area on which KDJ-PLUS songs may be played. Register your songs to the Jukebox to show them off to your friends!

Notes:

- A manual for the KDJ-PLUS will be included in next week's update; for now, please refer to the manual on the GetAmped 2 website linked above.

- Due to a mistake on our part, the shortcut key map help screen is still in Japanese; we will fix this next week as well. In the meantime, here is an English key map <link>.


------------------------------------------------------------


Weekly Garapon





This week's Weekly Gara features a selection of popular robots from Garapons past. Enjoy!

------------------------------------------------------------


Other


- Quests have been shuffled.

- Shuffle Rooms have been modified so that, if there is a large difference between the ending BP of the winning and losing teams, players will automatically be shuffled before the next match begins.

- Bug in which using Feng Mei's Fengtian's WIND BLOW on a robot with a Shaden BS that had not yet used PURGE would cause the Boost Gauge to recover has been fixed.

- Bug in which A.L.E. Jikun Long's LG "DRAGON KICK" was TEC-based has been fixed. It is actually STR-based. Until 12/13, all Tune Ups made to locked parts of A.L.E. Jikun Long may be reset without using a Cosmic Regret OMEGA, and all Tune Up Materials will be restored.

- Bug in which Jace's TRINITY SWORD would function in the same manner without Boost Gauge as it did with Boost Gauge has been fixed.

- Bug in which in-progress Union Wars matches counted during Union Wars Battle Campaigns has been fixed. Bug in which in-progress matches counted towards Mate requests and Challenge Cube requirements would be counted has been fixed. Matches that you join partway through (i.e. "room hopping") will no longer count for Challenge Cubes, Mate requests, or other campaigns. Make sure to play matches from the beginning. Thank you.


####################



For the record, I'm not doing either of those campaigns. One requires 10 matches every day for the next two weeks, while the other's reward is terrible. Fuck that noise.


Last edited by SL the Pyro on Thu Nov 15, 2012 9:08 am; edited 2 times in total
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 6:43 am

Quote :
Shuffle Rooms have been modified so that, if there is a large difference between the ending BP of the winning and losing teams, players will automatically be shuffled before the next match begins.

Death of stacked rooms.

Quote :
Bug in which A.L.E. Jikun Long's LG "DRAGON KICK" was TEC-based has been fixed. It is actually STR-based. Until 12/13, all Tune Ups made to locked parts of A.L.E. Jikun Long may be reset without using a Cosmic Regret OMEGA, and all Tune Up Materials will be restored.

Disappointing, but okay.

Quote :
Bug in which in-progress Union Wars matches counted during Union Wars Battle Campaigns has been fixed. Bug in which in-progress matches counted towards Mate requests and Challenge Cube requirements would be counted has been fixed. Matches that you join partway through (i.e. "room hopping") will no longer count for Challenge Cubes, Mate requests, or other campaigns. Make sure to play matches from the beginning. Thank you.

Hi, room hoppers!
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Suguri
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 6:50 am

that weekly

that weeklyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

my pants were not ready
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VeryMelon
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 6:57 am

>Suzeku in gold
NOPE
Quote :
Matches that you join partway through (i.e. "room hopping") will no longer count for Challenge Cubes, Mate requests, or other campaigns. Make sure to play matches from the beginning. Thank you.
Spoiler:
 
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 7:04 am

Quote :
that weekly

that weeklyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

my pants were not ready

I wish you luck, Suguri, in case you decide to go forth with some rt in hand.

The first campaign is a bit challenging. 10 arenas per day for the whole campaign? And with the arena count fix? While hoppers are finally out of the equation, this will be quite a challenge. At least i'll have some shell supplies for healing once this is over.

What troubles me are the DCs i've been having halfway through, which will diminish the chances of getting the ALE cube and increase the time i waste on the said 10 arenas. This is gonna be quite heavy for some.

And the second one... oh C.S. ... when will you ever learn? I'm kinda glad that the reward are 10 rt, but man... you're gonna bring the worst out of several players.

I wonder if i'll get enough Best Sup / Best Jammer to count toward the 10 rt on the second week? Probably not due to my low attendance, but eh, one can always hope.
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 7:25 am

They actually did something about room hopping.

Spoiler:
 
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 7:26 am

Sweet.

Imma be composer now.

Get ready for Terrible Terrible damage to your ears.

EDIT- This weekly is divine.
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Kuzuha
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 7:51 am

>Excellent Hero Campaign

Arena's gonna be filled with OP fagbots for a long time again. Ohboi.jpg.
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 8:00 am

What a crappy update.
The UW cubes have such stupid rewards its not worth playing like you have no life to get any of em
And 10rt for the most awards? CS is full of cheap-ass faggots.
The weekly seems nice though. I want that callisto for my gwyain, but THAT WILL OBVIOUSLY NEVER HAPPEN.
Damn you cs t(-_-t)
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 8:03 am

Horrible rewards. The A.L.E. girls come in the wrong way...
About the KDJ, touhoufags will be happy.
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 8:04 am

@Frizz wrote:
Horrible rewards. The A.L.E. girls come in the wrong way...
About the KDJ, touhoufags will be happy.
Yes I am :3
Also, speaking of that weekly. OH MY GOD SO AWESOME... /dies
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 8:05 am

@Frizz wrote:
About the KDJ, touhoufags will be happy.
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 8:09 am

Just so that everyone else knows why everyone's all nyan-desu about the Weekly...

Weekly Gara:
 
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 8:11 am

oh boy time to spam the same retarded touhou songs over and over and over!!!!!!1!!1!1!!

also the campaigns arent really too good, and thank god they nerfed room hoppers
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 8:15 am

Is not retarded! G-Go away Crying or Very sad

I need check how this work. I have something in mind Surprised
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 8:16 am

That... Weekly... Hnng.
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 8:16 am

iKray wrote:
That... Weekly... Hnng.

gibe Shin + Medi and all weapons pls

@Frizz wrote:
Is not retarded! G-Go away Crying or Very sad

I like some Touhou music, but when they get spammed to death then yes they become quite annoying/retarded/autismal/etc.
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 8:43 am

@SL the Pyro wrote:
After 11/29, the prizes in the cubes will become less valuable, so please open them before then!
I wonder how the prizes can become even more less valuable. .__.
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 8:45 am

I still see a flaw about the room hopping thing. Sure it doesn't count a match that was started halfway... that is if your trying to get rewards from cubes. But you still get to receive UC and exp, if I'm not mistaken.


Last edited by Kuzuha on Thu Nov 15, 2012 8:55 am; edited 1 time in total
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 8:47 am

Dat Weekly OAO

But then again I'll get dozens of duplicates - no! I won't give in this time..or wil I....? *A*

@Kuzuha wrote:
I still see a flaw about the room hopping thing. Sure it doesn't count a match that was started halfway... that is if your trying to get rewards from cubes, that is. But you still get to receive UC and exp, if I'm not mistaken.
So we'll have MOAR room hopper fagg0ts farming alts and less room hopper fagg0ts pestering normal rooms :O
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 9:04 am

@Zwiebel Force wrote:
Dat Weekly OAO

But then again I'll get dozens of duplicates - no! I won't give in this time..or wil I....? *A*

@Kuzuha wrote:
I still see a flaw about the room hopping thing. Sure it doesn't count a match that was started halfway... that is if your trying to get rewards from cubes, that is. But you still get to receive UC and exp, if I'm not mistaken.
So we'll have MOAR room hopper fagg0ts farming alts and less room hopper fagg0ts pestering normal rooms :O


That still doesn't entirely remove the room hopping issue.
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 9:06 am

Rolled all my contest money on it.

shittons Victorl BZ
All da weapons
Shin
Arte Maid.

how do i scram launcher mod? ; _ ;

Spoiler:
 
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 9:11 am

dat weekly,
torte, Heart, callisto and those weapon (except scram cuz already haz one)
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 9:37 am

Only thing worth my trouble is Callisto and Victorl

Eh. It's an ok weekly.
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PostSubject: Re: 11/15/2012 Update: Arena Campaigns and KDJ   Thu Nov 15, 2012 9:50 am

Glad to see room hoppers basically just got shown the door...despite what Kuzuha said above(and I agree with it), it's still a long overdue move from CS....

UW campaign rewards? Wow...even I've got nothing nice to say about them...and THAT should tell you something.... :\

...rather worried about the KDJ campaign...definitely sense some all Eris/Resha/etc commandos incoming! If I can play more often than usual, I think I've actually got a chance at Support/Jammer!

Weekly's not too bad...only 2 'must haves' for me are Melfi Heart and Mediger...still nice! Smile

=edit=

Updated Shuffle feature...YAY! Very Happy
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