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 Advanced Tactics For Single-Use Drops

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IncuSlave
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PostSubject: Advanced Tactics For Single-Use Drops   Fri Oct 12, 2012 2:47 pm

Advanced Tactics For Single-Use Drops

So, an experience a while ago led to a realization: many of the single-use drops have varied uses, with many kinds of offensive, defensive, and evasive techniques for what are commonly thought of as single-purpose items. They can be used one at a time, or simultaneously in a coordinated effort for incredible results. Since the incident, I've been experimenting with ways that it is possible to harness the power of drops to the end of defusing or taking advantage of a unique situation.

I. Non-Tandem Usage========================
Fire Pillar
This drop can be incredibly useful in certain situations, and not just for trolling annoying teammates. It's ability to go through walls and other physical obstructions make it perfect for disrupting formations, and when combined with it's obstruction of VFR in low-ceilinged areas it becomes a highly effective smokescreen and/or distraction.
1. Flanking
-When approaching an enemy from the left or right, especially when your target can outrange you (ie, LND attacking a mobile ART), a fire pillar can be the perfect opportunity for making a move before they realize the threat. Launch it directly across their FOV and enter through the blast. Chances are, they'll be so startled by the Fire Pillar that they won't realize you're there until you're within range to strike, effectively shutting down any chance to CA by engaging you from outside your weapon range.
2. Disruption
-When assaulting an entrenched or otherwise highly defensible target, it is much easier to assail them when they are separated from other defense/support (ie, enemies behind a Barrier Field or enemies with a SUP buffing them). To this end, the burning effect of a Fire Pillar makes it much easier to pick them off. It's a classic divide-and-conquer strategy that will serve you well in many situations. Likewise, a Fire Pillar launched across the LOA in an enclosed space can effectively end any cohesion in a charging maneuver.
3. Evasion
-When being assailed by multiple enemies, a Fire Pillar can be a godsend. If you launch it across the line of pursuit, it not only stops most of them in their tracks, those that do accidentally plunge into the inferno will inevitably veer off course, giving you more time to get away or acquire a more defensible position. However, beware ART's with homing weapons, as they are effectively equipped with moving burst afterwards (that is to say, they can fire all weapons while moving due to their Burn status)

-----------------------------------

Hurricane Blow
While it is incredibly popular with ART's for its inevitable stun and significant blowback, it has many other uses, especially in the areas of formation breaking and tactical placement. As with Fire Pillars, its most effective non-standard use is for disruption/distraction; however, a skilled player can also use it push enemies into a a more vulnerable position and otherwise wreak havoc with entrenched players.
1. Tactical Displacement
-There are many ways to use this drop, but possibly the most potent is its ability to push the opposition into the worst possible place on the map. Pushing them into gravity pits is immensely satisfying, but there are many more similarly effective ways to utlize its unique advantages. The TD-viable scenario you will encounter most frequently is one of a high-ground advantage. Pushing heavily armed enemies from a high altitude down to the melee below is a sure way to ensure their destruction, as well as disrupt any defensive formations they have achieved. Likewise, pushing a highly mobile target into a corner or other restrictive position is also highly effective.
2. Formation Breaking
-This can be used in a way similar to the Fire Pillar in order to stall frontal assaults and enable a counter attack. When you have a line of advance, especially one that is spread out, a Hurricane Blow can enable you to not only break the formation but concentrate them in a single area so that a well timed melee or AOE attack can wipe themout. Launch it perpendicular to the direction of advance, and you can cut off the frontal and group them to make a larger and more vulnerable target.
3. Repositioning
-When a teammate is pinned down and getting hammered, sitting around and watching is probably not the best thing to do. With a little bit of practice, you can learn to use a Hurricane Blow to push them away from harm. While it requires a little bit of skill to ensure that you don't push their assailant along with them, it can be the difference between losing the 1400 Cost ART defending your PS and owning the LND that's sitting there bashing his face in.

Team Coordinated Usage==========================

Anti-Radar
Getting this drop is akin to winning the lottery: The payoff is immense, but it only lasts for a short time. Moral of the story: Make the most of what you've got, while you've got it. Efficient asset management while the opposing team's radar is blacked out can enable you to come back from a serious disadvantage.

Strategy 1: CCA (Coordinated Circular Assault)
-Directly after you use the Anti-Radar, send a small number of durable assets up the middle of the map toward the PS, while other teammates flank and form an outer perimeter. When the frontal team begins to engage, have the other units flank and pin down the enemies. If done right, the circle should close right when the frontal team makes it to the PS. Having Anti-Radar makes it easy for teammates to get into a flanking position, and ensures that the opposition focuses it's attention on the diversion.


Last edited by IncuSlave on Tue Oct 16, 2012 4:51 pm; edited 2 times in total
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Axanael
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PostSubject: Re: Advanced Tactics For Single-Use Drops   Fri Oct 12, 2012 6:31 pm

Hurricane Blow on that map with the gaping hole is god tier.
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PostSubject: Re: Advanced Tactics For Single-Use Drops   Fri Oct 12, 2012 6:37 pm

Use Hippo to absorb hits for you. Also works to mess up enemy melee tracking.
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Phantomhive
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PostSubject: Re: Advanced Tactics For Single-Use Drops   Sat Oct 13, 2012 12:22 pm

I didn't bother reading all that.
All I know is: TEAM PILLAR FTW AHAHAHAHAHAHA
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VeryMelon
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PostSubject: Re: Advanced Tactics For Single-Use Drops   Sat Oct 13, 2012 3:08 pm

https://www.youtube.com/watch?v=cYIhva_XT60#t=1m13s
MLG pr0 f1re pill4r maneuver
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Aria
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PostSubject: Re: Advanced Tactics For Single-Use Drops   Sun Oct 14, 2012 4:16 am

Bagging Fire pillar and Hurricane blow while hopping works wonders.
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